Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
IsabellaBun
Fenrir
Level 126
God Stats
0W - 1L
1,695 SR
Queue Stats
13W - 18L
1,475 Elo+
Party 1
Cerberus
Cerberus
KushiD
Cerberus
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,370 Elo+
Party 1
Team Averages
Level 74
1,565 SR
1,448 Elo+

VS

Team Averages
Level 40
1,454 SR
1,429 Elo+
Nike
Nike
ISuckAtTank
Nike
Level 69
God Stats
19W - 11L
1,589 SR
Queue Stats
410W - 427L
1,472 Elo+
Party 2
Artemis
Artemis
Kocho Vv
Artemis
Level 18
God Stats
4W - 2L
1,248 SR
Queue Stats
8W - 8L
1,349 Elo+
Party 2
Discordia
Discordia
Sleepy TTG
Discordia
Level 33
God Stats
32W - 30L
1,527 SR
Queue Stats
238W - 238L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
10
2 / 3 / 1
7,170
717
3,600
8,295
3,588
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
11
3 / 1 / 3
7,597
760
4,745
8,746
7,696
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
KushiD
Cerberus
9
1 / 7 / 5
7,336
734
6,208
13,139
11,439
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 8
8,576
858
5,623
7,428
8,074
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Kocho Vv
Artemis
12
6 / 3 / 5
8,919
892
8,982
5,729
2,122
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Sleepy TTG
Discordia
10
2 / 3 / 9
8,296
830
7,043
4,709
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
6
Kills
11
11
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
2
3
1
0.83
W
3
0
8
7
L
Fenrir
3
1
3
4.5
W
Artemis
Kocho Vv
Artemis
6
3
5
2.83
L
Cerberus
KushiD
Cerberus
1
7
5
0.5
W
Discordia
Sleepy TTG
Discordia
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,553
Damage
21,648
30,180
Taken
17,866
22,723
Mitigated
11,626
1,561
Healing
984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
3,600
1,015
0
315
8,295
3,588
0
1,119
7,078
0
25,830
W
5,623
537
0
520
7,428
8,074
90
2,018
5,410
0
18,256
L
Fenrir
4,745
1,269
0
363
8,746
7,696
0
2,693
5,781
0
16,942
W
Artemis
Kocho Vv
Artemis
8,982
4,003
0
464
5,729
2,122
1,060
2,164
3,565
0
34,749
L
Cerberus
KushiD
Cerberus
6,208
547
0
883
13,139
11,439
0
3,240
9,469
16,563
0
W
Discordia
Sleepy TTG
Discordia
7,043
360
0
0
4,709
1,430
196
2,367
2,342
23,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,103
Gold Earned
25,791
82
Minions Killed
122
0
Camps Cleared
0
502,613
Distance Traveled
531,211
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,170
717
33
3
0
150,680
0
W
Nike
8,576
858
26
3
0
204,032
0
L
Fenrir
7,597
760
18
2
0
195,681
0
W
Artemis
8,919
892
52
5
0
163,791
0
L
Cerberus
7,336
734
31
3
0
156,252
0
W
Discordia
8,296
830
44
4
0
163,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role