Player Matchup

Skadi
Skadi
 
Skadi
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
AkaAkura
Ao Kuang
Level 70
God Stats
3W - 4L
1,440 SR
Queue Stats
20W - 18L
1,390 Elo+
Party 1
Raijin
Raijin
YuMMY97
Raijin
Level 88
God Stats
43W - 39L
1,548 SR
Queue Stats
127W - 122L
1,473 Elo+
Solo
Chaac
Chaac
binkybonk
Chaac
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Chang'e
Chang'e
fattywap
Chang'e
Level 136
God Stats
2W - 0L
1,815 SR
Queue Stats
94W - 88L
1,459 Elo+
Solo
Team Averages
Level 73
1,561 SR
1,464 Elo+

VS

Team Averages
Level 94
1,600 SR
1,478 Elo+
Ishtar
Ishtar
 
Ishtar
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
KA1ZEArch
Hercules
Level 61
God Stats
3W - 5L
1,690 SR
Queue Stats
111W - 92L
1,472 Elo+
Solo
Sylvanus
Sylvanus
ULTRAvio_lence_
Sylvanus
Level 85
God Stats
7W - 15L
1,501 SR
Queue Stats
266W - 247L
1,436 Elo+
Solo
Bastet
Bastet
arystomenekeles
Bastet
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 43L
1,465 Elo+
Solo
Janus
Janus
willy2209
Janus
Level 157
God Stats
3W - 1L
1,808 SR
Queue Stats
154W - 144L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
2
0 / 1 / 0
3,598
360
865
1,277
268
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
AkaAkura
Ao Kuang
12
6 / 0 / 1
7,296
730
5,527
7,232
2,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
YuMMY97
Raijin
11
3 / 1 / 1
6,802
680
6,304
4,693
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
binkybonk
Chaac
10
0 / 4 / 4
5,266
527
2,425
7,795
4,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chang'e
fattywap
Chang'e
10
2 / 0 / 0
5,496
550
3,737
6,318
3,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
9
0 / 2 / 1
5,476
548
3,118
5,830
2,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
KA1ZEArch
Hercules
8
1 / 1 / 0
5,248
525
1,294
5,768
4,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
9
3 / 3 / 0
5,730
573
3,863
5,531
2,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
4,918
492
1,647
9,134
2,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
willy2209
Janus
10
2 / 2 / 0
5,702
570
3,670
6,052
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
11
Kills
6
6
Deaths
11
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
0
1
0
0
L
Ishtar
 
Ishtar
0
2
1
0.25
W
Ao Kuang
AkaAkura
Ao Kuang
6
0
1
6.5
L
Hercules
KA1ZEArch
Hercules
1
1
0
1
L
Sylvanus
3
3
0
1
W
Raijin
YuMMY97
Raijin
3
1
1
3.5
L
0
3
0
0
W
Chaac
binkybonk
Chaac
0
4
4
0.5
W
Chang'e
fattywap
Chang'e
2
0
0
2
L
Janus
willy2209
Janus
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,858
Damage
13,592
27,315
Taken
32,315
11,637
Mitigated
13,939
6,428
Healing
7,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
865
549
26
150
1,277
268
0
0
1,277
0
4,769
L
Ishtar
 
Ishtar
3,118
2,267
0
1,979
5,830
2,305
0
3,233
2,597
0
45,433
W
Ao Kuang
AkaAkura
Ao Kuang
5,527
1,648
0
2,104
7,232
2,592
0
2,526
4,656
48,345
0
L
Hercules
KA1ZEArch
Hercules
1,294
577
0
2,058
5,768
4,128
0
3,434
2,334
0
13,590
L
Sylvanus
3,863
1,331
0
911
5,531
2,545
0
2,557
2,974
28,724
7,363
W
Raijin
YuMMY97
Raijin
6,304
1,070
0
740
4,693
1,553
232
2,032
2,457
48,943
0
L
1,647
480
0
1,457
9,134
2,758
0
1,970
7,164
0
34,292
W
Chaac
binkybonk
Chaac
2,425
309
0
568
7,795
4,152
0
2,415
5,336
0
22,942
W
Chang'e
fattywap
Chang'e
3,737
383
160
2,680
6,318
3,072
0
0
6,318
32,081
0
L
Janus
willy2209
Janus
3,670
213
0
1,000
6,052
2,203
0
4,374
1,678
42,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,458
Gold Earned
27,074
269
Minions Killed
290
0
Camps Cleared
0
810,829
Distance Traveled
911,444
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
3,598
360
11
1
0
33,395
0
L
Ishtar
5,476
548
79
8
0
153,759
0
W
Ao Kuang
7,296
730
82
8
0
216,943
0
L
Hercules
5,248
525
21
2
0
234,066
2
L
Sylvanus
5,730
573
62
6
0
104,345
0
W
Raijin
6,802
680
99
10
0
181,385
0
L
Bastet
4,918
492
50
5
0
227,456
0
W
Chaac
5,266
527
33
3
0
185,025
0
W
Chang'e
5,496
550
44
4
0
194,081
0
L
Janus
5,702
570
78
8
0
191,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role