Player Matchup

Ares
Ares
Gold IV
DeepStretch
Ares
Gold IV
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,447 MMR
Solo
Vamana
Vamana
Gold III
FredsBread
Vamana
Gold III
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 87L
1,483 MMR
Party 1
Chronos
Chronos
Gold IV
Gideon-45
Chronos
Gold IV
Level 124
God Stats
2W - 1L
1,649 SR
Queue Stats
316W - 327L
1,459 MMR
Solo
Jing Wei
Jing Wei
Gold IV
MrRaaager
Jing Wei
Gold IV
Level 202
God Stats
7W - 6L
1,368 SR
Queue Stats
398W - 406L
1,453 MMR
Solo
Ao Kuang
Ao Kuang
Gold III
Silsuf
Ao Kuang
Gold III
Level 138
God Stats
8W - 11L
1,725 SR
Queue Stats
216W - 224L
1,502 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,549 SR
1,469 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 149
1,626 SR
1,469 MMR
Janus
Janus
Gold IV
BlackKnight999
Janus
Gold IV
Level 138
God Stats
6W - 6L
1,566 SR
Queue Stats
399W - 408L
1,427 MMR
Party 2
Bakasura
Bakasura
Gold III
DeadKnight56
Bakasura
Gold III
Level 99
God Stats
6W - 5L
1,666 SR
Queue Stats
297W - 308L
1,553 MMR
Party 2
Jormungandr
Jormungandr
Gold IV
Ilikepeach69
Jormungandr
Gold IV
Level 195
God Stats
11W - 9L
1,762 SR
Queue Stats
199W - 202L
1,460 MMR
Solo
Charon
Charon
Gold IV
OneShadyPigeon
Charon
Gold IV
Level 175
God Stats
2W - 2L
1,339 SR
Queue Stats
406W - 405L
1,446 MMR
Solo
Izanami
Izanami
Bronze IV
SpookyChikenAzz
Izanami
Bronze IV
Level 136
God Stats
0W - 3L
1,798 SR
Queue Stats
72W - 85L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
7,818
489
8,218
18,422
15,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
FredsBread
Vamana
15
0 / 1 / 2
8,376
524
5,427
15,193
15,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
Gideon-45
Chronos
14
0 / 0 / 4
8,302
519
6,584
11,158
4,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
MrRaaager
Jing Wei
16
4 / 0 / 1
10,027
627
8,468
7,953
3,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Silsuf
Ao Kuang
14
5 / 2 / 1
8,476
530
9,896
12,846
4,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
RamaSolPele

VS

Bans
RavanaKaliRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 1
7,594
475
7,179
8,105
3,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
DeadKnight56
Bakasura
13
1 / 2 / 3
7,572
473
6,181
16,340
7,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Ilikepeach69
Jormungandr
15
1 / 1 / 0
9,458
591
8,754
11,139
9,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 3 / 3
7,793
487
8,234
14,204
11,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 1
7,940
496
6,789
10,413
4,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
10
Kills
7
7
Deaths
10
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
Bakasura
DeadKnight56
Bakasura
1
2
3
1.25
W
1
4
3
0.63
W
Vamana
FredsBread
Vamana
0
1
2
1
W
Chronos
Gideon-45
Chronos
0
0
4
2
L
Jormungandr
Ilikepeach69
Jormungandr
1
1
0
1
W
Jing Wei
MrRaaager
Jing Wei
4
0
1
4.5
L
2
3
3
1.17
W
Ao Kuang
Silsuf
Ao Kuang
5
2
1
2.75
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,593
Damage
37,137
65,572
Taken
60,201
43,152
Mitigated
36,306
20,188
Healing
15,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,179
208
0
1,237
8,105
3,293
0
5,144
2,961
67,710
0
L
Bakasura
DeadKnight56
Bakasura
6,181
4,203
0
7,414
16,340
7,599
0
6,633
9,707
0
42,051
W
8,218
780
2,014
4,173
18,422
15,551
0
6,883
11,231
29,005
0
W
Vamana
FredsBread
Vamana
5,427
1,715
0
5,210
15,193
15,393
69
8,319
6,648
0
67,755
W
Chronos
Gideon-45
Chronos
6,584
1,252
0
2,454
11,158
4,267
0
4,838
5,439
81,235
600
L
Jormungandr
Ilikepeach69
Jormungandr
8,754
2,458
0
2,091
11,139
9,837
0
1,311
8,954
84,021
288
W
Jing Wei
MrRaaager
Jing Wei
8,468
6,485
0
4,026
7,953
3,079
703
1,106
6,847
0
97,843
L
8,234
967
0
2,114
14,204
11,253
0
9,144
5,060
28,808
0
W
Ao Kuang
Silsuf
Ao Kuang
9,896
1,457
0
2,311
12,846
4,862
0
2,757
9,783
57,896
919
L
6,789
4,691
0
2,394
10,413
4,324
0
2,218
8,195
0
62,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,999
Gold Earned
40,357
512
Minions Killed
499
0
Camps Cleared
0
1,589,282
Distance Traveled
1,626,245
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,594
475
117
7
0
345,195
5
L
Bakasura
7,572
473
88
6
0
385,385
0
W
Ares
7,818
489
22
1
0
289,390
4
W
Vamana
8,376
524
119
7
0
291,413
2
W
Chronos
8,302
519
146
9
0
324,328
3
L
Jormungandr
9,458
591
148
9
0
290,587
0
W
Jing Wei
10,027
627
154
10
0
303,672
0
L
Charon
7,793
487
30
2
0
309,175
4
W
Ao Kuang
8,476
530
71
4
0
380,479
5
L
Izanami
7,940
496
116
7
0
295,903
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role