Player Matchup

Neith
Neith
 
Neith
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
BattleAngel17
Amaterasu
Level 117
God Stats
6W - 4L
1,701 SR
Queue Stats
147W - 133L
1,491 Elo+
Party 1
Bacchus
Bacchus
Subasa22
Bacchus
Level 95
God Stats
3W - 0L
1,753 SR
Queue Stats
213W - 200L
1,405 Elo+
Party 2
Pele
Pele
SweatingInArena
Pele
Level 64
God Stats
4W - 5L
1,306 SR
Queue Stats
244W - 218L
1,426 Elo+
Party 2
Janus
Janus
lLuisDte21
Janus
Level 114
God Stats
9W - 10L
1,475 SR
Queue Stats
116W - 116L
1,439 Elo+
Party 1
Team Averages
Level 111
1,547 SR
1,452 Elo+

VS

Team Averages
Level 123
1,501 SR
1,503 Elo+
Hercules
Hercules
Christian CCP
Hercules
Level 157
God Stats
27W - 30L
1,405 SR
Queue Stats
333W - 339L
1,485 Elo+
Solo
Discordia
Discordia
TRex Arms FTW
Discordia
Level 126
God Stats
1W - 3L
1,225 SR
Queue Stats
195W - 184L
1,410 Elo+
Solo
Chronos
Chronos
Thewildestboy
Chronos
Level 147
God Stats
0W - 1L
1,438 SR
Queue Stats
149W - 141L
1,495 Elo+
Solo
Khepri
Khepri
UberNukaCola
Khepri
Level 104
God Stats
1W - 1L
1,721 SR
Queue Stats
10W - 6L
1,623 Elo+
Solo
Pele
Pele
boomshockulocku
Pele
Level 81
God Stats
6W - 7L
1,718 SR
Queue Stats
93W - 76L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 0 / 0
5,457
546
3,892
5,412
1,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
BattleAngel17
Amaterasu
12
2 / 0 / 2
7,293
729
3,214
4,886
2,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
Subasa22
Bacchus
9
1 / 1 / 1
5,551
555
2,774
7,996
5,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 1 / 1
6,746
675
4,608
8,730
3,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
11
1 / 0 / 4
6,505
651
3,322
4,057
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Christian CCP
Hercules
10
0 / 1 / 0
4,946
495
1,160
6,369
3,806
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Discordia
TRex Arms FTW
Discordia
10
0 / 3 / 0
5,661
566
3,109
5,376
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
9
0 / 1 / 2
4,980
498
6,510
4,031
1,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
8
1 / 1 / 0
5,203
520
1,770
5,368
4,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 3 / 0
4,890
489
4,188
9,469
2,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
9
Kills
2
2
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
0
1
W
Amaterasu
BattleAngel17
Amaterasu
2
0
2
3
L
Hercules
Christian CCP
Hercules
0
1
0
0
W
Bacchus
Subasa22
Bacchus
1
1
1
1.5
W
4
1
1
4.5
L
Discordia
TRex Arms FTW
Discordia
0
3
0
0
L
Chronos
0
1
2
1
L
Khepri
1
1
0
1
L
1
3
0
0.33
W
Janus
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,810
Damage
16,737
31,081
Taken
30,613
15,150
Mitigated
14,325
12,331
Healing
5,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,892
1,675
0
4,030
5,412
1,940
0
4,046
1,366
0
35,569
W
Amaterasu
BattleAngel17
Amaterasu
3,214
1,657
0
3,503
4,886
2,535
0
152
4,734
0
50,639
L
Hercules
Christian CCP
Hercules
1,160
433
0
1,781
6,369
3,806
0
355
6,010
0
25,534
W
Bacchus
Subasa22
Bacchus
2,774
427
0
2,055
7,996
5,943
0
3,693
4,303
16,385
0
W
4,608
1,283
0
2,243
8,730
3,281
0
1,386
7,344
0
54,292
L
Discordia
TRex Arms FTW
Discordia
3,109
41
0
1,440
5,376
1,765
0
2,212
3,024
40,661
0
L
Chronos
6,510
1,576
0
883
4,031
1,590
0
968
3,063
37,876
0
L
Khepri
1,770
188
0
936
5,368
4,180
0
1,391
3,973
11,426
0
L
4,188
1,338
0
912
9,469
2,984
0
996
8,447
0
31,336
W
Janus
3,322
77
0
500
4,057
1,451
78
2,112
1,945
45,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,552
Gold Earned
25,680
362
Minions Killed
258
0
Camps Cleared
0
1,121,768
Distance Traveled
1,064,150
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,457
546
67
7
0
184,719
0
W
Amaterasu
7,293
729
101
10
0
203,382
0
L
Hercules
4,946
495
41
4
0
207,780
1
W
Bacchus
5,551
555
24
2
0
236,763
2
W
Pele
6,746
675
90
9
0
260,670
1
L
Discordia
5,661
566
86
9
0
209,679
2
L
Chronos
4,980
498
63
6
0
192,355
6
L
Khepri
5,203
520
22
2
0
223,490
0
L
Pele
4,890
489
46
5
0
230,846
2
W
Janus
6,505
651
80
8
0
236,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role