Player Matchup

Pele
Pele
Silver III
Im Crshasu
Pele
Silver III
Level 109
God Stats
2W - 1L
1,376 SR
Queue Stats
9W - 19L
1,241 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,376 SR
1,241 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 96
1,500 SR
1,533 MMR
He Bo
He Bo
Gold I
SPD cadet
He Bo
Gold I
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
75W - 31L
1,533 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 0
15,283
1,019
8,065
10,171
6,038
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
PoseidonLokiKaliBakasuraSol

VS

Bans
RavanaChronosSusanoFreyaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
SPD cadet
He Bo
14
0 / 7 / 0
10,408
694
3,354
10,870
2,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
7
Kills
0
0
Deaths
7
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
7
0
0
7
L
He Bo
SPD cadet
He Bo
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,065
Damage
3,354
10,171
Taken
10,870
6,038
Mitigated
2,131
6,064
Healing
0
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,065
2,001
0
6,064
10,171
6,038
1,128
4,282
5,889
0
90,010
L
He Bo
SPD cadet
He Bo
3,354
53
0
0
10,870
2,131
0
0
10,870
19,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,283
Gold Earned
10,408
165
Minions Killed
36
11
Camps Cleared
1
284,591
Distance Traveled
284,761
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
15,283
1,019
165
11
11
284,591
0
L
He Bo
10,408
694
36
2
1
284,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role