Player Matchup

Discordia
Discordia
DarkAngelofSmite
Discordia
Level 66
God Stats
12W - 15L
1,308 SR
Queue Stats
122W - 159L
1,352 Elo+
Solo
Thanatos
Thanatos
MyWoodWood
Thanatos
Level 68
God Stats
3W - 0L
1,296 SR
Queue Stats
38W - 34L
1,525 Elo+
Party 1
Surtr
Surtr
YG-Murder1Intent
Surtr
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 14L
1,407 Elo+
Party 1
Team Averages
Level 52
1,368 SR
1,428 Elo+

VS

Team Averages
Level 35
1,500 SR
1,101 Elo+
Ymir
Ymir
Aiekine
Ymir
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 16L
1,301 Elo+
Solo
Set
Set
Mamminne
Set
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,001 Elo+
Party 2
Discordia
Discordia
Starpark27
Discordia
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 105L
1,001 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
13
4 / 0 / 12
10,950
842
8,602
5,901
2,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
MyWoodWood
Thanatos
15
14 / 3 / 8
12,682
976
22,990
14,004
6,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 1 / 14
10,904
839
8,220
14,370
11,220
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Aiekine
Ymir
12
0 / 6 / 2
8,974
690
6,725
18,364
18,221
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 7 / 2
8,432
649
5,146
12,652
4,892
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
Starpark27
Discordia
13
4 / 10 / 0
10,919
840
7,528
13,236
2,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
8
23
Kills
4
4
Deaths
23
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
Aiekine
Ymir
0
6
2
0.17
W
Discordia
4
0
12
10
L
0
7
2
0.14
W
Thanatos
MyWoodWood
Thanatos
14
3
8
6
L
Discordia
Starpark27
Discordia
4
10
0
0.4
W
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,812
Damage
19,399
34,275
Taken
44,252
20,127
Mitigated
26,014
16,424
Healing
1,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Aiekine
Ymir
6,725
1,268
0
250
18,364
18,221
0
5,396
12,546
25,070
0
W
Discordia
8,602
621
0
1,817
5,901
2,215
613
2,506
3,395
47,065
0
L
5,146
2,162
0
389
12,652
4,892
0
2,888
9,681
0
20,638
W
Thanatos
MyWoodWood
Thanatos
22,990
7,332
0
11,442
14,004
6,692
741
5,382
8,622
0
53,687
L
Discordia
Starpark27
Discordia
7,528
1,167
0
440
13,236
2,901
0
985
11,692
31,188
0
W
8,220
3,306
0
3,165
14,370
11,220
332
6,816
7,554
229
23,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,536
Gold Earned
28,325
139
Minions Killed
101
0
Camps Cleared
0
743,028
Distance Traveled
630,776
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,974
690
23
2
0
205,750
0
W
Discordia
10,950
842
59
5
0
266,369
0
L
Set
8,432
649
25
2
0
228,154
0
W
Thanatos
12,682
976
59
5
0
241,109
2
L
Discordia
10,919
840
53
4
0
196,872
0
W
Surtr
10,904
839
21
2
0
235,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role