Player Matchup

Achilles
Achilles
 
Achilles
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
CptSaveDaHoz3
King Arthur
Level 145
God Stats
11W - 4L
1,659 SR
Queue Stats
515W - 521L
1,407 Elo+
Party 1
Sol
Sol
RockStarOnAddys
Sol
Level 66
God Stats
36W - 43L
1,487 SR
Queue Stats
257W - 262L
1,403 Elo+
Solo
Pele
Pele
Thed3rkaroni
Pele
Level 58
God Stats
30W - 28L
1,552 SR
Queue Stats
326W - 342L
1,456 Elo+
Solo
Scylla
Scylla
orientalghoul
Scylla
Level 85
God Stats
19W - 12L
1,613 SR
Queue Stats
313W - 319L
1,456 Elo+
Solo
Team Averages
Level 94
1,562 SR
1,444 Elo+

VS

Team Averages
Level 82
1,527 SR
1,354 Elo+
Osiris
Osiris
IIlVlKINGllI
Osiris
Level 89
God Stats
0W - 2L
1,505 SR
Queue Stats
269W - 299L
1,413 Elo+
Party 2
Ne Zha
Ne Zha
PekpekDestroy
Ne Zha
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,096 Elo+
Solo
Chaac
Chaac
ProvingWind117
Chaac
Level 107
God Stats
10W - 5L
1,792 SR
Queue Stats
109W - 113L
1,443 Elo+
Solo
Sol
Sol
StinkyGoblin69
Sol
Level 101
God Stats
3W - 8L
1,522 SR
Queue Stats
31W - 30L
1,449 Elo+
Solo
Janus
Janus
UmbraNight9497
Janus
Level 69
God Stats
12W - 17L
1,318 SR
Queue Stats
114W - 140L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 3 / 2
6,670
513
4,786
13,570
8,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
CptSaveDaHoz3
King Arthur
11
1 / 3 / 3
6,425
494
5,113
15,007
8,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 1 / 1
7,156
550
6,322
9,614
3,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 2 / 3
7,834
603
5,106
10,450
4,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 1 / 2
8,523
656
8,736
7,438
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
3 / 2 / 1
7,182
552
8,644
13,689
14,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

1
0 / 0 / 0
2,589
199
0
0
0
10
3 / 0 / 2
6,708
516
6,967
8,520
7,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 2 / 3
7,601
585
9,374
9,532
3,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 7 / 0
6,757
520
9,740
10,733
4,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
11
Kills
10
10
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
3
2
0.67
W
King Arthur
CptSaveDaHoz3
King Arthur
1
3
3
0.83
L
Osiris
3
2
1
1.75
L
0
0
0
0
L
3
0
2
4
W
2
1
1
2.5
L
2
2
3
1.75
W
1
2
3
1.25
L
2
7
0
0.29
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,063
Damage
34,725
56,079
Taken
42,474
28,091
Mitigated
30,376
12,838
Healing
12,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,786
2,170
0
3,143
13,570
8,950
23
75
13,495
0
29,113
W
King Arthur
CptSaveDaHoz3
King Arthur
5,113
539
0
2,100
15,007
8,575
0
6,568
8,066
0
26,372
L
Osiris
8,644
3,538
0
4,777
13,689
14,448
0
2,605
10,976
0
46,896
L
0
0
0
0
0
0
0
0
0
0
0
L
6,967
1,134
247
2,815
8,520
7,734
0
3,374
5,096
0
23,846
W
6,322
2,942
0
2,574
9,614
3,637
206
4,723
4,713
39,583
7,533
L
9,374
4,233
0
3,645
9,532
3,733
1,263
3,183
6,349
57,498
2,682
W
5,106
1,726
0
1,266
10,450
4,210
0
3,023
7,241
0
81,974
L
9,740
461
54
900
10,733
4,461
0
4,982
5,406
51,412
0
W
8,736
477
0
3,755
7,438
2,719
29
3,645
3,511
60,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,608
Gold Earned
30,837
376
Minions Killed
271
0
Camps Cleared
0
1,307,170
Distance Traveled
958,511
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,670
513
44
3
0
233,868
0
W
King Arthur
6,425
494
36
3
0
279,554
0
L
Osiris
7,182
552
60
5
0
216,869
0
L
Ne Zha
2,589
199
0
0
0
0
0
L
Chaac
6,708
516
23
2
0
262,229
0
W
Sol
7,156
550
85
7
0
257,695
0
L
Sol
7,601
585
103
8
0
244,545
3
W
Pele
7,834
603
112
9
0
281,670
0
L
Janus
6,757
520
85
7
0
234,868
3
W
Scylla
8,523
656
99
8
0
254,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role