Player Matchup

Vamana
Vamana
Hoodie9720
Vamana
Level 34
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 21L
1,329 Elo+
Party 1
Arachne
Arachne
NYLevit
Arachne
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,329 Elo+
Party 1
Sol
Sol
Scoooooy
Sol
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 65L
1,500 Elo+
Solo
Chernobog
Chernobog
Speed_Hunter347
Chernobog
Level 47
God Stats
7W - 1L
1,500 SR
Queue Stats
268W - 278L
1,425 Elo+
Solo
Yemoja
Yemoja
ambome
Yemoja
Level 119
God Stats
2W - 1L
1,863 SR
Queue Stats
157W - 154L
1,481 Elo+
Solo
Team Averages
Level 67
1,573 SR
1,413 Elo+

VS

Team Averages
Level 98
1,308 SR
1,491 Elo+
Janus
Janus
Alexline8104
Janus
Level 69
God Stats
20W - 25L
1,386 SR
Queue Stats
419W - 417L
1,494 Elo+
Solo
Chaac
Chaac
KingSparerow
Chaac
Level 107
God Stats
1W - 4L
1,174 SR
Queue Stats
564W - 601L
1,490 Elo+
Party 2
Medusa
Medusa
MrMilkyy
Medusa
Level 97
God Stats
6W - 6L
1,447 SR
Queue Stats
386W - 418L
1,443 Elo+
Party 2
He Bo
He Bo
eggshellhead
He Bo
Level 107
God Stats
2W - 2L
1,063 SR
Queue Stats
166W - 150L
1,539 Elo+
Solo
Mercury
Mercury
xxRepzzxx04
Mercury
Level 109
God Stats
2W - 3L
1,471 SR
Queue Stats
126W - 129L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Hoodie9720
Vamana
10
2 / 3 / 0
6,559
547
9,685
11,258
11,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
NYLevit
Arachne
9
3 / 4 / 1
6,002
500
4,667
11,034
3,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 4 / 1
6,208
517
2,261
8,922
3,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
Speed_Hunter347
Chernobog
8
1 / 3 / 0
4,836
403
1,140
7,616
2,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
ambome
Yemoja
8
0 / 1 / 2
5,797
483
1,551
6,519
4,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 2
8,587
716
7,228
5,726
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
2 / 2 / 1
5,889
491
7,701
8,284
5,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
MrMilkyy
Medusa
11
3 / 1 / 2
6,810
568
6,982
5,499
1,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
5 / 2 / 4
8,000
667
5,759
6,775
1,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
xxRepzzxx04
Mercury
10
0 / 2 / 2
6,385
532
4,719
10,870
3,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
7
Kills
15
15
Deaths
8
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
1
2
6
L
Vamana
Hoodie9720
Vamana
2
3
0
0.67
W
2
2
1
1.25
W
Medusa
MrMilkyy
Medusa
3
1
2
4
L
Arachne
NYLevit
Arachne
3
4
1
0.88
L
1
4
1
0.38
L
Chernobog
Speed_Hunter347
Chernobog
1
3
0
0.33
L
Yemoja
ambome
Yemoja
0
1
2
1
W
5
2
4
3.5
W
Mercury
xxRepzzxx04
Mercury
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,304
Damage
32,389
45,349
Taken
37,154
24,964
Mitigated
15,116
11,317
Healing
11,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,228
733
0
1,239
5,726
2,105
360
1,530
4,152
75,915
0
L
Vamana
Hoodie9720
Vamana
9,685
5,922
0
2,002
11,258
11,621
0
2,385
8,791
0
39,521
W
7,701
1,635
0
2,143
8,284
5,694
0
1,465
6,687
0
34,230
W
Medusa
MrMilkyy
Medusa
6,982
2,491
0
918
5,499
1,857
1,370
497
5,002
0
37,565
L
Arachne
NYLevit
Arachne
4,667
4,119
0
960
11,034
3,983
0
2,686
8,306
0
24,262
L
2,261
600
0
3,721
8,922
3,006
0
5,785
3,137
45,552
0
L
Chernobog
Speed_Hunter347
Chernobog
1,140
546
0
1,178
7,616
2,263
0
0
7,361
0
20,482
L
Yemoja
ambome
Yemoja
1,551
705
1,099
2,357
6,519
4,091
0
1,960
4,196
14,032
0
W
5,759
660
0
3,870
6,775
1,999
0
320
6,413
55,925
928
W
Mercury
xxRepzzxx04
Mercury
4,719
2,797
0
3,489
10,870
3,461
0
0
10,242
0
30,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,402
Gold Earned
35,671
194
Minions Killed
375
0
Camps Cleared
0
1,182,938
Distance Traveled
1,283,754
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,587
716
136
11
0
252,144
0
L
Vamana
6,559
547
53
4
0
256,754
1
W
Chaac
5,889
491
47
4
0
248,335
0
W
Medusa
6,810
568
56
5
0
244,931
2
L
Arachne
6,002
500
34
3
0
287,361
0
L
Sol
6,208
517
70
6
0
220,712
0
L
Chernobog
4,836
403
17
1
0
205,147
0
L
Yemoja
5,797
483
20
2
0
212,964
2
W
He Bo
8,000
667
92
8
0
278,164
3
W
Mercury
6,385
532
44
4
0
260,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role