Player Matchup

Lancelot
Lancelot
Burning-Tundra11
Lancelot
Level 46
God Stats
3W - 6L
1,471 SR
Queue Stats
212W - 222L
1,417 Elo+
Solo
Nox
Nox
Jcraysilver
Nox
Level 32
God Stats
6W - 2L
1,770 SR
Queue Stats
152W - 167L
1,430 Elo+
Party 1
Aphrodite
Aphrodite
MFC_Frost
Aphrodite
Level 63
God Stats
27W - 23L
1,582 SR
Queue Stats
152W - 151L
1,455 Elo+
Party 1
Medusa
Medusa
Mk_loxic
Medusa
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 18L
1,038 Elo+
Solo
Thanatos
Thanatos
gunwad
Thanatos
Level 58
God Stats
32W - 24L
1,479 SR
Queue Stats
135W - 121L
1,447 Elo+
Solo
Team Averages
Level 46
1,560 SR
1,357 Elo+

VS

Team Averages
Level 100
1,523 SR
1,445 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
FrittenHubert
Artio
Level 106
God Stats
5W - 4L
1,501 SR
Queue Stats
371W - 351L
1,390 Elo+
Solo
Sun Wukong
Sun Wukong
GangsterXetySk8
Sun Wukong
Level 61
God Stats
2W - 0L
1,727 SR
Queue Stats
14W - 10L
1,458 Elo+
Solo
Ne Zha
Ne Zha
KyleGarvie
Ne Zha
Level 89
God Stats
6W - 10L
1,361 SR
Queue Stats
345W - 378L
1,412 Elo+
Solo
Chang'e
Chang'e
mightynovice86
Chang'e
Level 127
God Stats
356W - 355L
1,525 SR
Queue Stats
593W - 621L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
6,061
433
2,517
9,001
4,569
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 2 / 0
6,088
435
4,355
6,570
3,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
MFC_Frost
Aphrodite
8
0 / 5 / 2
6,027
431
3,008
12,660
9,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Medusa
Mk_loxic
Medusa
12
2 / 6 / 0
6,916
494
8,322
11,822
4,083
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
gunwad
Thanatos
11
0 / 2 / 2
6,455
461
5,303
11,756
4,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
8 / 2 / 3
7,988
571
8,904
7,844
3,019
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 0 / 10
7,828
559
4,142
10,732
7,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
GangsterXetySk8
Sun Wukong
14
4 / 0 / 1
8,439
603
7,575
9,450
6,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
KyleGarvie
Ne Zha
12
2 / 0 / 6
7,559
540
6,019
10,112
3,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
3 / 0 / 4
7,468
533
7,281
10,718
3,963
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
2
Kills
18
18
Deaths
2
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
8
2
3
4.75
L
0
3
0
0
W
1
0
10
6
W
Sun Wukong
GangsterXetySk8
Sun Wukong
4
0
1
4.5
L
0
2
0
0
W
Ne Zha
KyleGarvie
Ne Zha
2
0
6
5
L
Aphrodite
MFC_Frost
Aphrodite
0
5
2
0.2
L
Medusa
Mk_loxic
Medusa
2
6
0
0.33
L
Thanatos
gunwad
Thanatos
0
2
2
0.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,505
Damage
33,921
51,809
Taken
48,856
25,424
Mitigated
24,804
18,384
Healing
21,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
8,904
2,844
0
1,988
7,844
3,019
1,159
378
7,466
0
48,940
L
2,517
462
0
2,863
9,001
4,569
0
0
9,001
0
29,184
W
4,142
179
401
3,437
10,732
7,524
343
1,265
9,467
19,442
0
W
Sun Wukong
GangsterXetySk8
Sun Wukong
7,575
985
0
4,209
9,450
6,381
0
596
8,854
0
59,425
L
4,355
446
0
1,000
6,570
3,150
0
2,051
4,519
35,690
0
W
Ne Zha
KyleGarvie
Ne Zha
6,019
2,047
0
4,771
10,112
3,917
421
2,273
7,839
0
47,509
L
Aphrodite
MFC_Frost
Aphrodite
3,008
929
1,768
3,380
12,660
9,129
0
4,563
8,097
18,340
0
L
Medusa
Mk_loxic
Medusa
8,322
4,712
260
2,409
11,822
4,083
0
3,640
8,182
0
49,533
L
Thanatos
gunwad
Thanatos
5,303
1,332
0
6,704
11,756
4,493
0
1,169
10,587
0
51,990
W
7,281
518
1,536
5,496
10,718
3,963
1,752
2,851
7,867
54,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,547
Gold Earned
39,282
297
Minions Killed
325
0
Camps Cleared
0
1,206,303
Distance Traveled
1,381,974
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,988
571
67
5
0
258,015
0
L
Lancelot
6,061
433
53
4
0
204,263
0
W
Artio
7,828
559
29
2
0
278,567
0
W
Sun Wukong
8,439
603
80
6
0
290,026
0
L
Nox
6,088
435
61
4
0
240,959
0
W
Ne Zha
7,559
540
77
6
0
290,370
0
L
Aphrodite
6,027
431
26
2
0
211,928
0
L
Medusa
6,916
494
66
5
0
249,305
0
L
Thanatos
6,455
461
91
7
0
299,848
0
W
Chang'e
7,468
533
72
5
0
264,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role