Player Matchup

Thor
Thor
Diamond III
CH405S7YL3
Thor
Diamond III
Level 271
God Stats
44W - 40L
1,716 SR
Queue Stats
963W - 931L
2,165 MMR
Solo
Anhur
Anhur
Diamond IV
Coprone
Anhur
Diamond IV
Level 128
God Stats
2W - 1L
1,901 SR
Queue Stats
118W - 101L
2,187 MMR
Solo
He Bo
He Bo
Diamond IV
SpeedDemón
He Bo
Diamond IV
Level 158
God Stats
4W - 4L
1,625 SR
Queue Stats
133W - 123L
2,207 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
TrueCow
Sun Wukong
Platinum I
Level 106
God Stats
5W - 8L
1,743 SR
Queue Stats
61W - 50L
2,173 MMR
Party 1
Thoth
Thoth
Diamond IV
Zexional
Thoth
Diamond IV
Level 157
God Stats
0W - 2L
1,447 SR
Queue Stats
91W - 78L
2,241 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 164
1,686 SR
2,194 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 141
1,637 SR
2,097 MMR
Discordia
Discordia
Masters
 
Discordia
Masters
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ao Kuang
Ao Kuang
Masters
DynoK
Ao Kuang
Masters
Level 158
God Stats
8W - 12L
1,469 SR
Queue Stats
447W - 402L
2,571 MMR
Party 2
Medusa
Medusa
Diamond III
Yomozhin
Medusa
Diamond III
Level 143
God Stats
2W - 4L
1,500 SR
Queue Stats
1,044W - 933L
2,132 MMR
Solo
Hel
Hel
Diamond V
Zemuns
Hel
Diamond V
Level 124
God Stats
7W - 3L
1,819 SR
Queue Stats
10W - 4L
2,112 MMR
Party 3
Lancelot
Lancelot
Diamond V
copeシ
Lancelot
Diamond V
Level 65
God Stats
32W - 11L
1,897 SR
Queue Stats
282W - 271L
2,173 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
5,947
496
4,915
13,537
9,233
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anhur
Coprone
Anhur
11
1 / 3 / 0
6,240
520
4,807
10,162
3,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
1 / 3 / 0
6,263
522
4,814
9,247
3,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
TrueCow
Sun Wukong
12
2 / 1 / 1
7,149
596
5,952
10,333
9,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
Zexional
Thoth
11
1 / 3 / 2
6,179
515
5,096
7,386
2,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CabrakanJanusAphroditeKali

VS

Bans
ThanatosArachnePeleRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
5 / 0 / 4
8,559
713
9,310
5,721
2,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
DynoK
Ao Kuang
13
1 / 2 / 1
7,230
603
5,331
11,083
6,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Yomozhin
Medusa
13
3 / 1 / 3
7,981
665
10,815
8,314
2,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hel
Zemuns
Hel
13
3 / 1 / 4
7,377
615
4,727
7,369
3,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
copeシ
Lancelot
13
2 / 1 / 5
7,264
605
7,287
8,554
3,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
14
14
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
0
4
7
L
0
4
3
0.38
L
Anhur
Coprone
Anhur
1
3
0
0.33
W
Ao Kuang
DynoK
Ao Kuang
1
2
1
0.75
L
1
3
0
0.33
L
Sun Wukong
TrueCow
Sun Wukong
2
1
1
2.5
W
Medusa
Yomozhin
Medusa
3
1
3
4.5
W
Hel
Zemuns
Hel
3
1
4
5
L
Thoth
Zexional
Thoth
1
3
2
0.67
W
Lancelot
copeシ
Lancelot
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,584
Damage
37,470
50,665
Taken
41,041
27,463
Mitigated
18,927
10,753
Healing
19,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
9,310
369
0
1,264
5,721
2,122
122
1,999
3,722
70,345
0
L
4,915
1,377
0
1,919
13,537
9,233
0
4,343
9,042
0
15,173
L
Anhur
Coprone
Anhur
4,807
2,482
0
2,397
10,162
3,249
0
1,311
8,834
0
45,120
W
Ao Kuang
DynoK
Ao Kuang
5,331
996
0
5,163
11,083
6,518
0
2,331
8,752
44,524
0
L
4,814
144
0
3,782
9,247
3,072
0
2,137
6,944
56,773
0
L
Sun Wukong
TrueCow
Sun Wukong
5,952
675
0
1,690
10,333
9,183
0
5,359
4,863
0
52,306
W
Medusa
Yomozhin
Medusa
10,815
6,205
0
2,208
8,314
2,760
0
393
7,921
0
60,112
W
Hel
Zemuns
Hel
4,727
319
5,257
5,060
7,369
3,807
123
2,315
5,054
42,518
0
L
Thoth
Zexional
Thoth
5,096
211
0
965
7,386
2,726
0
5,548
1,614
42,366
0
W
Lancelot
copeシ
Lancelot
7,287
1,395
0
695
8,554
3,720
0
2,872
5,682
0
63,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,778
Gold Earned
38,411
374
Minions Killed
463
0
Camps Cleared
0
1,256,031
Distance Traveled
1,356,126
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,559
713
128
11
0
263,864
1
L
Thor
5,947
496
22
2
0
257,182
4
L
Anhur
6,240
520
86
7
0
212,824
2
W
Ao Kuang
7,230
603
69
6
0
255,550
4
L
He Bo
6,263
522
94
8
0
275,408
1
L
Sun Wukong
7,149
596
95
8
0
248,587
4
W
Medusa
7,981
665
96
8
0
256,661
1
W
Hel
7,377
615
79
7
0
265,328
4
L
Thoth
6,179
515
77
6
0
262,030
4
W
Lancelot
7,264
605
91
8
0
314,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role