Player Matchup

Ares
Ares
GORILLA RAGE 27
Ares
Level 194
God Stats
2W - 3L
1,503 SR
Queue Stats
69W - 75L
1,498 Elo+
Solo
Bastet
Bastet
GotEmAgain123
Bastet
Level 156
God Stats
7W - 4L
1,545 SR
Queue Stats
268W - 306L
1,530 Elo+
Party 1
Anhur
Anhur
MadIguanas
Anhur
Level 156
God Stats
22W - 28L
1,628 SR
Queue Stats
234W - 258L
1,593 Elo+
Party 1
Xing Tian
Xing Tian
Rainiir
Xing Tian
Level 139
God Stats
7W - 2L
1,594 SR
Queue Stats
232W - 183L
1,628 Elo+
Solo
Hera
Hera
yumbies
Hera
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
965W - 889L
1,557 Elo+
Solo
Team Averages
Level 154
1,554 SR
1,561 Elo+

VS

Team Averages
Level 139
1,562 SR
1,548 Elo+
Ne Zha
Ne Zha
Ciullo81347
Ne Zha
Level 180
God Stats
6W - 4L
1,632 SR
Queue Stats
199W - 190L
1,586 Elo+
Party 2
Charybdis
Charybdis
IKNGHT
Charybdis
Level 173
God Stats
7W - 6L
1,554 SR
Queue Stats
279W - 302L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Reel her in
Cu Chulainn
Level 159
God Stats
2W - 4L
1,702 SR
Queue Stats
521W - 628L
1,451 Elo+
Solo
Janus
Janus
hhdc
Janus
Level 158
God Stats
8W - 11L
1,421 SR
Queue Stats
208W - 183L
1,566 Elo+
Solo
Cerberus
Cerberus
largemarco6
Cerberus
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 51L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 5
6,788
566
4,870
11,583
8,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 0 / 5
7,617
635
6,461
9,883
3,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
13
4 / 2 / 2
7,964
664
8,294
10,549
3,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
Rainiir
Xing Tian
12
0 / 1 / 1
6,702
559
5,793
8,955
5,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hera
yumbies
Hera
13
4 / 0 / 2
7,675
640
5,754
4,940
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
8
1 / 4 / 1
5,969
497
6,965
11,200
9,512
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charybdis
IKNGHT
Charybdis
10
1 / 5 / 1
6,276
523
6,288
10,682
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
Reel her in
Cu Chulainn
13
1 / 2 / 1
6,952
579
3,311
8,147
3,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
hhdc
Janus
12
0 / 2 / 0
7,022
585
3,206
5,818
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
largemarco6
Cerberus
12
1 / 0 / 1
7,111
593
4,149
9,099
4,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
13
Kills
4
4
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
4
1
0.38
W
2
1
5
4.5
W
3
0
5
5.5
L
Charybdis
IKNGHT
Charybdis
1
5
1
0.3
W
Anhur
4
2
2
2.5
W
Xing Tian
Rainiir
Xing Tian
0
1
1
0.5
L
Cu Chulainn
Reel her in
Cu Chulainn
1
2
1
0.75
L
Janus
hhdc
Janus
0
2
0
0
L
Cerberus
largemarco6
Cerberus
1
0
1
1.5
W
Hera
yumbies
Hera
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,172
Damage
23,919
45,910
Taken
44,946
22,763
Mitigated
22,599
13,542
Healing
11,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
6,965
1,747
0
1,816
11,200
9,512
0
4,958
6,155
0
19,632
W
4,870
645
0
2,318
11,583
8,772
0
3,033
8,348
16,587
0
W
6,461
2,211
0
3,596
9,883
3,662
0
249
9,610
0
70,452
L
Charybdis
IKNGHT
Charybdis
6,288
3,584
0
3,577
10,682
3,037
1,120
1,327
9,355
0
46,925
W
Anhur
8,294
4,878
0
5,882
10,549
3,644
998
0
10,549
0
61,870
W
Xing Tian
Rainiir
Xing Tian
5,793
549
0
1,246
8,955
5,032
0
2,705
5,830
40,661
0
L
Cu Chulainn
Reel her in
Cu Chulainn
3,311
1,046
0
1,791
8,147
3,728
0
1,456
6,691
0
56,577
L
Janus
hhdc
Janus
3,206
258
0
750
5,818
1,992
0
3,296
2,522
55,837
0
L
Cerberus
largemarco6
Cerberus
4,149
130
0
3,500
9,099
4,330
0
4,581
3,806
44,968
0
W
Hera
yumbies
Hera
5,754
1,869
0
500
4,940
1,653
0
1,289
3,507
68,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,746
Gold Earned
33,330
409
Minions Killed
394
0
Camps Cleared
0
1,267,979
Distance Traveled
1,257,934
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,969
497
9
1
0
258,760
0
W
Ares
6,788
566
24
2
0
262,701
5
W
Bastet
7,617
635
93
8
0
300,172
3
L
Charybdis
6,276
523
85
7
0
218,146
4
W
Anhur
7,964
664
104
9
0
219,965
4
W
Xing Tian
6,702
559
63
5
0
231,709
0
L
Cu Chulainn
6,952
579
92
8
0
297,353
0
L
Janus
7,022
585
110
9
0
262,328
0
L
Cerberus
7,111
593
98
8
0
221,347
0
W
Hera
7,675
640
125
10
0
253,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role