Player Matchup

Neith
Neith
 
Neith
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Josker
Pele
Level 137
God Stats
16W - 6L
1,777 SR
Queue Stats
331W - 314L
1,547 Elo+
Solo
Achilles
Achilles
PAPASALADTIME
Achilles
Level 110
God Stats
1W - 1L
1,715 SR
Queue Stats
3W - 5L
1,497 Elo+
Solo
Kumbhakarna
Kumbhakarna
PennyPenguinTTV
Kumbhakarna
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 26L
1,432 Elo+
Solo
Baron Samedi
Baron Samedi
welsy1122
Baron Samedi
Level 89
God Stats
12W - 11L
1,722 SR
Queue Stats
382W - 382L
1,569 Elo+
Solo
Team Averages
Level 125
1,643 SR
1,509 Elo+

VS

Team Averages
Level 123
1,449 SR
1,514 Elo+
Chang'e
Chang'e
 
Chang'e
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Ah-MuzenCab
Thor
Level 127
God Stats
5W - 9L
1,363 SR
Queue Stats
177W - 202L
1,495 Elo+
Solo
Gilgamesh
Gilgamesh
Marzy214
Gilgamesh
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,485 Elo+
Solo
Heimdallr
Heimdallr
T3LERiot
Heimdallr
Level 155
God Stats
22W - 20L
1,613 SR
Queue Stats
862W - 858L
1,551 Elo+
Solo
Eset
Eset
burmella
Eset
Level 149
God Stats
0W - 1L
1,270 SR
Queue Stats
53W - 48L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
3 / 4 / 6
8,077
505
7,318
9,372
4,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Pele
Josker
Pele
14
6 / 0 / 7
8,943
559
11,483
18,105
9,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
PAPASALADTIME
Achilles
14
4 / 1 / 1
8,339
521
8,649
12,137
13,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kumbhakarna
PennyPenguinTTV
Kumbhakarna
13
1 / 2 / 9
7,834
490
3,989
16,879
14,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Baron Samedi
welsy1122
Baron Samedi
15
9 / 4 / 3
9,264
579
17,384
15,736
9,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
3 / 7 / 1
8,417
526
11,964
15,384
6,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
2 / 4 / 1
8,221
514
5,780
18,211
7,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Marzy214
Gilgamesh
13
0 / 5 / 4
7,742
484
7,909
17,306
16,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
T3LERiot
Heimdallr
14
4 / 3 / 5
8,879
555
13,836
13,464
6,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Eset
12
2 / 4 / 5
7,481
468
10,601
8,393
3,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
23
Kills
11
11
Deaths
23
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
4
6
1.5
L
Chang'e
 
Chang'e
3
7
1
0.5
L
2
4
1
0.63
W
Pele
Josker
Pele
6
0
7
9.5
L
Gilgamesh
Marzy214
Gilgamesh
0
5
4
0.4
W
Achilles
PAPASALADTIME
Achilles
4
1
1
4.5
W
Kumbhakarna
PennyPenguinTTV
Kumbhakarna
1
2
9
2.75
L
Heimdallr
T3LERiot
Heimdallr
4
3
5
2.17
L
Eset
2
4
5
1.13
W
Baron Samedi
welsy1122
Baron Samedi
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,823
Damage
50,090
72,229
Taken
72,758
50,511
Mitigated
39,591
19,588
Healing
19,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,318
1,940
0
2,997
9,372
4,558
0
1,643
7,597
0
53,593
L
Chang'e
 
Chang'e
11,964
557
800
4,771
15,384
6,000
47
8,972
6,412
63,667
0
L
5,780
774
0
6,976
18,211
7,813
0
4,772
13,439
0
72,758
W
Pele
Josker
Pele
11,483
4,434
0
5,815
18,105
9,044
600
4,577
13,291
0
65,965
L
Gilgamesh
Marzy214
Gilgamesh
7,909
1,873
0
3,238
17,306
16,238
168
1,451
15,855
0
51,051
W
Achilles
PAPASALADTIME
Achilles
8,649
2,280
161
1,123
12,137
13,434
590
1,525
9,817
0
47,224
W
Kumbhakarna
PennyPenguinTTV
Kumbhakarna
3,989
444
0
3,545
16,879
14,184
0
7,294
8,818
19,483
0
L
Heimdallr
T3LERiot
Heimdallr
13,836
9,650
0
2,964
13,464
6,195
661
4,008
9,456
0
70,248
L
Eset
10,601
492
99
1,049
8,393
3,345
119
2,170
6,223
26,925
0
W
Baron Samedi
welsy1122
Baron Samedi
17,384
1,863
1,619
4,328
15,736
9,291
0
7,269
8,256
66,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,457
Gold Earned
40,740
347
Minions Killed
402
0
Camps Cleared
0
1,678,026
Distance Traveled
1,501,828
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,077
505
83
5
0
327,350
2
L
Chang'e
8,417
526
96
6
0
305,468
6
L
Thor
8,221
514
98
6
0
345,555
0
W
Pele
8,943
559
79
5
0
390,239
2
L
Gilgamesh
7,742
484
76
5
0
291,733
0
W
Achilles
8,339
521
74
5
0
304,904
0
W
Kumbhakarna
7,834
490
20
1
0
342,533
4
L
Heimdallr
8,879
555
97
6
0
283,344
0
L
Eset
7,481
468
35
2
0
275,728
0
W
Baron Samedi
9,264
579
91
6
0
313,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role