Player Matchup

Cthulhu
Cthulhu
BeepImajeep22
Cthulhu
Level 155
God Stats
1W - 3L
1,297 SR
Queue Stats
225W - 233L
1,514 Elo+
Solo
Medusa
Medusa
ChemCorps96
Medusa
Level 189
God Stats
6W - 9L
1,503 SR
Queue Stats
713W - 716L
1,428 Elo+
Party 2
Yemoja
Yemoja
KFALL-I
Yemoja
Level 144
God Stats
5W - 1L
1,945 SR
Queue Stats
389W - 397L
1,493 Elo+
Solo
Kuzenbo
Kuzenbo
KuabaraSwitch91
Kuzenbo
Level 148
God Stats
14W - 3L
1,974 SR
Queue Stats
257W - 234L
1,475 Elo+
Solo
Vamana
Vamana
rastatok
Vamana
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
140W - 163L
1,380 Elo+
Party 2
Team Averages
Level 153
1,644 SR
1,458 Elo+

VS

Team Averages
Level 133
1,545 SR
1,480 Elo+
Yemoja
Yemoja
BeardedBatman91
Yemoja
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 118L
1,450 Elo+
Party 1
Raijin
Raijin
Chunky Barnacle
Raijin
Level 162
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 51L
1,530 Elo+
Party 3
Hades
Hades
MrsAnderson1221
Hades
Level 126
God Stats
1W - 2L
1,498 SR
Queue Stats
68W - 75L
1,498 Elo+
Party 3
Cu Chulainn
Cu Chulainn
SleeplessNiimbus
Cu Chulainn
Level 134
God Stats
1W - 0L
1,740 SR
Queue Stats
105W - 109L
1,452 Elo+
Party 1
Nemesis
Nemesis
Sogoo2beGodly
Nemesis
Level 125
God Stats
2W - 1L
1,484 SR
Queue Stats
33W - 32L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
0 / 1 / 1
5,151
1,030
6,974
2,803
1,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
12
1 / 0 / 0
5,780
1,156
2,700
1,542
592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
KFALL-I
Yemoja
5
0 / 0 / 0
4,393
879
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

11
0 / 0 / 1
5,736
1,147
2,806
4,237
4,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vamana
rastatok
Vamana
10
0 / 1 / 1
5,208
1,042
1,647
3,118
2,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,390
1,078
725
1,748
1,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 0 / 2
5,316
1,063
3,917
4,125
1,904
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 1 / 2
4,962
992
1,539
3,264
1,959
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
SleeplessNiimbus
Cu Chulainn
10
2 / 0 / 0
5,589
1,118
1,470
3,435
2,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
10
0 / 0 / 2
5,232
1,046
3,200
4,028
3,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
1
Kills
2
2
Deaths
1
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
Cthulhu
0
1
1
0.5
L
Medusa
1
0
0
1
W
0
0
2
1
L
Yemoja
KFALL-I
Yemoja
0
0
0
0
L
0
0
1
0.5
W
0
1
2
1
W
Cu Chulainn
SleeplessNiimbus
Cu Chulainn
2
0
0
2
W
Nemesis
0
0
2
1
L
Vamana
rastatok
Vamana
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,127
Damage
10,851
11,700
Taken
16,600
8,546
Mitigated
11,477
3,995
Healing
9,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
725
65
3,596
609
1,748
1,365
0
1,100
606
3,305
0
L
Cthulhu
6,974
80
221
0
2,803
1,263
0
1,305
1,310
11,064
0
L
Medusa
2,700
416
521
187
1,542
592
0
746
707
0
13,900
W
3,917
114
781
1,125
4,125
1,904
0
2,668
1,457
14,630
0
L
Yemoja
KFALL-I
Yemoja
0
0
75
0
0
0
0
0
0
0
0
L
2,806
944
939
1,635
4,237
4,333
0
2,728
1,334
6,442
0
W
1,539
169
1,400
746
3,264
1,959
0
2,329
935
5,977
0
W
Cu Chulainn
SleeplessNiimbus
Cu Chulainn
1,470
363
280
467
3,435
2,834
0
1,725
1,558
0
4,671
W
Nemesis
3,200
933
285
638
4,028
3,415
0
1,958
1,868
0
6,245
L
Vamana
rastatok
Vamana
1,647
94
31
386
3,118
2,358
0
1,402
1,461
0
5,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,268
Gold Earned
26,489
54
Minions Killed
64
0
Camps Cleared
0
446,539
Distance Traveled
482,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,390
1,078
6
1
0
94,333
0
L
Cthulhu
5,151
1,030
9
2
0
97,113
0
L
Medusa
5,780
1,156
23
5
0
120,092
0
W
Raijin
5,316
1,063
25
5
0
87,335
0
L
Yemoja
4,393
879
0
0
0
11,703
0
L
Kuzenbo
5,736
1,147
12
2
0
107,684
0
W
Hades
4,962
992
11
2
0
102,856
0
W
Cu Chulainn
5,589
1,118
8
2
0
89,763
0
W
Nemesis
5,232
1,046
14
3
0
108,389
0
L
Vamana
5,208
1,042
10
2
0
109,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role