Player Matchup

Merlin
Merlin
Ayokooo
Merlin
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 95L
1,483 Elo+
Party 1
Kuzenbo
Kuzenbo
Bleekmiddel
Kuzenbo
Level 89
God Stats
4W - 2L
1,908 SR
Queue Stats
81W - 97L
1,479 Elo+
Party 1
Horus
Horus
Mottermos
Horus
Level 59
God Stats
4W - 4L
1,823 SR
Queue Stats
115W - 118L
1,487 Elo+
Solo
Ao Kuang
Ao Kuang
Mr_BigToe1
Ao Kuang
Level 76
God Stats
29W - 25L
1,630 SR
Queue Stats
58W - 66L
1,513 Elo+
Party 1
Danzaburou
Danzaburou
WaterFlowZz
Danzaburou
Level 84
God Stats
65W - 65L
1,575 SR
Queue Stats
79W - 89L
1,497 Elo+
Party 1
Team Averages
Level 73
1,687 SR
1,492 Elo+

VS

Team Averages
Level 130
1,453 SR
1,462 Elo+
Medusa
Medusa
 
Medusa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Guldace
Sun Wukong
Level 123
God Stats
2W - 4L
1,427 SR
Queue Stats
25W - 20L
1,495 Elo+
Solo
Loki
Loki
Zenwayz23
Loki
Level 108
God Stats
4W - 1L
1,500 SR
Queue Stats
5W - 3L
1,283 Elo+
Solo
Ymir
Ymir
iDanii96
Ymir
Level 178
God Stats
22W - 21L
1,480 SR
Queue Stats
229W - 242L
1,439 Elo+
Solo
Nu Wa
Nu Wa
sds98sds
Nu Wa
Level 86
God Stats
2W - 1L
1,360 SR
Queue Stats
41W - 28L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ayokooo
Merlin
11
0 / 2 / 0
5,297
530
1,831
4,583
1,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Bleekmiddel
Kuzenbo
7
1 / 3 / 1
5,153
515
3,371
10,027
7,937
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
Mottermos
Horus
9
1 / 4 / 1
5,459
546
3,334
11,090
9,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Ao Kuang
Mr_BigToe1
Ao Kuang
10
2 / 3 / 1
5,654
565
2,463
8,681
2,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
WaterFlowZz
Danzaburou
8
1 / 4 / 0
5,236
524
3,369
8,966
2,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
4 / 2 / 2
6,218
622
7,100
6,113
2,485
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Guldace
Sun Wukong
11
4 / 2 / 0
7,005
701
6,188
8,243
5,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Breastplate

Breastplate

+20
Physical Protection

Loki
12
7 / 0 / 3
6,676
668
6,749
5,823
2,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
9
0 / 0 / 9
5,888
589
3,413
5,924
4,282
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
sds98sds
Nu Wa
11
1 / 1 / 2
6,079
608
3,894
4,676
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
5
Kills
16
16
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
2
2
2.5
L
Merlin
Ayokooo
Merlin
0
2
0
0
L
Kuzenbo
Bleekmiddel
Kuzenbo
1
3
1
0.5
W
Sun Wukong
Guldace
Sun Wukong
4
2
0
2
L
Horus
Mottermos
Horus
1
4
1
0.38
L
Ao Kuang
Mr_BigToe1
Ao Kuang
2
3
1
0.83
L
Danzaburou
WaterFlowZz
Danzaburou
1
4
0
0.25
W
Loki
7
0
3
8.5
W
Ymir
0
0
9
4.5
W
Nu Wa
sds98sds
Nu Wa
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,368
Damage
27,344
43,347
Taken
30,779
25,137
Mitigated
16,239
10,852
Healing
8,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,100
3,937
0
1,072
6,113
2,485
62
1,850
4,263
0
40,254
L
Merlin
Ayokooo
Merlin
1,831
0
0
501
4,583
1,538
0
1,174
3,409
39,829
0
L
Kuzenbo
Bleekmiddel
Kuzenbo
3,371
1,435
869
2,505
10,027
7,937
0
3,032
6,995
10,429
0
W
Sun Wukong
Guldace
Sun Wukong
6,188
1,258
0
3,425
8,243
5,206
808
402
7,181
0
47,728
L
Horus
Mottermos
Horus
3,334
1,449
0
3,338
11,090
9,948
0
286
9,959
0
25,458
L
Ao Kuang
Mr_BigToe1
Ao Kuang
2,463
245
0
1,425
8,681
2,913
0
1,572
7,109
36,348
0
L
Danzaburou
WaterFlowZz
Danzaburou
3,369
1,704
0
2,214
8,966
2,801
0
1,243
7,723
0
24,985
W
Loki
6,749
2,264
0
1,666
5,823
2,574
0
1,163
4,660
0
50,019
W
Ymir
3,413
1,123
0
1,830
5,924
4,282
0
1,754
4,170
14,238
0
W
Nu Wa
sds98sds
Nu Wa
3,894
544
0
750
4,676
1,692
0
2,496
2,180
47,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,799
Gold Earned
31,866
233
Minions Killed
334
0
Camps Cleared
0
964,106
Distance Traveled
999,622
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,218
622
65
7
0
192,623
2
L
Merlin
5,297
530
73
7
0
184,232
0
L
Kuzenbo
5,153
515
8
1
0
201,886
0
W
Sun Wukong
7,005
701
81
8
0
190,091
3
L
Horus
5,459
546
48
5
0
177,394
3
L
Ao Kuang
5,654
565
59
6
0
229,264
0
L
Danzaburou
5,236
524
45
5
0
171,330
0
W
Loki
6,676
668
84
8
0
244,401
0
W
Ymir
5,888
589
17
2
0
186,167
3
W
Nu Wa
6,079
608
87
9
0
186,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role