Player Matchup

Artio
Artio
Banananutnothin
Artio
Level 139
God Stats
1W - 1L
1,304 SR
Queue Stats
31W - 34L
1,542 Elo+
Party 3
Arachne
Arachne
BonecoJosiasPin
Arachne
Level 61
God Stats
7W - 4L
1,726 SR
Queue Stats
42W - 33L
1,530 Elo+
Solo
Ix Chel
Ix Chel
FoxGradient
Ix Chel
Level 157
God Stats
1W - 3L
1,210 SR
Queue Stats
482W - 438L
1,466 Elo+
Party 1
Horus
Horus
Rustaay
Horus
Level 82
God Stats
4W - 0L
1,827 SR
Queue Stats
105W - 85L
1,456 Elo+
Party 1
Skadi
Skadi
WaterNetty
Skadi
Level 69
God Stats
6W - 2L
1,611 SR
Queue Stats
13W - 8L
1,513 Elo+
Party 3
Team Averages
Level 102
1,536 SR
1,501 Elo+

VS

Team Averages
Level 154
1,492 SR
1,453 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
ImxSmurffy
Loki
Level 147
God Stats
1W - 4L
1,509 SR
Queue Stats
2W - 6L
1,459 Elo+
Party 2
Sun Wukong
Sun Wukong
Spine Fuzz
Sun Wukong
Level 157
God Stats
2W - 3L
1,473 SR
Queue Stats
739W - 718L
1,423 Elo+
Solo
Terra
Terra
ThePriceIsBryce
Terra
Level 157
God Stats
2W - 2L
1,471 SR
Queue Stats
96W - 105L
1,502 Elo+
Solo
Set
Set
mythmadeTV
Set
Level 151
God Stats
3W - 4L
1,506 SR
Queue Stats
345W - 366L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 3
4,124
687
2,266
6,041
2,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 0 / 0
4,564
761
2,550
3,702
1,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ix Chel
FoxGradient
Ix Chel
8
0 / 0 / 1
4,413
736
1,612
1,799
543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Rustaay
Horus
8
1 / 1 / 0
4,884
814
498
2,658
1,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
7
1 / 1 / 2
4,035
673
3,748
3,771
889
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
8
1 / 0 / 0
4,268
711
1,214
3,855
1,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 0 / 1
3,744
624
2,842
3,549
1,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sun Wukong
Spine Fuzz
Sun Wukong
6
1 / 3 / 1
3,571
595
2,664
5,284
2,487
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

2
0 / 1 / 0
2,907
485
185
1,428
501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

7
0 / 2 / 0
3,764
627
432
4,861
2,346
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
6
Kills
3
3
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
0
0
1
W
1
1
3
2.5
W
3
0
0
3
W
Ix Chel
FoxGradient
Ix Chel
0
0
1
0.5
L
1
0
1
1.5
W
Horus
Rustaay
Horus
1
1
0
1
L
Sun Wukong
Spine Fuzz
Sun Wukong
1
3
1
0.5
L
0
1
0
0
W
Skadi
1
1
2
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,674
Damage
7,337
17,971
Taken
18,977
7,029
Mitigated
7,767
6,850
Healing
5,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
1,214
259
0
2,679
3,855
1,163
0
732
3,123
26,429
0
W
2,266
637
135
2,325
6,041
2,787
0
0
5,721
7,468
0
W
2,550
1,927
0
1,888
3,702
1,546
0
626
3,076
0
26,221
W
Ix Chel
FoxGradient
Ix Chel
1,612
292
157
770
1,799
543
0
339
1,460
29,744
0
L
2,842
860
0
803
3,549
1,270
0
948
2,601
0
13,158
W
Horus
Rustaay
Horus
498
307
0
825
2,658
1,264
0
394
2,224
0
24,725
L
Sun Wukong
Spine Fuzz
Sun Wukong
2,664
393
0
750
5,284
2,487
0
1,095
4,189
0
16,040
L
185
105
0
503
1,428
501
0
0
1,395
2,210
0
W
Skadi
3,748
1,816
0
750
3,771
889
0
0
3,562
0
24,830
L
432
71
0
752
4,861
2,346
0
1,103
3,758
0
20,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,020
Gold Earned
18,254
193
Minions Killed
145
0
Camps Cleared
0
656,085
Distance Traveled
590,256
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
4,268
711
57
10
0
127,181
0
W
Artio
4,124
687
10
2
0
134,582
1
W
Arachne
4,564
761
45
8
0
151,533
1
W
Ix Chel
4,413
736
58
10
0
123,932
0
L
Loki
3,744
624
17
3
0
161,373
0
W
Horus
4,884
814
42
7
0
102,270
0
L
Sun Wukong
3,571
595
26
4
0
132,157
0
L
Terra
2,907
485
7
1
0
25,026
0
W
Skadi
4,035
673
38
6
0
143,768
0
L
Set
3,764
627
38
6
0
144,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role