Player Matchup

Serqet
Serqet
 
Serqet
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
 
Achilles
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
BrushySenpai
Martichoras
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,435 Elo+
Party 3
Discordia
Discordia
Snoopiee
Discordia
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 77L
1,248 Elo+
Party 2
Zeus
Zeus
Suisor
Zeus
Level 69
God Stats
0W - 1L
1,319 SR
Queue Stats
2W - 5L
1,473 Elo+
Party 2
Team Averages
Level 103
1,464 SR
1,431 Elo+

VS

Team Averages
Level 119
1,440 SR
1,485 Elo+
Mercury
Mercury
 
Mercury
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AZZA_DAO
Chaac
Level 68
God Stats
5W - 4L
1,607 SR
Queue Stats
271W - 234L
1,589 Elo+
Solo
Sobek
Sobek
TiberiusD
Sobek
Level 145
God Stats
1W - 2L
1,194 SR
Queue Stats
134W - 126L
1,403 Elo+
Party 1
King Arthur
King Arthur
imthaBIGone
King Arthur
Level 159
God Stats
1W - 3L
1,205 SR
Queue Stats
314W - 318L
1,415 Elo+
Party 1
Fenrir
Fenrir
lordships-_-
Fenrir
Level 109
God Stats
10W - 15L
1,693 SR
Queue Stats
552W - 541L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 3 / 6
7,015
702
3,610
6,990
7,240
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
 
Achilles
2
0 / 0 / 0
2,652
265
0
0
0
Martichoras
BrushySenpai
Martichoras
16
5 / 5 / 8
8,805
881
10,558
11,892
6,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Snoopiee
Discordia
17
7 / 5 / 10
9,346
935
14,802
7,982
3,741
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
Suisor
Zeus
16
7 / 6 / 6
9,141
914
10,863
11,013
4,795
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
0 / 4 / 10
8,556
856
4,570
9,757
3,834
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
AZZA_DAO
Chaac
18
10 / 2 / 1
10,489
1,049
11,474
10,092
13,363
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sobek
TiberiusD
Sobek
16
6 / 4 / 7
9,517
952
6,188
12,918
14,880
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
imthaBIGone
King Arthur
16
3 / 4 / 11
9,245
925
7,017
15,043
9,360
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
11
0 / 7 / 7
7,145
715
5,111
11,923
8,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
55
21
Kills
19
19
Deaths
21
30
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
3
6
1.67
L
Achilles
 
Achilles
0
0
0
0
W
Mercury
 
Mercury
0
4
10
1.25
W
Chaac
AZZA_DAO
Chaac
10
2
1
5.25
L
Martichoras
BrushySenpai
Martichoras
5
5
8
1.8
L
Discordia
Snoopiee
Discordia
7
5
10
2.4
L
Zeus
Suisor
Zeus
7
6
6
1.67
W
Sobek
TiberiusD
Sobek
6
4
7
2.38
W
King Arthur
imthaBIGone
King Arthur
3
4
11
2.13
W
Fenrir
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,833
Damage
34,360
37,877
Taken
59,733
22,469
Mitigated
49,778
4,278
Healing
13,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,610
1,053
212
802
6,990
7,240
0
1,312
5,508
0
5,891
L
Achilles
 
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
 
Mercury
4,570
1,402
476
2,391
9,757
3,834
2,453
3,136
6,621
0
12,879
W
Chaac
AZZA_DAO
Chaac
11,474
726
968
3,812
10,092
13,363
515
2,829
7,263
0
24,582
L
Martichoras
BrushySenpai
Martichoras
10,558
3,861
711
2,416
11,892
6,693
0
2,122
9,609
0
20,145
L
Discordia
Snoopiee
Discordia
14,802
628
0
0
7,982
3,741
0
2,082
5,815
24,614
0
L
Zeus
Suisor
Zeus
10,863
2,253
0
137
11,013
4,795
0
768
10,245
22,162
0
W
Sobek
TiberiusD
Sobek
6,188
142
150
2,107
12,918
14,880
613
6,947
5,725
15,461
0
W
King Arthur
imthaBIGone
King Arthur
7,017
503
212
2,513
15,043
9,360
0
6,300
8,417
0
15,768
W
Fenrir
5,111
329
181
533
11,923
8,341
78
6,453
5,382
96
7,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,959
Gold Earned
44,952
73
Minions Killed
97
0
Camps Cleared
0
524,478
Distance Traveled
870,563
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,015
702
7
1
0
105,410
0
L
Achilles
2,652
265
0
0
0
0
0
W
Mercury
8,556
856
21
2
0
187,475
0
W
Chaac
10,489
1,049
33
3
0
181,384
0
L
Martichoras
8,805
881
18
2
0
121,812
0
L
Discordia
9,346
935
26
3
0
162,829
0
L
Zeus
9,141
914
22
2
0
134,427
0
W
Sobek
9,517
952
25
3
0
164,444
0
W
King Arthur
9,245
925
13
1
0
177,912
0
W
Fenrir
7,145
715
5
1
0
159,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role