Player Matchup

Guan Yu
Guan Yu
ShaahidAK
Guan Yu
Level 8
God Stats
1W - 0L
1,829 SR
Queue Stats
5W - 3L
1,381 Elo+
Party 1
Zeus
Zeus
Stanmercs
Zeus
Level 7
God Stats
3W - 1L
1,310 SR
Queue Stats
11W - 13L
1,305 Elo+
Party 1
Mercury
Mercury
saltysammy
Mercury
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,335 Elo+
Party 1
Team Averages
Level 46
1,546 SR
1,341 Elo+

VS

Team Averages
Level 46
1,409 SR
1,417 Elo+
Bacchus
Bacchus
Catterbe
Bacchus
Level 2
God Stats
0W - 1L
1,253 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hel
Hel
StrawberryP0cky
Hel
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,251 Elo+
Party 2
Neith
Neith
zedtrot
Neith
Level 6
God Stats
0W - 1L
1,473 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ShaahidAK
Guan Yu
13
1 / 2 / 20
10,254
789
6,158
11,525
14,015
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
14
15 / 4 / 9
12,061
928
24,934
10,316
4,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
saltysammy
Mercury
14
9 / 2 / 13
12,016
924
13,384
9,819
4,493
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Catterbe
Bacchus
11
1 / 11 / 4
9,215
709
3,566
21,709
22,014
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 6 / 7
10,321
794
8,070
13,550
5,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
zedtrot
Neith
13
5 / 8 / 1
10,389
799
10,250
12,861
4,856
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
25
Kills
7
8
Deaths
25
42
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Catterbe
Bacchus
1
11
4
0.27
W
Guan Yu
ShaahidAK
Guan Yu
1
2
20
5.5
W
Zeus
15
4
9
4.88
L
1
6
7
0.75
W
Mercury
saltysammy
Mercury
9
2
13
7.75
L
Neith
zedtrot
Neith
5
8
1
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,476
Damage
21,886
31,660
Taken
48,120
22,768
Mitigated
32,290
4,566
Healing
8,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Catterbe
Bacchus
3,566
1,235
0
157
21,709
22,014
0
11,095
10,614
7,446
0
W
Guan Yu
ShaahidAK
Guan Yu
6,158
813
875
1,855
11,525
14,015
192
4,730
6,795
0
25,682
W
Zeus
24,934
7,900
0
472
10,316
4,260
192
3,180
7,136
58,176
0
L
8,070
86
4,676
3,126
13,550
5,420
0
7,628
5,922
35,973
0
W
Mercury
saltysammy
Mercury
13,384
6,121
0
1,364
9,819
4,493
745
4,290
5,529
0
45,574
L
Neith
zedtrot
Neith
10,250
5,077
0
659
12,861
4,856
0
6,329
6,532
0
24,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,331
Gold Earned
29,925
138
Minions Killed
70
0
Camps Cleared
0
691,459
Distance Traveled
604,608
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,215
709
6
0
0
194,070
0
W
Guan Yu
10,254
789
20
2
0
245,448
0
W
Zeus
12,061
928
62
5
0
176,684
0
L
Hel
10,321
794
49
4
0
223,964
0
W
Mercury
12,016
924
56
4
0
269,327
0
L
Neith
10,389
799
15
1
0
186,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role