Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Marcel-KN
Hou Yi
Level 104
God Stats
70W - 51L
1,546 SR
Queue Stats
96W - 89L
1,270 Elo+
Solo
Thor
Thor
Otrebaz
Thor
Level 89
God Stats
29W - 19L
1,625 SR
Queue Stats
71W - 67L
1,453 Elo+
Solo
Susano
Susano
Seanademus
Susano
Level 129
God Stats
4W - 4L
1,208 SR
Queue Stats
165W - 153L
1,484 Elo+
Party 2
Team Averages
Level 114
1,476 SR
1,441 Elo+

VS

Team Averages
Level 82
1,506 SR
1,468 Elo+
Cu Chulainn
Cu Chulainn
Amo1jan
Cu Chulainn
Level 127
God Stats
2W - 0L
1,758 SR
Queue Stats
82W - 93L
1,459 Elo+
Party 1
Thanatos
Thanatos
Fornas28
Thanatos
Level 101
God Stats
23W - 20L
1,588 SR
Queue Stats
146W - 167L
1,456 Elo+
Party 3
Scylla
Scylla
Raph103
Scylla
Level 71
God Stats
37W - 31L
1,458 SR
Queue Stats
284W - 229L
1,485 Elo+
Solo
Izanami
Izanami
Zyzk0
Izanami
Level 89
God Stats
2W - 2L
1,229 SR
Queue Stats
99W - 104L
1,458 Elo+
Party 3
Athena
Athena
koojiko
Athena
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 31L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
2 / 3 / 2
9,743
573
15,712
19,801
24,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
 
Zhong Kui
16
3 / 4 / 2
9,616
566
11,854
14,057
11,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hou Yi
Marcel-KN
Hou Yi
15
2 / 4 / 0
8,585
505
3,624
10,658
3,762
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
Otrebaz
Thor
13
1 / 3 / 1
7,797
459
3,687
14,100
10,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Susano
Seanademus
Susano
14
2 / 3 / 3
8,422
495
8,455
16,893
7,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Amo1jan
Cu Chulainn
14
2 / 4 / 1
8,436
496
10,909
19,927
21,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Fornas28
Thanatos
18
6 / 2 / 6
10,076
593
10,398
15,192
7,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
Raph103
Scylla
15
3 / 2 / 4
8,710
512
11,923
7,198
2,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Zyzk0
Izanami
17
4 / 2 / 6
10,373
610
10,968
11,178
5,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
koojiko
Athena
13
2 / 0 / 10
8,859
521
5,877
13,306
14,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
10
Kills
17
17
Deaths
10
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
3
2
1
L
Zhong Kui
 
Zhong Kui
3
4
2
1
W
Cu Chulainn
Amo1jan
Cu Chulainn
2
4
1
0.63
W
Thanatos
Fornas28
Thanatos
6
2
6
4.5
L
Hou Yi
Marcel-KN
Hou Yi
2
4
0
0.5
L
Thor
Otrebaz
Thor
1
3
1
0.5
W
Scylla
Raph103
Scylla
3
2
4
2.5
L
Susano
Seanademus
Susano
2
3
3
1.17
W
Izanami
Zyzk0
Izanami
4
2
6
3.5
W
Athena
koojiko
Athena
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,332
Damage
50,075
75,509
Taken
66,801
57,133
Mitigated
51,949
20,033
Healing
24,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
15,712
1,291
0
886
19,801
24,397
0
2,645
17,082
1,450
89,428
L
Zhong Kui
 
Zhong Kui
11,854
2,961
0
4,514
14,057
11,932
0
6,796
6,769
80,168
19,073
W
Cu Chulainn
Amo1jan
Cu Chulainn
10,909
2,778
0
4,286
19,927
21,358
0
1,153
18,774
665
69,217
W
Thanatos
Fornas28
Thanatos
10,398
2,199
0
12,706
15,192
7,783
0
2,335
12,857
0
96,097
L
Hou Yi
Marcel-KN
Hou Yi
3,624
1,769
0
3,951
10,658
3,762
905
1,625
9,033
0
64,009
L
Thor
Otrebaz
Thor
3,687
953
0
3,851
14,100
10,027
0
4,403
9,563
0
30,722
W
Scylla
Raph103
Scylla
11,923
881
0
1,315
7,198
2,897
399
3,088
4,110
62,620
0
L
Susano
Seanademus
Susano
8,455
1,755
0
6,831
16,893
7,015
0
2,192
14,597
0
70,688
W
Izanami
Zyzk0
Izanami
10,968
7,290
0
3,396
11,178
5,311
514
1,097
10,081
0
101,069
W
Athena
koojiko
Athena
5,877
2,030
0
2,730
13,306
14,600
28
4,189
9,117
21,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,163
Gold Earned
46,454
533
Minions Killed
561
0
Camps Cleared
0
1,676,864
Distance Traveled
1,731,953
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,743
573
136
8
0
347,315
1
L
Zhong Kui
9,616
566
147
9
0
289,002
2
W
Cu Chulainn
8,436
496
108
6
0
293,930
2
W
Thanatos
10,076
593
131
8
0
393,981
5
L
Hou Yi
8,585
505
98
6
0
329,628
0
L
Thor
7,797
459
48
3
0
329,489
8
W
Scylla
8,710
512
121
7
0
328,774
4
L
Susano
8,422
495
104
6
0
381,430
2
W
Izanami
10,373
610
163
10
0
347,027
0
W
Athena
8,859
521
38
2
0
368,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role