Player Matchup

Danzaburou
Danzaburou
BNCBILLS
Danzaburou
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,440 Elo+
Party 1
Loki
Loki
Mad_Impact13
Loki
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,513 Elo+
Party 1
Cerberus
Cerberus
ZkyTutty
Cerberus
Level 191
God Stats
8W - 6L
1,446 SR
Queue Stats
197W - 120L
1,536 Elo+
Solo
Chaac
Chaac
andovitas
Chaac
Level 96
God Stats
8W - 2L
1,715 SR
Queue Stats
37W - 41L
1,508 Elo+
Solo
Chang'e
Chang'e
web_n_rocklee
Chang'e
Level 129
God Stats
33W - 22L
1,587 SR
Queue Stats
470W - 488L
1,536 Elo+
Solo
Team Averages
Level 116
1,550 SR
1,506 Elo+

VS

Team Averages
Level 111
1,613 SR
1,500 Elo+
Danzaburou
Danzaburou
Aleman_225
Danzaburou
Level 48
God Stats
2W - 2L
1,436 SR
Queue Stats
26W - 37L
1,425 Elo+
Party 2
Nox
Nox
Ehmsters OG
Nox
Level 81
God Stats
9W - 3L
1,776 SR
Queue Stats
39W - 27L
1,419 Elo+
Solo
Ares
Ares
Yeard1980
Ares
Level 128
God Stats
4W - 2L
1,755 SR
Queue Stats
65W - 70L
1,471 Elo+
Party 2
Shiva
Shiva
barduc19
Shiva
Level 198
God Stats
4W - 4L
1,403 SR
Queue Stats
314W - 281L
1,602 Elo+
Solo
Scylla
Scylla
monkeyman1011
Scylla
Level 100
God Stats
6W - 0L
1,697 SR
Queue Stats
22W - 12L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BNCBILLS
Danzaburou
14
0 / 2 / 2
9,279
1,031
7,639
10,248
4,583
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
2 / 7 / 1
9,175
1,019
11,491
16,867
5,797
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
ZkyTutty
Cerberus
14
0 / 5 / 1
8,839
982
7,704
14,628
9,691
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
andovitas
Chaac
14
1 / 5 / 1
8,963
996
5,948
13,533
13,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
14
0 / 3 / 2
9,140
1,016
8,232
15,567
7,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

170

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aleman_225
Danzaburou
16
2 / 2 / 14
10,461
1,162
9,693
9,411
4,700
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 0 / 13
10,323
1,147
12,302
5,683
2,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
16
1 / 0 / 13
9,950
1,106
10,509
12,032
15,483
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shiva
barduc19
Shiva
17
10 / 0 / 9
12,351
1,372
20,710
11,744
12,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
5 / 1 / 10
10,789
1,199
12,535
9,092
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
81
3
Kills
22
22
Deaths
3
7
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Aleman_225
Danzaburou
2
2
14
4.5
L
Danzaburou
BNCBILLS
Danzaburou
0
2
2
0.5
W
4
0
13
10.5
L
2
7
1
0.36
W
Ares
1
0
13
7.5
L
Cerberus
ZkyTutty
Cerberus
0
5
1
0.1
L
Chaac
andovitas
Chaac
1
5
1
0.3
W
Shiva
barduc19
Shiva
10
0
9
14.5
W
5
1
10
10
L
Chang'e
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,014
Damage
65,749
70,843
Taken
47,962
40,749
Mitigated
39,585
14,105
Healing
4,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Aleman_225
Danzaburou
9,693
4,486
0
2,367
9,411
4,700
0
3,922
5,448
0
31,587
L
Danzaburou
BNCBILLS
Danzaburou
7,639
2,366
0
923
10,248
4,583
0
5,173
4,720
0
31,282
W
12,302
436
0
0
5,683
2,929
0
2,033
3,606
18,847
0
L
11,491
4,264
0
0
16,867
5,797
0
9,496
7,026
0
14,517
W
Ares
10,509
1,779
0
760
12,032
15,483
0
5,660
5,688
15,663
0
L
Cerberus
ZkyTutty
Cerberus
7,704
40
0
1,472
14,628
9,691
0
7,015
6,872
24,616
0
L
Chaac
andovitas
Chaac
5,948
1,040
0
2,312
13,533
13,594
0
7,206
5,490
1,063
16,091
W
Shiva
barduc19
Shiva
20,710
4,094
0
1,201
11,744
12,991
0
4,534
6,810
219
46,617
W
12,535
830
0
245
9,092
3,482
0
1,913
6,958
23,698
0
L
Chang'e
8,232
423
3,014
6,384
15,567
7,084
0
6,317
8,909
33,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,396
Gold Earned
53,874
224
Minions Killed
202
5
Camps Cleared
8
874,649
Distance Traveled
973,320
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,461
1,162
57
6
0
174,222
0
L
Danzaburou
9,279
1,031
69
8
1
183,751
0
W
Nox
10,323
1,147
24
3
0
206,255
0
L
Loki
9,175
1,019
9
1
1
182,423
0
W
Ares
9,950
1,106
18
2
2
190,796
3
L
Cerberus
8,839
982
59
7
0
169,524
0
L
Chaac
8,963
996
27
3
2
135,855
0
W
Shiva
12,351
1,372
65
7
2
211,552
0
W
Scylla
10,789
1,199
38
4
4
190,495
0
L
Chang'e
9,140
1,016
60
7
1
203,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role