Player Matchup

Thor
Thor
Adrian004
Thor
Level 68
God Stats
30W - 28L
1,373 SR
Queue Stats
208W - 196L
1,394 Elo+
Solo
Merlin
Merlin
Rahel Joyce
Merlin
Level 109
God Stats
1W - 4L
1,380 SR
Queue Stats
156W - 157L
1,468 Elo+
Solo
Thoth
Thoth
xLeonZocktx
Thoth
Level 96
God Stats
11W - 10L
1,487 SR
Queue Stats
135W - 148L
1,427 Elo+
Party 1
Izanami
Izanami
x_ayoub_x830
Izanami
Level 66
God Stats
10W - 14L
1,355 SR
Queue Stats
88W - 102L
1,392 Elo+
Party 1
Cerberus
Cerberus
zVegzzo
Cerberus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 20L
1,284 Elo+
Solo
Team Averages
Level 77
1,419 SR
1,393 Elo+

VS

Team Averages
Level 67
1,506 SR
1,421 Elo+
Nox
Nox
ELCHILAS
Nox
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
304W - 301L
1,438 Elo+
Solo
Kali
Kali
Michael007xb
Kali
Level 65
God Stats
38W - 31L
1,561 SR
Queue Stats
175W - 195L
1,416 Elo+
Solo
Neith
Neith
RogRoyal1
Neith
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
justme3108
Xing Tian
Level 77
God Stats
3W - 3L
1,448 SR
Queue Stats
3W - 6L
1,347 Elo+
Party 2
Atlas
Atlas
rotaj843
Atlas
Level 64
God Stats
7W - 5L
1,520 SR
Queue Stats
231W - 248L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
3 / 1 / 0
7,716
482
7,932
14,281
6,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
11
0 / 6 / 1
7,097
444
8,826
11,076
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

13
0 / 2 / 0
7,794
487
4,056
8,077
3,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
x_ayoub_x830
Izanami
9
0 / 4 / 0
5,921
370
5,980
10,767
3,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
zVegzzo
Cerberus
9
0 / 3 / 0
5,817
364
3,023
11,307
6,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 2
8,223
514
5,336
6,183
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 5
8,193
512
6,261
14,184
5,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
RogRoyal1
Neith
15
6 / 0 / 2
9,116
570
15,860
9,862
4,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
justme3108
Xing Tian
12
2 / 0 / 7
8,369
523
5,122
14,477
11,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
rotaj843
Atlas
13
5 / 0 / 1
7,729
483
7,889
9,840
7,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
3
Kills
16
16
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thor
3
1
0
3
W
2
0
2
3
W
1
3
5
1.17
L
Merlin
0
6
1
0.08
W
Neith
RogRoyal1
Neith
6
0
2
7
W
Xing Tian
justme3108
Xing Tian
2
0
7
5.5
W
Atlas
rotaj843
Atlas
5
0
1
5.5
L
0
2
0
0
L
Izanami
x_ayoub_x830
Izanami
0
4
0
0
L
Cerberus
zVegzzo
Cerberus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,817
Damage
40,468
55,508
Taken
54,546
23,463
Mitigated
31,927
12,278
Healing
15,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
7,932
1,739
0
1,539
14,281
6,094
0
2,116
12,037
0
64,317
W
5,336
295
0
1,848
6,183
2,493
128
2,685
3,498
59,382
0
W
6,261
3,820
0
2,300
14,184
5,987
566
1,867
12,317
0
66,128
L
Merlin
8,826
345
0
2,666
11,076
3,903
0
4,542
5,962
48,119
0
W
Neith
RogRoyal1
Neith
15,860
9,497
0
6,656
9,862
4,158
2,683
2,478
7,384
0
90,872
W
Xing Tian
justme3108
Xing Tian
5,122
919
293
4,487
14,477
11,972
46
3,497
10,980
20,886
0
W
Atlas
rotaj843
Atlas
7,889
1,691
0
250
9,840
7,317
0
5,378
4,462
32,015
658
L
4,056
130
0
1,963
8,077
3,396
0
4,172
3,761
66,401
0
L
Izanami
x_ayoub_x830
Izanami
5,980
4,488
0
2,972
10,767
3,321
0
2,970
7,683
0
38,087
L
Cerberus
zVegzzo
Cerberus
3,023
348
0
3,138
11,307
6,749
0
2,931
8,376
17,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,345
Gold Earned
41,630
397
Minions Killed
392
0
Camps Cleared
0
1,370,619
Distance Traveled
1,531,817
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,716
482
88
6
0
320,370
0
W
Nox
8,223
514
99
6
0
292,160
0
W
Kali
8,193
512
89
6
0
319,895
0
L
Merlin
7,097
444
75
5
0
260,015
4
W
Neith
9,116
570
148
9
0
276,520
0
W
Xing Tian
8,369
523
12
1
0
307,309
2
W
Atlas
7,729
483
44
3
0
335,933
0
L
Thoth
7,794
487
115
7
0
277,126
3
L
Izanami
5,921
370
70
4
0
248,551
6
L
Cerberus
5,817
364
49
3
0
264,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role