Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Hellrico
Ishtar
Level 146
God Stats
1W - 0L
1,440 SR
Queue Stats
7W - 3L
1,425 Elo+
Party 1
Kuzenbo
Kuzenbo
Shii_Ki_
Kuzenbo
Level 69
God Stats
3W - 0L
1,838 SR
Queue Stats
8W - 4L
1,438 Elo+
Party 1
Arachne
Arachne
Tetryk
Arachne
Level 51
God Stats
59W - 35L
1,625 SR
Queue Stats
87W - 100L
1,481 Elo+
Solo
Janus
Janus
Yournanonsniff
Janus
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
309W - 292L
1,400 Elo+
Solo
Team Averages
Level 87
1,580 SR
1,449 Elo+

VS

Team Averages
Level 91
1,401 SR
1,426 Elo+
Chronos
Chronos
Blackjoker262
Chronos
Level 98
God Stats
4W - 2L
1,381 SR
Queue Stats
200W - 187L
1,440 Elo+
Party 2
Gilgamesh
Gilgamesh
I_am_this-L
Gilgamesh
Level 118
God Stats
4W - 9L
1,201 SR
Queue Stats
256W - 245L
1,409 Elo+
Party 2
Arachne
Arachne
LuqueV69
Arachne
Level 60
God Stats
59W - 53L
1,560 SR
Queue Stats
109W - 121L
1,447 Elo+
Solo
Danzaburou
Danzaburou
Robert_Hanelt
Danzaburou
Level 53
God Stats
16W - 19L
1,452 SR
Queue Stats
65W - 77L
1,385 Elo+
Party 2
Bacchus
Bacchus
TheDjokerer
Bacchus
Level 128
God Stats
39W - 46L
1,411 SR
Queue Stats
153W - 163L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
2 / 3 / 2
8,522
501
10,974
14,087
5,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
Hellrico
Ishtar
14
1 / 2 / 6
8,744
514
9,049
12,475
5,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Shii_Ki_
Kuzenbo
11
0 / 2 / 9
8,020
472
5,894
12,569
15,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Tetryk
Arachne
17
11 / 0 / 2
10,788
635
12,153
12,519
6,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 4
8,541
502
6,724
7,895
3,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
14
3 / 1 / 2
8,429
496
9,348
10,038
4,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
I_am_this-L
Gilgamesh
13
1 / 5 / 2
8,625
507
10,289
20,904
12,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
LuqueV69
Arachne
13
2 / 4 / 4
8,107
477
6,468
13,098
4,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Robert_Hanelt
Danzaburou
13
2 / 2 / 1
8,103
477
4,286
8,910
3,331
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
TheDjokerer
Bacchus
12
2 / 3 / 3
7,740
455
6,616
13,424
12,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
15
Kills
10
10
Deaths
15
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
3
2
1
L
Chronos
3
1
2
4
W
Ishtar
Hellrico
Ishtar
1
2
6
2
L
Gilgamesh
I_am_this-L
Gilgamesh
1
5
2
0.4
L
Arachne
LuqueV69
Arachne
2
4
4
1
L
Danzaburou
Robert_Hanelt
Danzaburou
2
2
1
1.25
W
Kuzenbo
Shii_Ki_
Kuzenbo
0
2
9
2.25
W
Arachne
Tetryk
Arachne
11
0
2
12
L
Bacchus
TheDjokerer
Bacchus
2
3
3
1.17
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,794
Damage
37,007
59,545
Taken
66,374
36,610
Mitigated
36,849
21,211
Healing
14,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
10,974
1,976
3,200
7,896
14,087
5,142
156
1,446
12,641
58,402
0
L
Chronos
9,348
172
0
3,677
10,038
4,091
0
5,583
4,257
64,825
0
W
Ishtar
Hellrico
Ishtar
9,049
6,652
0
4,801
12,475
5,776
1,401
4,350
8,125
0
68,106
L
Gilgamesh
I_am_this-L
Gilgamesh
10,289
2,509
0
1,603
20,904
12,429
72
9,276
11,500
0
68,558
L
Arachne
LuqueV69
Arachne
6,468
5,482
90
2,890
13,098
4,860
480
3,138
9,883
0
65,764
L
Danzaburou
Robert_Hanelt
Danzaburou
4,286
1,465
0
2,021
8,910
3,331
902
1,824
7,086
0
48,225
W
Kuzenbo
Shii_Ki_
Kuzenbo
5,894
2,883
207
1,905
12,569
15,764
50
4,288
8,281
21,602
0
W
Arachne
Tetryk
Arachne
12,153
10,280
0
2,932
12,519
6,408
177
3,331
9,188
0
106,526
L
Bacchus
TheDjokerer
Bacchus
6,616
2,040
0
4,494
13,424
12,138
208
3,308
10,056
25,132
0
W
6,724
141
0
270
7,895
3,520
0
2,933
4,962
59,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,615
Gold Earned
41,004
433
Minions Killed
422
0
Camps Cleared
0
1,762,436
Distance Traveled
1,735,424
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,522
501
86
5
0
353,819
0
L
Chronos
8,429
496
121
7
0
367,173
0
W
Ishtar
8,744
514
104
6
0
325,216
5
L
Gilgamesh
8,625
507
96
6
0
322,823
0
L
Arachne
8,107
477
92
5
0
369,612
0
L
Danzaburou
8,103
477
84
5
0
340,077
2
W
Kuzenbo
8,020
472
19
1
0
331,910
0
W
Arachne
10,788
635
121
7
0
403,681
0
L
Bacchus
7,740
455
29
2
0
335,739
0
W
Janus
8,541
502
103
6
0
347,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role