Player Matchup

Pele
Pele
Addaddam
Pele
Level 77
God Stats
4W - 8L
1,428 SR
Queue Stats
148W - 132L
1,483 Elo+
Party 2
Medusa
Medusa
HeySoyLalo96
Medusa
Level 117
God Stats
0W - 6L
1,137 SR
Queue Stats
194W - 174L
1,445 Elo+
Party 3
Tyr
Tyr
MikeilaUwU25
Tyr
Level 126
God Stats
2W - 7L
1,417 SR
Queue Stats
350W - 350L
1,451 Elo+
Party 3
Sun Wukong
Sun Wukong
Slayvvald
Sun Wukong
Level 109
God Stats
5W - 7L
1,607 SR
Queue Stats
29W - 18L
1,570 Elo+
Party 2
Discordia
Discordia
oscar87ok
Discordia
Level 121
God Stats
4W - 2L
1,502 SR
Queue Stats
169W - 141L
1,479 Elo+
Party 3
Team Averages
Level 110
1,418 SR
1,486 Elo+

VS

Team Averages
Level 136
1,575 SR
1,472 Elo+
Thanatos
Thanatos
EvilElf911
Thanatos
Level 147
God Stats
28W - 21L
1,605 SR
Queue Stats
323W - 309L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
Pressed Burrito
Danzaburou
Level 129
God Stats
26W - 29L
1,428 SR
Queue Stats
357W - 343L
1,477 Elo+
Party 1
Yu Huang
Yu Huang
RanaMosh
Yu Huang
Level 157
God Stats
25W - 29L
1,492 SR
Queue Stats
480W - 450L
1,476 Elo+
Solo
Nike
Nike
aSiaNraGe81
Nike
Level 147
God Stats
10W - 3L
1,728 SR
Queue Stats
216W - 217L
1,425 Elo+
Party 1
Geb
Geb
bigote-aquella
Geb
Level 99
God Stats
4W - 1L
1,622 SR
Queue Stats
86W - 64L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
3 / 6 / 0
7,317
523
5,737
14,326
4,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
12
4 / 4 / 1
7,348
525
8,123
10,082
3,578
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 1 / 4
7,277
520
4,070
10,054
7,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Slayvvald
Sun Wukong
12
1 / 2 / 3
7,197
514
7,642
15,768
13,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
oscar87ok
Discordia
13
2 / 3 / 1
7,048
503
7,871
8,263
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
EvilElf911
Thanatos
16
9 / 0 / 2
9,534
681
10,539
14,182
6,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Pressed Burrito
Danzaburou
12
3 / 4 / 2
7,850
561
5,645
10,430
4,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yu Huang
RanaMosh
Yu Huang
14
2 / 2 / 5
8,549
611
9,442
9,422
3,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
0 / 3 / 1
7,685
549
8,144
14,368
12,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

11
2 / 3 / 2
6,857
490
4,972
15,372
11,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
12
Kills
16
16
Deaths
12
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Pele
3
6
0
0.5
W
Thanatos
EvilElf911
Thanatos
9
0
2
10
L
Medusa
4
4
1
1.13
L
2
1
4
4
W
Danzaburou
Pressed Burrito
Danzaburou
3
4
2
1
W
Yu Huang
RanaMosh
Yu Huang
2
2
5
2.25
L
Sun Wukong
Slayvvald
Sun Wukong
1
2
3
1.25
W
0
3
1
0.17
W
2
3
2
1
L
Discordia
oscar87ok
Discordia
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,443
Damage
38,742
58,493
Taken
63,774
32,211
Mitigated
38,297
11,704
Healing
25,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
5,737
954
0
1,964
14,326
4,498
0
2,522
11,634
0
58,027
W
Thanatos
EvilElf911
Thanatos
10,539
2,857
0
14,845
14,182
6,025
0
1,442
12,740
0
85,122
L
Medusa
8,123
3,565
0
2,247
10,082
3,578
830
2,991
6,696
0
55,187
L
4,070
381
0
3,496
10,054
7,816
0
2,624
7,128
0
26,035
W
Danzaburou
Pressed Burrito
Danzaburou
5,645
2,591
0
3,100
10,430
4,399
320
493
9,937
0
48,719
W
Yu Huang
RanaMosh
Yu Huang
9,442
1,104
0
943
9,422
3,999
239
4,186
5,236
57,809
0
L
Sun Wukong
Slayvvald
Sun Wukong
7,642
2,513
0
3,524
15,768
13,244
0
391
15,349
0
48,776
W
8,144
1,207
0
1,544
14,368
12,808
631
841
13,527
333
62,146
W
4,972
548
315
4,743
15,372
11,066
155
909
14,463
28,933
0
L
Discordia
oscar87ok
Discordia
7,871
0
99
374
8,263
3,075
0
4,709
3,187
51,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,187
Gold Earned
40,475
374
Minions Killed
454
0
Camps Cleared
0
1,456,263
Distance Traveled
1,428,081
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,317
523
78
6
0
316,696
0
W
Thanatos
9,534
681
122
9
0
341,760
0
L
Medusa
7,348
525
86
6
0
297,821
0
L
Tyr
7,277
520
39
3
0
306,292
0
W
Danzaburou
7,850
561
87
6
0
258,051
0
W
Yu Huang
8,549
611
107
8
0
255,582
0
L
Sun Wukong
7,197
514
74
5
0
262,998
0
W
Nike
7,685
549
100
7
0
262,360
0
W
Geb
6,857
490
38
3
0
310,328
6
L
Discordia
7,048
503
97
7
0
272,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role