Player Matchup

Yemoja
Yemoja
CheeseNya
Yemoja
Level 88
God Stats
4W - 9L
1,530 SR
Queue Stats
264W - 250L
1,467 Elo+
Party 2
Olorun
Olorun
Debate Me3211
Olorun
Level 62
God Stats
11W - 14L
1,286 SR
Queue Stats
567W - 588L
1,428 Elo+
Party 2
Sun Wukong
Sun Wukong
XxFabxxherxx
Sun Wukong
Level 4
God Stats
0W - 4L
1,277 SR
Queue Stats
0W - 5L
1,186 Elo+
Party 2
Team Averages
Level 51
1,364 SR
1,360 Elo+

VS

Team Averages
Level 40
1,540 SR
1,465 Elo+
Janus
Janus
 
Janus
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
EroticTickler
Chaac
Level 23
God Stats
1W - 0L
1,791 SR
Queue Stats
10W - 6L
1,597 Elo+
Party 1
Jormungandr
Jormungandr
dead_ward
Jormungandr
Level 43
God Stats
1W - 1L
1,328 SR
Queue Stats
4W - 6L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CheeseNya
Yemoja
13
4 / 3 / 4
10,444
803
7,371
13,766
5,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 5 / 4
9,451
727
2,938
11,774
4,894
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
XxFabxxherxx
Sun Wukong
13
2 / 6 / 5
10,037
772
4,690
16,204
13,387
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
11 / 4 / 3
12,130
933
23,688
12,024
4,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 3 / 12
10,239
788
8,902
16,991
14,930
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
dead_ward
Jormungandr
13
2 / 2 / 7
10,032
772
4,692
9,483
7,858
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
36
8
Kills
14
14
Deaths
9
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
11
4
3
3.13
L
Yemoja
CheeseNya
Yemoja
4
3
4
2
L
2
5
4
0.8
W
1
3
12
2.33
L
Sun Wukong
XxFabxxherxx
Sun Wukong
2
6
5
0.75
W
Jormungandr
dead_ward
Jormungandr
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,999
Damage
37,282
41,744
Taken
38,498
23,649
Mitigated
27,678
4,671
Healing
8,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
23,688
1,757
85
3,093
12,024
4,890
60
4,104
7,504
72,432
0
L
Yemoja
CheeseNya
Yemoja
7,371
759
765
994
13,766
5,368
0
9,477
4,013
27,359
0
L
2,938
1,315
120
1,862
11,774
4,894
0
8,372
3,108
20,611
0
W
8,902
828
0
3,935
16,991
14,930
108
2,822
14,019
0
22,658
L
Sun Wukong
XxFabxxherxx
Sun Wukong
4,690
1,416
0
930
16,204
13,387
471
9,752
6,130
0
17,868
W
Jormungandr
dead_ward
Jormungandr
4,692
374
0
1,037
9,483
7,858
341
4,505
4,677
34,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,932
Gold Earned
32,401
92
Minions Killed
156
0
Camps Cleared
0
697,852
Distance Traveled
740,972
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,130
933
95
7
0
254,885
0
L
Yemoja
10,444
803
49
4
0
247,809
0
L
Olorun
9,451
727
28
2
0
215,793
0
W
Chaac
10,239
788
18
1
0
250,343
0
L
Sun Wukong
10,037
772
15
1
0
234,250
0
W
Jormungandr
10,032
772
43
3
0
235,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role