Player Matchup

Hun Batz
Hun Batz
HandHeldHer
Hun Batz
Level 88
God Stats
1W - 4L
1,298 SR
Queue Stats
62W - 74L
1,442 Elo+
Party 2
Aphrodite
Aphrodite
LogiFugginBear
Aphrodite
Level 100
God Stats
2W - 3L
1,596 SR
Queue Stats
431W - 400L
1,474 Elo+
Party 1
Zhong Kui
Zhong Kui
SHEFFboyRDEE
Zhong Kui
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
331W - 316L
1,484 Elo+
Party 1
Fenrir
Fenrir
Six Pvthsz
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,534 Elo+
Party 1
Bellona
Bellona
xlFr0z3n
Bellona
Level 153
God Stats
18W - 14L
1,561 SR
Queue Stats
288W - 242L
1,587 Elo+
Party 2
Team Averages
Level 88
1,491 SR
1,505 Elo+

VS

Team Averages
Level 103
1,449 SR
1,480 Elo+
Thanatos
Thanatos
DeceptionTimePC
Thanatos
Level 157
God Stats
5W - 1L
1,480 SR
Queue Stats
75W - 69L
1,473 Elo+
Party 3
Nike
Nike
OGJEDIPIIIMP
Nike
Level 54
God Stats
2W - 1L
1,199 SR
Queue Stats
144W - 133L
1,523 Elo+
Solo
Thoth
Thoth
SaltySpitoon_671
Thoth
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 23L
1,479 Elo+
Solo
Martichoras
Martichoras
Wobasaki
Martichoras
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 152L
1,505 Elo+
Solo
Kuzenbo
Kuzenbo
bugsh
Kuzenbo
Level 133
God Stats
1W - 1L
1,565 SR
Queue Stats
36W - 38L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HandHeldHer
Hun Batz
9
0 / 6 / 1
5,891
421
3,730
11,357
3,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
LogiFugginBear
Aphrodite
11
1 / 4 / 1
6,697
478
9,769
13,434
5,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
SHEFFboyRDEE
Zhong Kui
12
1 / 2 / 0
7,298
521
6,510
8,097
6,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Six Pvthsz
Fenrir
10
2 / 4 / 2
7,058
504
3,204
14,002
10,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
xlFr0z3n
Bellona
13
2 / 0 / 0
8,240
589
11,344
13,652
14,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
14
10 / 0 / 0
8,589
614
12,889
11,796
4,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 2 / 0
7,913
565
11,268
14,727
12,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 1 / 4
6,887
492
5,509
6,242
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Martichoras
Wobasaki
Martichoras
12
1 / 3 / 3
6,823
487
4,500
10,455
4,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
bugsh
Kuzenbo
12
2 / 0 / 9
7,407
529
7,628
9,960
9,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
6
Kills
16
16
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thanatos
10
0
0
10
L
Hun Batz
HandHeldHer
Hun Batz
0
6
1
0.08
L
Aphrodite
LogiFugginBear
Aphrodite
1
4
1
0.38
W
2
2
0
1
L
Zhong Kui
SHEFFboyRDEE
Zhong Kui
1
2
0
0.5
W
1
1
4
3
L
Fenrir
Six Pvthsz
Fenrir
2
4
2
0.75
W
Martichoras
Wobasaki
Martichoras
1
3
3
0.83
W
Kuzenbo
bugsh
Kuzenbo
2
0
9
6.5
L
Bellona
xlFr0z3n
Bellona
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,557
Damage
41,794
60,542
Taken
53,180
40,469
Mitigated
32,667
19,873
Healing
16,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
12,889
4,635
0
8,903
11,796
4,566
741
2,813
8,983
0
74,371
L
Hun Batz
HandHeldHer
Hun Batz
3,730
872
0
0
11,357
3,410
0
1,020
10,265
0
32,889
L
Aphrodite
LogiFugginBear
Aphrodite
9,769
1,237
2,091
6,094
13,434
5,417
0
6,586
6,604
55,744
0
W
11,268
2,253
0
810
14,727
12,313
0
0
14,727
0
68,288
L
Zhong Kui
SHEFFboyRDEE
Zhong Kui
6,510
1,507
0
2,495
8,097
6,674
1,382
1,618
6,439
49,294
7,553
W
5,509
307
0
750
6,242
2,308
0
2,687
3,555
44,989
0
L
Fenrir
Six Pvthsz
Fenrir
3,204
811
0
2,633
14,002
10,414
0
3,375
10,445
0
14,319
W
Martichoras
Wobasaki
Martichoras
4,500
1,577
0
3,043
10,455
4,241
814
4,350
6,105
0
49,781
W
Kuzenbo
bugsh
Kuzenbo
7,628
2,353
0
3,108
9,960
9,239
243
6,135
3,825
25,512
0
L
Bellona
xlFr0z3n
Bellona
11,344
7,512
0
6,560
13,652
14,554
0
0
13,652
0
66,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,184
Gold Earned
37,619
380
Minions Killed
390
0
Camps Cleared
0
1,307,523
Distance Traveled
1,384,470
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,589
614
99
7
0
331,116
0
L
Hun Batz
5,891
421
50
4
0
266,979
0
L
Aphrodite
6,697
478
91
7
0
238,397
0
W
Nike
7,913
565
107
8
0
277,290
1
L
Zhong Kui
7,298
521
100
7
0
241,528
2
W
Thoth
6,887
492
75
5
0
257,720
1
L
Fenrir
7,058
504
14
1
0
304,228
5
W
Martichoras
6,823
487
85
6
0
230,196
6
W
Kuzenbo
7,407
529
24
2
0
288,148
1
L
Bellona
8,240
589
125
9
0
256,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role