Player Matchup

Charon
Charon
Silver IV
FrostRoyalty
Charon
Silver IV
Level 123
God Stats
2W - 1L
1,185 SR
Queue Stats
21W - 42L
1,071 MMR
Solo
Mercury
Mercury
Silver V
Jetski999
Mercury
Silver V
Level 155
God Stats
3W - 1L
1,663 SR
Queue Stats
28W - 32L
1,255 MMR
Solo
Amaterasu
Amaterasu
Silver II
LilDino300
Amaterasu
Silver II
Level 139
God Stats
2W - 1L
1,280 SR
Queue Stats
273W - 283L
1,073 MMR
Party 1
Apollo
Apollo
Silver I
LogiFugginBear
Apollo
Silver I
Level 100
God Stats
1W - 1L
1,484 SR
Queue Stats
194W - 211L
1,070 MMR
Solo
Janus
Janus
Silver II
tyeray2016
Janus
Silver II
Level 127
God Stats
29W - 20L
1,539 SR
Queue Stats
273W - 283L
1,073 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,430 SR
1,109 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,520 SR
1,138 MMR
Sol
Sol
Silver IV
FoolsGold999
Sol
Silver IV
Level 98
God Stats
3W - 5L
1,672 SR
Queue Stats
30W - 48L
1,032 MMR
Solo
Freya
Freya
Silver I
HawWaterNLemons
Freya
Silver I
Level 158
God Stats
3W - 5L
1,556 SR
Queue Stats
144W - 146L
1,166 MMR
Party 2
Surtr
Surtr
Silver II
Shoot2Kill_05
Surtr
Silver II
Level 89
God Stats
10W - 16L
1,531 SR
Queue Stats
57W - 77L
1,052 MMR
Solo
Kali
Kali
Silver IV
teflongemini203
Kali
Silver IV
Level 128
God Stats
1W - 1L
1,515 SR
Queue Stats
38W - 59L
1,041 MMR
Solo
Ares
Ares
Silver II
xWhiteboy af
Ares
Silver II
Level 126
God Stats
1W - 1L
1,326 SR
Queue Stats
7W - 14L
1,403 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
15
1 / 2 / 7
10,307
469
10,576
17,423
22,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Jetski999
Mercury
19
4 / 3 / 4
11,748
534
12,211
19,218
8,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
LilDino300
Amaterasu
17
2 / 1 / 4
11,061
503
13,694
21,675
24,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
1 / 4 / 8
11,115
505
6,933
16,154
7,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
17
6 / 3 / 6
11,873
540
16,649
11,306
5,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ArtemisChernobogIx ChelRavana

VS

Bans
BakasuraAo KuangMorgan Le FayPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 4
10,463
476
12,804
20,514
9,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
2 / 2 / 1
11,244
511
9,758
11,779
5,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
8 / 5 / 1
11,746
534
22,898
25,293
24,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

8
0 / 1 / 1
7,163
326
1,815
6,660
2,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 2 / 2
8,892
404
12,028
22,813
21,822
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
14
Kills
13
13
Deaths
14
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
Charon
1
2
7
2.25
L
2
2
1
1.25
W
Mercury
Jetski999
Mercury
4
3
4
2
W
Amaterasu
LilDino300
Amaterasu
2
1
4
4
W
1
4
8
1.25
L
8
5
1
1.7
L
0
1
1
0.5
W
Janus
6
3
6
3
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,063
Damage
59,303
85,776
Taken
87,059
68,056
Mitigated
64,575
19,570
Healing
19,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,804
3,976
0
7,939
20,514
9,750
1,586
5,843
14,403
91,692
10,745
W
Charon
10,576
2,498
0
2,834
17,423
22,644
679
8,807
8,460
39,296
0
L
9,758
2,139
0
4,584
11,779
5,906
785
2,824
8,881
105,791
0
W
Mercury
Jetski999
Mercury
12,211
7,327
0
2,947
19,218
8,330
1,125
5,641
13,499
0
105,416
W
Amaterasu
LilDino300
Amaterasu
13,694
6,095
0
8,566
21,675
24,154
1,428
4,968
16,681
0
82,164
W
6,933
2,993
0
3,333
16,154
7,815
1,071
10,795
5,101
0
90,407
L
22,898
8,587
0
3,375
25,293
24,699
0
6,625
18,408
2,115
90,436
L
1,815
589
0
1,137
6,660
2,398
0
2,369
4,137
0
27,052
W
Janus
16,649
524
0
1,890
11,306
5,113
365
5,141
6,161
82,243
0
L
12,028
160
0
2,531
22,813
21,822
0
8,522
14,005
32,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,104
Gold Earned
49,508
594
Minions Killed
500
0
Camps Cleared
0
2,164,159
Distance Traveled
1,808,784
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,463
476
153
7
0
410,155
2
W
Charon
10,307
469
42
2
0
387,567
7
L
Freya
11,244
511
165
8
0
433,357
6
W
Mercury
11,748
534
150
7
0
544,385
3
W
Amaterasu
11,061
503
137
6
0
404,672
0
W
Apollo
11,115
505
136
6
0
411,663
0
L
Surtr
11,746
534
111
5
0
347,313
4
L
Kali
7,163
326
38
2
0
169,930
0
W
Janus
11,873
540
129
6
0
415,872
3
L
Ares
8,892
404
33
2
0
448,029
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role