Player Matchup

Arachne
Arachne
Dark Taquero
Arachne
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 95L
1,422 Elo+
Party 1
Ganesha
Ganesha
L0v3ly Smith
Ganesha
Level 155
God Stats
4W - 6L
1,439 SR
Queue Stats
187W - 296L
1,450 Elo+
Party 1
Chang'e
Chang'e
SaulFelagund21
Chang'e
Level 115
God Stats
2W - 7L
1,517 SR
Queue Stats
80W - 63L
1,529 Elo+
Solo
Amaterasu
Amaterasu
Zenitsu LR
Amaterasu
Level 120
God Stats
0W - 3L
1,158 SR
Queue Stats
30W - 76L
1,306 Elo+
Party 1
Rama
Rama
zapata337
Rama
Level 127
God Stats
1W - 6L
1,313 SR
Queue Stats
52W - 106L
1,394 Elo+
Party 1
Team Averages
Level 122
1,385 SR
1,420 Elo+

VS

Team Averages
Level 116
1,565 SR
1,497 Elo+
Arachne
Arachne
 
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
 
Athena
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
MizuEriq
Bacchus
Level 66
God Stats
6W - 3L
1,562 SR
Queue Stats
47W - 47L
1,432 Elo+
Party 2
Zhong Kui
Zhong Kui
Varsuty
Zhong Kui
Level 127
God Stats
11W - 4L
1,686 SR
Queue Stats
292W - 256L
1,561 Elo+
Solo
Izanami
Izanami
xJUICEYx-_-
Izanami
Level 108
God Stats
22W - 16L
1,579 SR
Queue Stats
206W - 203L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dark Taquero
Arachne
4
0 / 1 / 2
4,196
350
351
4,287
1,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
L0v3ly Smith
Ganesha
6
0 / 1 / 4
4,578
382
0
3,633
1,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

2
0 / 2 / 2
3,926
327
0
3,751
1,093
Amaterasu
Zenitsu LR
Amaterasu
2
0 / 0 / 2
3,926
327
0
4,449
1,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
3
0 / 2 / 3
4,083
340
0
5,036
1,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 0 / 2
7,700
642
733
10,269
4,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
 
Athena
11
0 / 0 / 3
7,250
604
1,251
10,794
7,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
MizuEriq
Bacchus
10
0 / 1 / 2
7,032
586
192
9,835
7,449
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Varsuty
Zhong Kui
11
4 / 3 / 2
7,695
641
13,952
9,201
5,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
xJUICEYx-_-
Izanami
10
1 / 0 / 4
7,090
591
4,143
6,271
1,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
0
Kills
6
6
Deaths
4
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
0
2
2
W
Athena
 
Athena
0
0
3
1.5
L
Arachne
Dark Taquero
Arachne
0
1
2
1
L
Ganesha
L0v3ly Smith
Ganesha
0
1
4
2
W
Bacchus
MizuEriq
Bacchus
0
1
2
1
L
0
2
2
0.5
W
Zhong Kui
Varsuty
Zhong Kui
4
3
2
1.67
L
Amaterasu
Zenitsu LR
Amaterasu
0
0
2
1
W
Izanami
xJUICEYx-_-
Izanami
1
0
4
3
L
Rama
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

351
Damage
20,271
21,156
Taken
46,370
7,529
Mitigated
27,600
66
Healing
17,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
733
510
0
7,689
10,269
4,822
662
671
8,698
0
71,576
W
Athena
 
Athena
1,251
123
0
2,025
10,794
7,609
1,477
0
10,648
29,860
84
L
Arachne
Dark Taquero
Arachne
351
274
0
42
4,287
1,181
0
1,862
2,425
0
5,050
L
Ganesha
L0v3ly Smith
Ganesha
0
0
0
24
3,633
1,970
0
3,182
417
495
0
W
Bacchus
MizuEriq
Bacchus
192
0
1,412
2,365
9,835
7,449
1,316
0
9,835
18,913
0
L
0
0
0
0
3,751
1,093
0
3,251
496
0
0
W
Zhong Kui
Varsuty
Zhong Kui
13,952
545
0
4,209
9,201
5,911
2,492
0
8,189
59,681
0
L
Amaterasu
Zenitsu LR
Amaterasu
0
0
0
0
4,449
1,890
0
3,048
1,401
0
0
W
Izanami
xJUICEYx-_-
Izanami
4,143
3,333
0
293
6,271
1,809
5,988
186
6,085
0
56,888
L
Rama
0
0
0
0
5,036
1,395
0
3,898
1,106
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,709
Gold Earned
36,767
12
Minions Killed
387
0
Camps Cleared
0
71,275
Distance Traveled
1,138,581
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,700
642
111
9
0
260,984
0
W
Athena
7,250
604
75
6
0
223,341
2
L
Arachne
4,196
350
12
1
0
47,201
0
L
Ganesha
4,578
382
0
0
0
22,927
0
W
Bacchus
7,032
586
36
3
0
224,833
0
L
Chang'e
3,926
327
0
0
0
1
0
W
Zhong Kui
7,695
641
78
7
0
236,089
0
L
Amaterasu
3,926
327
0
0
0
1,143
0
W
Izanami
7,090
591
87
7
0
193,334
0
L
Rama
4,083
340
0
0
0
3
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role