Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Fikadags
Nemesis
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 74L
1,586 Elo+
Solo
Ne Zha
Ne Zha
Glopen
Ne Zha
Level 127
God Stats
3W - 2L
1,742 SR
Queue Stats
190W - 190L
1,472 Elo+
Solo
Hun Batz
Hun Batz
Marshmiau
Hun Batz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 59L
1,421 Elo+
Solo
Cerberus
Cerberus
Melinoy
Cerberus
Level 128
God Stats
3W - 3L
1,588 SR
Queue Stats
129W - 135L
1,520 Elo+
Solo
Team Averages
Level 108
1,566 SR
1,500 Elo+

VS

Team Averages
Level 134
1,551 SR
1,523 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Flopper1
Atlas
Level 210
God Stats
14W - 5L
1,725 SR
Queue Stats
1,158W - 1,150L
1,539 Elo+
Solo
Erlang Shen
Erlang Shen
Funjazz
Erlang Shen
Level 148
God Stats
1W - 1L
1,268 SR
Queue Stats
191W - 233L
1,466 Elo+
Solo
Bastet
Bastet
Grugal0
Bastet
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 35L
1,340 Elo+
Party 1
Discordia
Discordia
JakeBeam
Discordia
Level 80
God Stats
1W - 0L
1,764 SR
Queue Stats
12W - 8L
1,772 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
2 / 7 / 6
9,059
647
7,986
15,141
7,565
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Fikadags
Nemesis
15
5 / 8 / 3
9,566
683
14,437
18,886
17,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
Glopen
Ne Zha
15
2 / 10 / 7
9,161
654
11,792
17,707
8,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Marshmiau
Hun Batz
15
0 / 3 / 6
8,554
611
8,360
12,181
7,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cerberus
Melinoy
Cerberus
18
3 / 5 / 9
11,225
802
12,763
20,710
29,838
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
17
7 / 7 / 9
10,734
767
7,536
14,997
8,339
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Atlas
Flopper1
Atlas
19
7 / 2 / 24
12,039
860
20,297
18,951
28,249
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
Funjazz
Erlang Shen
19
8 / 2 / 16
11,399
814
11,903
16,273
25,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bastet
Grugal0
Bastet
17
2 / 3 / 20
10,209
729
8,120
13,527
10,624
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Discordia
JakeBeam
Discordia
20
9 / 3 / 16
12,027
859
30,815
14,635
6,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
118
12
Kills
33
33
Deaths
17
31
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
7
6
0.71
W
Cu Chulainn
 
Cu Chulainn
7
7
9
1.64
L
Nemesis
Fikadags
Nemesis
5
8
3
0.81
W
Atlas
Flopper1
Atlas
7
2
24
9.5
W
Erlang Shen
Funjazz
Erlang Shen
8
2
16
8
L
Ne Zha
Glopen
Ne Zha
2
10
7
0.55
W
Bastet
Grugal0
Bastet
2
3
20
4
W
Discordia
JakeBeam
Discordia
9
3
16
5.67
L
Hun Batz
Marshmiau
Hun Batz
0
3
6
1
L
Cerberus
Melinoy
Cerberus
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,338
Damage
78,671
84,625
Taken
78,383
72,152
Mitigated
79,352
16,882
Healing
23,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
7,986
5,442
449
2,167
15,141
7,565
0
10,751
4,214
0
21,791
W
Cu Chulainn
 
Cu Chulainn
7,536
1,559
926
1,287
14,997
8,339
1,088
1,657
13,263
0
17,080
L
Nemesis
Fikadags
Nemesis
14,437
3,903
863
2,504
18,886
17,933
0
10,561
8,169
0
19,995
W
Atlas
Flopper1
Atlas
20,297
5,281
2,769
6,559
18,951
28,249
408
3,358
15,298
35,425
1,980
W
Erlang Shen
Funjazz
Erlang Shen
11,903
5,532
190
3,236
16,273
25,252
1,967
2,805
13,232
0
21,642
L
Ne Zha
Glopen
Ne Zha
11,792
2,051
477
1,010
17,707
8,881
0
11,665
5,900
0
24,900
W
Bastet
Grugal0
Bastet
8,120
1,364
1,137
4,588
13,527
10,624
2,001
2,298
10,938
2,372
11,570
W
Discordia
JakeBeam
Discordia
30,815
1,141
819
2,127
14,635
6,888
3,119
2,184
12,030
56,447
0
L
Hun Batz
Marshmiau
Hun Batz
8,360
47
1,067
3,551
12,181
7,935
0
8,084
4,048
0
26,282
L
Cerberus
Melinoy
Cerberus
12,763
603
171
4,623
20,710
29,838
0
9,645
10,365
18,195
461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,565
Gold Earned
56,408
141
Minions Killed
153
0
Camps Cleared
0
1,048,157
Distance Traveled
1,335,206
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,059
647
44
3
0
189,884
0
W
Cu Chulainn
10,734
767
19
1
0
221,187
0
L
Nemesis
9,566
683
14
1
0
234,872
0
W
Atlas
12,039
860
30
2
0
245,629
0
W
Erlang Shen
11,399
814
29
2
0
275,265
0
L
Ne Zha
9,161
654
19
1
0
220,276
0
W
Bastet
10,209
729
8
1
0
307,144
0
W
Discordia
12,027
859
67
5
0
285,981
0
L
Hun Batz
8,554
611
42
3
0
193,525
0
L
Cerberus
11,225
802
22
2
0
209,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role