Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
GrimsArchitect
Athena
Level 70
God Stats
29W - 22L
1,504 SR
Queue Stats
273W - 289L
1,542 Elo+
Solo
Cupid
Cupid
HorrorLord04
Cupid
Level 86
God Stats
0W - 2L
1,311 SR
Queue Stats
142W - 136L
1,519 Elo+
Solo
Janus
Janus
MagicalDan7
Janus
Level 100
God Stats
9W - 13L
1,476 SR
Queue Stats
361W - 405L
1,414 Elo+
Solo
Nox
Nox
MissLititz
Nox
Level 154
God Stats
67W - 81L
1,480 SR
Queue Stats
2,279W - 2,285L
1,500 Elo+
Solo
Team Averages
Level 106
1,454 SR
1,495 Elo+

VS

Team Averages
Level 67
1,564 SR
1,494 Elo+
Thoth
Thoth
NeddyCakes
Thoth
Level 121
God Stats
5W - 2L
1,406 SR
Queue Stats
135W - 133L
1,503 Elo+
Solo
Danzaburou
Danzaburou
PRJ00
Danzaburou
Level 45
God Stats
8W - 6L
1,667 SR
Queue Stats
271W - 300L
1,536 Elo+
Solo
Charon
Charon
UncoolPuppy3502
Charon
Level 49
God Stats
7W - 2L
1,681 SR
Queue Stats
20W - 13L
1,478 Elo+
Party 1
Baron Samedi
Baron Samedi
idk10101010
Baron Samedi
Level 69
God Stats
5W - 2L
1,245 SR
Queue Stats
38W - 32L
1,475 Elo+
Solo
Horus
Horus
o1 SNIPER
Horus
Level 50
God Stats
3W - 0L
1,823 SR
Queue Stats
33W - 28L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
1 / 2 / 1
6,709
1,118
5,501
5,442
2,190
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 1 / 2
6,801
1,134
2,507
9,427
6,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 0 / 0
5,713
952
0
0
0
11
1 / 0 / 0
6,589
1,098
3,474
7,358
2,766
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 1
6,763
1,127
3,459
3,441
1,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

338

VS

Team 2 Tickets

362

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
12
0 / 0 / 3
6,655
1,109
5,054
1,969
643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
PRJ00
Danzaburou
11
1 / 0 / 2
6,640
1,107
3,647
2,130
858
Short Bow

Short Bow

+15%
Attack Speed

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 0 / 2
7,803
1,301
3,890
3,473
2,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
idk10101010
Baron Samedi
11
1 / 2 / 2
6,581
1,097
8,688
5,960
2,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
o1 SNIPER
Horus
11
0 / 0 / 3
6,228
1,038
2,858
3,616
2,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
2
Kills
4
4
Deaths
2
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
2
1
0.75
L
0
1
2
1
L
0
0
0
0
L
1
0
0
1
L
0
1
1
0.5
W
Thoth
0
0
3
1.5
W
Danzaburou
PRJ00
Danzaburou
1
0
2
2
W
2
0
2
3
W
Baron Samedi
idk10101010
Baron Samedi
1
2
2
1
W
Horus
o1 SNIPER
Horus
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,941
Damage
24,137
25,668
Taken
17,148
12,294
Mitigated
9,244
1,736
Healing
6,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,501
900
0
254
5,442
2,190
0
4,428
1,014
0
14,797
L
2,507
515
0
339
9,427
6,006
0
5,418
3,859
6,256
71
L
0
0
0
0
0
0
0
0
0
0
0
L
3,474
98
361
782
7,358
2,766
0
5,067
1,991
17,556
0
L
3,459
142
0
0
3,441
1,332
0
2,313
1,128
21,053
0
W
Thoth
5,054
173
0
280
1,969
643
0
575
1,354
25,600
0
W
Danzaburou
PRJ00
Danzaburou
3,647
471
0
163
2,130
858
0
1,412
668
0
14,246
W
3,890
548
0
602
3,473
2,236
0
2,259
984
10,111
406
W
Baron Samedi
idk10101010
Baron Samedi
8,688
1,167
414
2,118
5,960
2,757
0
2,262
3,648
13,680
0
W
Horus
o1 SNIPER
Horus
2,858
1,319
1,708
1,304
3,616
2,750
0
2,427
1,125
0
5,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,575
Gold Earned
33,907
129
Minions Killed
137
4
Camps Cleared
3
446,155
Distance Traveled
618,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,709
1,118
17
3
1
129,678
0
L
Athena
6,801
1,134
16
3
0
100,623
0
L
Cupid
5,713
952
0
0
0
0
0
L
Janus
6,589
1,098
39
7
0
107,504
0
L
Nox
6,763
1,127
57
10
3
108,350
0
W
Thoth
6,655
1,109
63
11
2
134,711
0
W
Danzaburou
6,640
1,107
23
4
1
121,693
0
W
Charon
7,803
1,301
25
4
0
128,216
0
W
Baron Samedi
6,581
1,097
22
4
0
105,636
0
W
Horus
6,228
1,038
4
1
0
128,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role