Player Matchup

Hachiman
Hachiman
GasEous-CREED
Hachiman
Level 109
God Stats
8W - 12L
1,352 SR
Queue Stats
1,056W - 1,036L
1,487 Elo+
Party 1
Bacchus
Bacchus
RaQy7000
Bacchus
Level 148
God Stats
6W - 3L
1,582 SR
Queue Stats
410W - 415L
1,461 Elo+
Party 1
Shiva
Shiva
Sa3d-KSA-F15
Shiva
Level 28
God Stats
2W - 4L
1,245 SR
Queue Stats
54W - 85L
1,362 Elo+
Party 1
Mulan
Mulan
saeedms911
Mulan
Level 135
God Stats
15W - 11L
1,580 SR
Queue Stats
299W - 329L
1,397 Elo+
Party 1
Jing Wei
Jing Wei
whitegreyowl
Jing Wei
Level 126
God Stats
1W - 2L
1,170 SR
Queue Stats
240W - 253L
1,437 Elo+
Solo
Team Averages
Level 109
1,386 SR
1,429 Elo+

VS

Team Averages
Level 114
1,580 SR
1,455 Elo+
Sobek
Sobek
Ardenalis
Sobek
Level 126
God Stats
1W - 2L
1,460 SR
Queue Stats
77W - 73L
1,480 Elo+
Solo
Mercury
Mercury
Corazon_995
Mercury
Level 129
God Stats
0W - 1L
1,714 SR
Queue Stats
24W - 33L
1,434 Elo+
Solo
Zeus
Zeus
MMidanii
Zeus
Level 141
God Stats
6W - 3L
1,728 SR
Queue Stats
240W - 247L
1,456 Elo+
Solo
Ymir
Ymir
Miss Myruka
Ymir
Level 51
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 50L
1,443 Elo+
Party 2
Medusa
Medusa
MrTaaka
Medusa
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 119L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GasEous-CREED
Hachiman
20
7 / 4 / 16
11,945
853
16,381
11,729
6,550
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
RaQy7000
Bacchus
19
6 / 3 / 20
12,315
880
15,259
26,786
36,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
4 / 6 / 17
11,006
786
10,482
20,117
25,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mulan
16
5 / 8 / 14
10,472
748
10,966
18,472
16,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
whitegreyowl
Jing Wei
20
6 / 3 / 15
11,829
845
14,488
11,306
6,107
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Ardenalis
Sobek
20
5 / 4 / 15
11,829
845
15,620
21,812
35,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
Corazon_995
Mercury
16
2 / 6 / 10
9,636
688
7,506
12,282
6,377
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zeus
14
3 / 5 / 5
9,654
690
11,327
7,365
2,798
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
2 / 5 / 13
10,412
744
9,969
19,076
27,570
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
MrTaaka
Medusa
19
11 / 8 / 6
12,005
858
19,749
17,499
9,825
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
72
28
Kills
23
24
Deaths
28
82
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Sobek
Ardenalis
Sobek
5
4
15
3.13
L
Mercury
Corazon_995
Mercury
2
6
10
1.17
W
Hachiman
GasEous-CREED
Hachiman
7
4
16
3.75
L
Zeus
3
5
5
1.1
L
2
5
13
1.7
L
Medusa
MrTaaka
Medusa
11
8
6
1.75
W
Bacchus
RaQy7000
Bacchus
6
3
20
5.33
W
4
6
17
2.08
W
Mulan
5
8
14
1.5
W
Jing Wei
whitegreyowl
Jing Wei
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,576
Damage
64,171
88,410
Taken
78,034
91,400
Mitigated
82,180
26,939
Healing
17,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Ardenalis
Sobek
15,620
395
798
5,982
21,812
35,610
312
2,732
18,594
24,773
2,365
L
Mercury
Corazon_995
Mercury
7,506
3,332
339
806
12,282
6,377
0
3,114
8,947
0
16,817
W
Hachiman
GasEous-CREED
Hachiman
16,381
11,912
203
690
11,729
6,550
3,472
4,867
6,862
0
40,762
L
Zeus
11,327
412
734
665
7,365
2,798
90
2,387
4,934
18,578
0
L
9,969
678
903
1,750
19,076
27,570
96
3,184
15,647
21,965
0
L
Medusa
MrTaaka
Medusa
19,749
13,070
3,037
2,463
17,499
9,825
1,397
3,896
13,468
0
36,805
W
Bacchus
RaQy7000
Bacchus
15,259
1,171
2,386
12,001
26,786
36,128
485
9,036
17,750
23,130
273
W
10,482
826
918
3,119
20,117
25,823
419
6,945
13,172
841
17,520
W
Mulan
10,966
597
1,440
2,024
18,472
16,792
1,799
7,813
10,659
0
19,286
W
Jing Wei
whitegreyowl
Jing Wei
14,488
7,191
1,114
3,044
11,306
6,107
2,823
5,890
5,416
0
38,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,567
Gold Earned
53,536
151
Minions Killed
125
0
Camps Cleared
0
1,244,590
Distance Traveled
1,037,541
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,829
845
22
2
0
260,572
0
L
Mercury
9,636
688
10
1
0
252,895
0
W
Hachiman
11,945
853
49
4
0
220,860
0
L
Zeus
9,654
690
23
2
0
118,711
0
L
Ymir
10,412
744
34
2
0
208,659
0
L
Medusa
12,005
858
36
3
0
196,704
0
W
Bacchus
12,315
880
18
1
0
262,794
0
W
Shiva
11,006
786
16
1
0
261,346
0
W
Mulan
10,472
748
27
2
0
219,473
0
W
Jing Wei
11,829
845
41
3
0
280,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role