Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Warlokk_TTV
Vulcan
Level 135
God Stats
1W - 0L
1,608 SR
Queue Stats
4W - 10L
1,205 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
butTWERKINroach
Morgan Le Fay
Level 26
God Stats
2W - 0L
1,535 SR
Queue Stats
3W - 4L
1,269 Elo+
Party 1
Team Averages
Level 75
1,548 SR
1,325 Elo+

VS

Team Averages
Level 73
1,489 SR
1,427 Elo+
Arachne
Arachne
Ianja312
Arachne
Level 89
God Stats
53W - 29L
1,571 SR
Queue Stats
139W - 141L
1,363 Elo+
Party 2
Ah Puch
Ah Puch
TrashBoatsBackup
Ah Puch
Level 6
God Stats
15W - 17L
1,422 SR
Queue Stats
25W - 23L
1,389 Elo+
Party 2
Athena
Athena
olyellah
Athena
Level 125
God Stats
2W - 2L
1,473 SR
Queue Stats
505W - 441L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
3 / 2 / 10
9,100
827
5,912
9,063
9,730
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vulcan
13
10 / 1 / 3
10,568
961
16,029
5,545
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
butTWERKINroach
Morgan Le Fay
11
0 / 3 / 9
8,277
752
4,690
7,427
3,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ianja312
Arachne
10
2 / 4 / 3
8,121
738
5,122
10,572
6,296
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 6 / 1
7,983
726
5,149
8,931
3,544
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
olyellah
Athena
11
3 / 3 / 2
8,824
802
6,380
11,976
10,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
13
Kills
6
6
Deaths
13
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
2
10
4
L
Arachne
Ianja312
Arachne
2
4
3
0.88
L
1
6
1
0.25
W
Vulcan
10
1
3
11.5
W
Morgan Le Fay
butTWERKINroach
Morgan Le Fay
0
3
9
1.5
L
Athena
olyellah
Athena
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,631
Damage
16,651
22,035
Taken
31,479
15,282
Mitigated
20,602
4,067
Healing
1,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,912
621
0
2,197
9,063
9,730
71
4,747
3,927
17,296
0
L
Arachne
Ianja312
Arachne
5,122
2,969
0
1,195
10,572
6,296
0
9,660
912
0
13,290
L
5,149
255
0
173
8,931
3,544
0
7,930
1,001
31,514
0
W
Vulcan
16,029
5,410
0
1,258
5,545
2,427
658
2,768
2,650
49,091
0
W
Morgan Le Fay
butTWERKINroach
Morgan Le Fay
4,690
779
0
612
7,427
3,125
327
3,215
4,043
19,829
0
L
Athena
olyellah
Athena
6,380
808
0
563
11,976
10,762
0
9,411
2,565
21,255
320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,945
Gold Earned
24,928
136
Minions Killed
90
0
Camps Cleared
0
627,434
Distance Traveled
594,281
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,100
827
27
2
0
213,028
0
L
Arachne
8,121
738
22
2
0
207,545
0
L
Ah Puch
7,983
726
40
4
0
180,771
0
W
Vulcan
10,568
961
67
6
0
234,709
0
W
Morgan Le Fay
8,277
752
42
4
0
179,697
0
L
Athena
8,824
802
28
3
0
205,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role