Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
SPEEDY-_-TURTL
Freya
Level 80
God Stats
4W - 7L
1,219 SR
Queue Stats
97W - 79L
1,524 Elo+
Solo
Agni
Agni
beerdog
Agni
Level 149
God Stats
9W - 5L
1,605 SR
Queue Stats
433W - 391L
1,515 Elo+
Solo
Nemesis
Nemesis
idontknowit
Nemesis
Level 126
God Stats
4W - 1L
1,682 SR
Queue Stats
194W - 185L
1,416 Elo+
Solo
Awilix
Awilix
marck16997
Awilix
Level 159
God Stats
5W - 9L
1,500 SR
Queue Stats
210W - 239L
1,343 Elo+
Party 2
Team Averages
Level 131
1,501 SR
1,460 Elo+

VS

Team Averages
Level 87
1,609 SR
1,520 Elo+
Kali
Kali
NoobAnubis
Kali
Level 144
God Stats
3W - 2L
1,553 SR
Queue Stats
264W - 269L
1,523 Elo+
Party 1
Danzaburou
Danzaburou
Pixelthecatgirl
Danzaburou
Level 108
God Stats
8W - 10L
1,514 SR
Queue Stats
167W - 155L
1,487 Elo+
Party 1
Sol
Sol
RABLEX555
Sol
Level 69
God Stats
27W - 18L
1,698 SR
Queue Stats
157W - 129L
1,550 Elo+
Solo
Thanatos
Thanatos
yikers_dude9
Thanatos
Level 28
God Stats
17W - 12L
1,598 SR
Queue Stats
37W - 38L
1,499 Elo+
Party 1
Charon
Charon
zIUchiha-
Charon
Level 87
God Stats
58W - 31L
1,680 SR
Queue Stats
314W - 280L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 4 / 2
8,118
580
12,140
15,388
15,375
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
6 / 1 / 1
7,974
570
8,045
11,275
4,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Agni
beerdog
Agni
14
2 / 2 / 1
8,312
594
8,524
8,608
3,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
idontknowit
Nemesis
13
2 / 3 / 5
7,745
553
4,496
11,604
4,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
marck16997
Awilix
12
5 / 1 / 7
7,810
558
7,858
7,022
3,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 1
8,519
609
10,027
17,839
10,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Pixelthecatgirl
Danzaburou
10
0 / 6 / 1
6,842
489
4,254
11,739
4,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
2 / 3 / 1
8,218
587
6,828
12,654
4,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
yikers_dude9
Thanatos
12
3 / 4 / 2
7,345
525
7,070
12,212
4,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
zIUchiha-
Charon
10
2 / 2 / 1
6,969
498
4,325
12,275
9,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
18
Kills
11
11
Deaths
18
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
4
2
1
L
4
3
1
1.5
L
Danzaburou
Pixelthecatgirl
Danzaburou
0
6
1
0.08
L
2
3
1
0.83
W
6
1
1
6.5
W
Agni
beerdog
Agni
2
2
1
1.25
W
Nemesis
idontknowit
Nemesis
2
3
5
1.5
W
Awilix
marck16997
Awilix
5
1
7
8.5
L
Thanatos
yikers_dude9
Thanatos
3
4
2
1
L
Charon
zIUchiha-
Charon
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,063
Damage
32,504
53,897
Taken
66,719
30,642
Mitigated
33,681
14,590
Healing
26,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,140
1,334
112
5,158
15,388
15,375
330
806
14,582
62,793
176
L
10,027
5,222
0
8,851
17,839
10,486
0
8,221
9,436
0
62,881
L
Danzaburou
Pixelthecatgirl
Danzaburou
4,254
1,501
0
2,652
11,739
4,181
713
4,673
6,532
0
46,411
L
6,828
4,592
0
7,048
12,654
4,479
1,158
5,569
6,570
61,133
8,897
W
8,045
2,580
0
6,468
11,275
4,215
1,569
1,926
9,349
46,598
2,861
W
Agni
beerdog
Agni
8,524
305
0
942
8,608
3,271
0
4,707
3,901
63,915
0
W
Nemesis
idontknowit
Nemesis
4,496
2,035
0
902
11,604
4,069
624
2,608
8,996
0
57,401
W
Awilix
marck16997
Awilix
7,858
2,739
0
1,008
7,022
3,712
592
1,106
5,916
0
22,979
L
Thanatos
yikers_dude9
Thanatos
7,070
997
0
5,864
12,212
4,912
0
4,647
7,223
0
43,597
L
Charon
zIUchiha-
Charon
4,325
543
254
1,949
12,275
9,623
0
4,049
7,565
27,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,959
Gold Earned
37,893
387
Minions Killed
364
0
Camps Cleared
0
1,481,515
Distance Traveled
1,357,069
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,118
580
92
7
0
279,902
2
L
Kali
8,519
609
96
7
0
280,914
0
L
Danzaburou
6,842
489
63
5
0
255,676
0
L
Sol
8,218
587
118
8
0
222,711
0
W
Freya
7,974
570
73
5
0
275,506
0
W
Agni
8,312
594
118
8
0
285,407
5
W
Nemesis
7,745
553
76
5
0
342,729
2
W
Awilix
7,810
558
28
2
0
297,971
3
L
Thanatos
7,345
525
64
5
0
294,896
5
L
Charon
6,969
498
23
2
0
302,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role