Player Matchup

Agni
Agni
 
Agni
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Miran5606
Nemesis
Level 63
God Stats
5W - 3L
1,790 SR
Queue Stats
192W - 208L
1,419 Elo+
Party 1
Yemoja
Yemoja
SHAZ00MIE
Yemoja
Level 49
God Stats
3W - 3L
1,470 SR
Queue Stats
134W - 124L
1,504 Elo+
Solo
Cthulhu
Cthulhu
blackgamer20SK
Cthulhu
Level 62
God Stats
3W - 1L
1,657 SR
Queue Stats
97W - 109L
1,415 Elo+
Party 1
Hachiman
Hachiman
xxPantherxxTR
Hachiman
Level 82
God Stats
9W - 5L
1,602 SR
Queue Stats
281W - 295L
1,430 Elo+
Party 1
Team Averages
Level 59
1,604 SR
1,454 Elo+

VS

Team Averages
Level 70
1,451 SR
1,473 Elo+
Thanatos
Thanatos
Clipped_by_TF__
Thanatos
Level 40
God Stats
2W - 4L
1,397 SR
Queue Stats
43W - 37L
1,484 Elo+
Party 2
Agni
Agni
HarrisMandem
Agni
Level 66
God Stats
2W - 4L
1,542 SR
Queue Stats
34W - 34L
1,463 Elo+
Solo
Artemis
Artemis
M11_D22
Artemis
Level 87
God Stats
1W - 3L
1,545 SR
Queue Stats
71W - 60L
1,509 Elo+
Solo
Medusa
Medusa
Radesanin91
Medusa
Level 108
God Stats
5W - 7L
1,270 SR
Queue Stats
233W - 225L
1,425 Elo+
Solo
Bacchus
Bacchus
TF_KAIILOU
Bacchus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 37L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
5 / 1 / 1
8,361
643
7,655
7,620
2,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Miran5606
Nemesis
12
2 / 2 / 3
7,320
563
4,222
10,442
3,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
SHAZ00MIE
Yemoja
13
1 / 0 / 2
8,038
618
6,210
9,672
4,783
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 1 / 5
6,989
538
5,923
14,082
8,998
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
xxPantherxxTR
Hachiman
11
4 / 1 / 0
6,772
521
6,574
7,100
2,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
0 / 2 / 1
5,898
454
2,841
10,690
3,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

13
3 / 3 / 0
7,098
546
5,064
7,189
2,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Artemis
M11_D22
Artemis
10
1 / 4 / 0
5,799
446
7,082
8,308
2,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Medusa
13
0 / 1 / 0
6,858
528
6,239
9,799
3,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
TF_KAIILOU
Bacchus
8
1 / 3 / 0
5,642
434
5,468
11,171
10,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
12
Kills
5
5
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
1
1
5.5
L
Thanatos
0
2
1
0.25
L
3
3
0
1
L
Artemis
M11_D22
Artemis
1
4
0
0.25
W
Nemesis
Miran5606
Nemesis
2
2
3
1.75
L
Medusa
0
1
0
0
W
Yemoja
SHAZ00MIE
Yemoja
1
0
2
2
L
Bacchus
TF_KAIILOU
Bacchus
1
3
0
0.33
W
0
1
5
2.5
W
Hachiman
xxPantherxxTR
Hachiman
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,584
Damage
26,694
48,916
Taken
47,157
22,653
Mitigated
23,368
16,049
Healing
16,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
7,655
552
0
1,250
7,620
2,579
331
2,507
5,113
59,699
0
L
Thanatos
2,841
597
0
5,831
10,690
3,813
0
2,754
7,936
0
42,788
L
5,064
280
0
1,596
7,189
2,208
0
3,429
3,760
47,395
0
L
Artemis
M11_D22
Artemis
7,082
3,564
0
1,810
8,308
2,969
0
2,834
5,474
0
36,881
W
Nemesis
Miran5606
Nemesis
4,222
1,776
0
1,225
10,442
3,738
0
2,251
8,191
0
46,660
L
Medusa
6,239
2,596
0
3,547
9,799
3,722
0
6,350
3,449
0
59,934
W
Yemoja
SHAZ00MIE
Yemoja
6,210
1,427
67
5,779
9,672
4,783
808
845
8,827
57,265
1,799
L
Bacchus
TF_KAIILOU
Bacchus
5,468
573
0
3,535
11,171
10,656
0
4,409
6,762
17,474
0
W
5,923
891
1,466
3,307
14,082
8,998
261
2,106
11,976
22,705
0
W
Hachiman
xxPantherxxTR
Hachiman
6,574
4,123
0
2,955
7,100
2,555
990
2,823
4,277
0
36,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,480
Gold Earned
31,295
350
Minions Killed
306
0
Camps Cleared
0
1,289,756
Distance Traveled
1,279,147
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,361
643
104
8
0
260,636
4
L
Thanatos
5,898
454
59
5
0
287,073
0
L
Agni
7,098
546
78
6
0
250,253
0
L
Artemis
5,799
446
52
4
0
225,934
2
W
Nemesis
7,320
563
73
6
0
314,326
0
L
Medusa
6,858
528
98
8
0
237,954
3
W
Yemoja
8,038
618
89
7
0
208,370
2
L
Bacchus
5,642
434
19
1
0
277,933
0
W
Cthulhu
6,989
538
37
3
0
273,302
0
W
Hachiman
6,772
521
47
4
0
233,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role