Player Matchup

Ne Zha
Ne Zha
BeastNoCapOrtiz
Ne Zha
Level 44
God Stats
2W - 1L
1,780 SR
Queue Stats
112W - 127L
1,379 Elo+
Party 1
Freya
Freya
ChammyGoHammyy
Freya
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 182L
1,425 Elo+
Party 1
Ix Chel
Ix Chel
EllySpaghetti
Ix Chel
Level 85
God Stats
4W - 10L
1,468 SR
Queue Stats
340W - 418L
1,403 Elo+
Party 1
Lancelot
Lancelot
Macdaddyswag1
Lancelot
Level 127
God Stats
7W - 18L
1,337 SR
Queue Stats
524W - 610L
1,442 Elo+
Party 1
Hou Yi
Hou Yi
TheBIindSurveyor
Hou Yi
Level 111
God Stats
1W - 6L
1,070 SR
Queue Stats
215W - 277L
1,421 Elo+
Party 1
Team Averages
Level 91
1,431 SR
1,414 Elo+

VS

Team Averages
Level 106
1,483 SR
1,512 Elo+
Scylla
Scylla
AgentReturns
Scylla
Level 126
God Stats
1W - 3L
1,563 SR
Queue Stats
431W - 381L
1,532 Elo+
Solo
Atlas
Atlas
Banananutnothin
Atlas
Level 139
God Stats
1W - 2L
1,180 SR
Queue Stats
31W - 34L
1,534 Elo+
Party 2
King Arthur
King Arthur
DarckMons
King Arthur
Level 129
God Stats
16W - 6L
1,664 SR
Queue Stats
350W - 319L
1,507 Elo+
Solo
Thanatos
Thanatos
MeetEvol
Thanatos
Level 67
God Stats
8W - 12L
1,435 SR
Queue Stats
89W - 105L
1,495 Elo+
Solo
Skadi
Skadi
WaterNetty
Skadi
Level 69
God Stats
6W - 2L
1,573 SR
Queue Stats
13W - 8L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
5,804
528
2,544
11,796
4,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 4 / 0
5,546
504
5,043
8,960
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ix Chel
10
0 / 1 / 3
5,626
511
4,969
4,533
1,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
Macdaddyswag1
Lancelot
9
0 / 7 / 0
5,481
498
5,853
13,856
6,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 1 / 0
6,121
556
2,278
6,648
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
1 / 1 / 1
5,915
538
3,060
4,225
1,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 1 / 2
5,750
523
3,928
9,417
5,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
DarckMons
King Arthur
14
12 / 0 / 0
8,817
802
15,901
14,008
12,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
MeetEvol
Thanatos
11
2 / 0 / 2
6,228
566
2,269
9,273
3,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
10
0 / 1 / 2
5,998
545
4,142
6,190
2,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
16
17
Deaths
3
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Scylla
1
1
1
1.5
W
1
1
2
2
L
0
4
0
0
L
1
4
0
0.25
W
King Arthur
DarckMons
King Arthur
12
0
0
12
L
Ix Chel
0
1
3
1.5
L
Lancelot
Macdaddyswag1
Lancelot
0
7
0
0
W
Thanatos
MeetEvol
Thanatos
2
0
2
3
L
2
1
0
2
W
Skadi
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,687
Damage
29,300
45,793
Taken
43,113
18,334
Mitigated
25,007
10,514
Healing
14,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
3,060
264
0
1,480
4,225
1,396
0
1,876
2,111
38,865
0
W
3,928
1,600
0
2,062
9,417
5,466
0
3,636
5,405
18,848
0
L
2,544
906
0
2,989
11,796
4,793
0
838
10,958
0
50,207
L
5,043
1,457
0
1,339
8,960
2,968
0
3,292
5,668
22,955
0
W
King Arthur
DarckMons
King Arthur
15,901
1,059
0
3,635
14,008
12,696
15
1,185
12,727
970
64,657
L
Ix Chel
4,969
443
1,139
1,204
4,533
1,473
0
1,569
2,964
26,932
0
L
Lancelot
Macdaddyswag1
Lancelot
5,853
1,683
0
1,882
13,856
6,651
0
241
13,615
0
34,023
W
Thanatos
MeetEvol
Thanatos
2,269
969
0
6,360
9,273
3,396
0
1,743
7,406
0
44,519
L
2,278
883
0
1,961
6,648
2,449
481
1,374
5,274
0
37,779
W
Skadi
4,142
1,718
0
784
6,190
2,053
0
682
5,452
0
41,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,578
Gold Earned
32,708
302
Minions Killed
329
0
Camps Cleared
0
1,102,048
Distance Traveled
1,199,217
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
5,915
538
66
6
0
216,420
2
W
Atlas
5,750
523
20
2
0
255,854
2
L
Ne Zha
5,804
528
77
7
0
252,303
3
L
Freya
5,546
504
43
4
0
216,901
1
W
King Arthur
8,817
802
100
9
0
222,780
2
L
Ix Chel
5,626
511
51
5
0
215,344
2
L
Lancelot
5,481
498
60
5
0
225,935
0
W
Thanatos
6,228
566
60
5
0
264,672
3
L
Hou Yi
6,121
556
71
6
0
191,565
0
W
Skadi
5,998
545
83
8
0
239,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role