Player Matchup

Ymir
Ymir
DyenorSaur
Ymir
Level 129
God Stats
1W - 3L
1,270 SR
Queue Stats
88W - 92L
1,491 Elo+
Solo
Sylvanus
Sylvanus
Kehlroc
Sylvanus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 88L
1,352 Elo+
Solo
Ao Kuang
Ao Kuang
RAWRexeUwU
Ao Kuang
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 180L
1,513 Elo+
Solo
Ishtar
Ishtar
TVcasualty77
Ishtar
Level 147
God Stats
6W - 5L
1,645 SR
Queue Stats
376W - 404L
1,470 Elo+
Solo
Achilles
Achilles
lapé
Achilles
Level 59
God Stats
0W - 3L
1,182 SR
Queue Stats
290W - 343L
1,378 Elo+
Solo
Team Averages
Level 107
1,420 SR
1,441 Elo+

VS

Team Averages
Level 111
1,429 SR
1,426 Elo+
Bacchus
Bacchus
 
Bacchus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
J0H1gh0
Chronos
Level 117
God Stats
2W - 4L
1,167 SR
Queue Stats
103W - 110L
1,428 Elo+
Party 1
Chang'e
Chang'e
justalons0H
Chang'e
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,369 Elo+
Solo
Chiron
Chiron
meftw111
Chiron
Level 99
God Stats
9W - 4L
1,483 SR
Queue Stats
197W - 186L
1,437 Elo+
Solo
Ullr
Ullr
xXBaZzaKassXx
Ullr
Level 144
God Stats
2W - 1L
1,497 SR
Queue Stats
88W - 119L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 6
7,422
742
5,972
16,423
12,854
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Kehlroc
Sylvanus
14
1 / 5 / 3
7,121
712
6,779
12,750
14,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
RAWRexeUwU
Ao Kuang
11
2 / 3 / 3
7,105
711
2,518
6,840
6,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ishtar
15
4 / 6 / 1
8,276
828
10,710
12,088
5,860
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
lapé
Achilles
14
2 / 5 / 6
7,703
770
12,548
12,795
18,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
4 / 2 / 15
9,026
903
13,204
12,608
17,302
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos
J0H1gh0
Chronos
16
6 / 4 / 11
9,516
952
8,546
10,988
4,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
justalons0H
Chang'e
15
5 / 2 / 10
9,072
907
9,898
9,902
4,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
meftw111
Chiron
15
4 / 2 / 12
8,673
867
14,405
9,948
4,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 1 / 11
8,550
855
7,470
6,795
3,347
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
80
10
Kills
21
21
Deaths
11
19
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
2
15
5.75
L
1
2
6
2
W
Chronos
J0H1gh0
Chronos
6
4
11
2.88
L
Sylvanus
Kehlroc
Sylvanus
1
5
3
0.5
L
Ao Kuang
RAWRexeUwU
Ao Kuang
2
3
3
1.17
L
Ishtar
4
6
1
0.75
W
Chang'e
justalons0H
Chang'e
5
2
10
5
L
Achilles
lapé
Achilles
2
5
6
1
W
Chiron
meftw111
Chiron
4
2
12
5
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,527
Damage
53,523
60,896
Taken
50,241
57,476
Mitigated
33,823
15,921
Healing
21,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
13,204
475
1,673
3,602
12,608
17,302
136
4,721
6,958
19,301
915
L
5,972
1,419
983
5,229
16,423
12,854
0
9,784
6,639
12,473
0
W
Chronos
J0H1gh0
Chronos
8,546
2,978
315
305
10,988
4,661
2,345
3,067
7,536
18,112
0
L
Sylvanus
Kehlroc
Sylvanus
6,779
1,365
1,242
1,314
12,750
14,648
0
5,524
7,226
10,255
0
L
Ao Kuang
RAWRexeUwU
Ao Kuang
2,518
465
646
1,061
6,840
6,063
0
3,387
3,453
6,038
0
L
Ishtar
10,710
6,596
834
1,324
12,088
5,860
0
6,174
5,914
0
23,714
W
Chang'e
justalons0H
Chang'e
9,898
1,568
4,072
3,756
9,902
4,136
276
3,213
6,346
15,591
0
L
Achilles
lapé
Achilles
12,548
1,034
1,569
1,719
12,795
18,051
0
5,864
6,931
5,851
16,296
W
Chiron
meftw111
Chiron
14,405
4,283
2,570
2,615
9,948
4,377
513
4,031
5,530
0
22,339
W
7,470
2,956
1,958
963
6,795
3,347
978
2,962
3,616
0
24,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,627
Gold Earned
44,837
79
Minions Killed
117
0
Camps Cleared
0
774,459
Distance Traveled
880,337
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,026
903
8
1
0
189,591
0
L
Ymir
7,422
742
8
1
0
190,827
0
W
Chronos
9,516
952
35
4
0
156,432
0
L
Sylvanus
7,121
712
8
1
0
140,207
0
L
Ao Kuang
7,105
711
8
1
0
132,261
0
L
Ishtar
8,276
828
35
4
0
135,953
0
W
Chang'e
9,072
907
13
1
0
196,531
0
L
Achilles
7,703
770
20
2
0
175,211
0
W
Chiron
8,673
867
20
2
0
167,940
0
W
Ullr
8,550
855
41
4
0
169,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role