Player Matchup

Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Curt-FR
Tyr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,573 Elo+
Party 1
Maui
Maui
Fozy_Star
Maui
Level 83
God Stats
0W - 1L
1,594 SR
Queue Stats
0W - 3L
1,380 Elo+
Solo
Apollo
Apollo
Nowy1996
Apollo
Level 129
God Stats
1W - 5L
1,151 SR
Queue Stats
153W - 152L
1,508 Elo+
Solo
Ix Chel
Ix Chel
kiwi59420
Ix Chel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,518 Elo+
Party 1
Team Averages
Level 73
1,449 SR
1,496 Elo+

VS

Team Averages
Level 130
1,291 SR
1,510 Elo+
Ullr
Ullr
IMAGNUMI
Ullr
Level 140
God Stats
2W - 3L
1,313 SR
Queue Stats
321W - 323L
1,483 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kontes
Morgan Le Fay
Level 153
God Stats
9W - 10L
1,249 SR
Queue Stats
659W - 658L
1,506 Elo+
Solo
Chang'e
Chang'e
MrBlaidd
Chang'e
Level 73
God Stats
1W - 1L
1,261 SR
Queue Stats
66W - 56L
1,528 Elo+
Solo
Bellona
Bellona
PinkuPaper
Bellona
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Achilles
Achilles
shikinko
Achilles
Level 159
God Stats
1W - 5L
1,134 SR
Queue Stats
228W - 218L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
3 / 4 / 2
7,654
765
10,168
13,240
15,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyr
12
1 / 5 / 4
6,987
699
6,954
15,156
14,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Maui
13
0 / 5 / 4
7,329
733
5,489
12,901
17,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apollo
Nowy1996
Apollo
13
1 / 6 / 3
6,958
696
8,643
9,967
4,372
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
kiwi59420
Ix Chel
13
1 / 5 / 3
6,999
700
6,207
8,926
3,818
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
16
3 / 0 / 14
8,682
868
9,774
7,638
3,687
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morgan Le Fay
Kontes
Morgan Le Fay
16
5 / 1 / 15
8,886
889
13,682
9,002
4,943
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
MrBlaidd
Chang'e
16
7 / 1 / 10
8,977
898
13,060
10,426
5,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
PinkuPaper
Bellona
13
1 / 4 / 18
8,029
803
10,752
14,245
18,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
shikinko
Achilles
15
9 / 2 / 13
10,059
1,006
10,383
14,860
19,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
95
6
Kills
25
25
Deaths
8
16
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
4
2
1
L
Tyr
1
5
4
0.6
L
Maui
0
5
4
0.4
W
Ullr
3
0
14
10
W
Morgan Le Fay
Kontes
Morgan Le Fay
5
1
15
12.5
W
Chang'e
MrBlaidd
Chang'e
7
1
10
12
L
Apollo
Nowy1996
Apollo
1
6
3
0.42
W
Bellona
PinkuPaper
Bellona
1
4
18
2.5
L
Ix Chel
kiwi59420
Ix Chel
1
5
3
0.5
W
Achilles
shikinko
Achilles
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,461
Damage
57,651
60,190
Taken
56,171
55,834
Mitigated
51,897
11,828
Healing
26,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,168
1,051
693
3,189
13,240
15,718
0
7,185
5,921
4,392
13,872
L
Tyr
6,954
753
0
966
15,156
14,631
0
7,714
7,038
0
10,366
L
Maui
5,489
410
498
955
12,901
17,295
0
6,142
6,488
10,632
0
W
Ullr
9,774
4,021
1,308
491
7,638
3,687
2,038
3,630
3,835
0
15,277
W
Morgan Le Fay
Kontes
Morgan Le Fay
13,682
517
1,187
1,606
9,002
4,943
563
1,643
7,192
33,419
0
W
Chang'e
MrBlaidd
Chang'e
13,060
1,199
9,992
4,920
10,426
5,498
2,065
3,130
7,216
24,081
0
L
Apollo
Nowy1996
Apollo
8,643
3,786
928
303
9,967
4,372
195
4,375
5,380
0
20,619
W
Bellona
PinkuPaper
Bellona
10,752
1,912
229
1,154
14,245
18,609
25
3,686
10,153
5,273
10,310
L
Ix Chel
kiwi59420
Ix Chel
6,207
654
2,734
1,562
8,926
3,818
108
4,304
4,534
13,746
0
W
Achilles
shikinko
Achilles
10,383
736
2,397
3,537
14,860
19,160
204
2,417
12,025
0
16,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,927
Gold Earned
44,633
91
Minions Killed
106
0
Camps Cleared
0
872,051
Distance Traveled
929,296
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,654
765
15
2
0
170,615
0
L
Tyr
6,987
699
7
1
0
192,512
0
L
Maui
7,329
733
10
1
0
160,883
0
W
Ullr
8,682
868
23
2
0
167,553
0
W
Morgan Le Fay
8,886
889
29
3
0
213,660
0
W
Chang'e
8,977
898
20
2
0
184,941
0
L
Apollo
6,958
696
41
4
0
169,737
0
W
Bellona
8,029
803
20
2
0
170,108
0
L
Ix Chel
6,999
700
18
2
0
178,304
0
W
Achilles
10,059
1,006
14
1
0
193,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role