Player Matchup

Sun Wukong
Sun Wukong
BoeBryron
Sun Wukong
Level 27
God Stats
5W - 4L
1,656 SR
Queue Stats
20W - 14L
1,505 Elo+
Party 1
Artemis
Artemis
Forbez2
Artemis
Level 48
God Stats
4W - 3L
1,475 SR
Queue Stats
212W - 220L
1,432 Elo+
Party 1
Bacchus
Bacchus
Joeyyr6976
Bacchus
Level 64
God Stats
20W - 10L
1,556 SR
Queue Stats
249W - 277L
1,415 Elo+
Party 1
Ra
Ra
TheJakeMate
Ra
Level 121
God Stats
2W - 1L
1,671 SR
Queue Stats
48W - 60L
1,445 Elo+
Solo
Ne Zha
Ne Zha
ŁightningŁui
Ne Zha
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 156L
1,480 Elo+
Solo
Team Averages
Level 76
1,572 SR
1,456 Elo+

VS

Team Averages
Level 106
1,576 SR
1,512 Elo+
Hercules
Hercules
AllDying4U
Hercules
Level 155
God Stats
1W - 0L
1,349 SR
Queue Stats
28W - 32L
1,449 Elo+
Party 2
Anubis
Anubis
AnotherNoxMain
Anubis
Level 117
God Stats
6W - 3L
1,671 SR
Queue Stats
25W - 27L
1,434 Elo+
Party 2
Skadi
Skadi
ItsTheMuffin15
Skadi
Level 103
God Stats
5W - 2L
1,612 SR
Queue Stats
18W - 19L
1,456 Elo+
Party 2
Da Ji
Da Ji
WaterNetty
Da Ji
Level 69
God Stats
3W - 2L
1,458 SR
Queue Stats
13W - 8L
1,465 Elo+
Solo
Charon
Charon
gregdaleg
Charon
Level 85
God Stats
4W - 2L
1,789 SR
Queue Stats
9W - 7L
1,756 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BoeBryron
Sun Wukong
10
1 / 2 / 2
5,785
526
4,852
8,871
5,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Forbez2
Artemis
9
0 / 3 / 2
5,331
485
3,709
6,969
2,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Joeyyr6976
Bacchus
7
1 / 3 / 1
5,012
456
4,270
9,989
8,220
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 2 / 0
6,784
617
3,184
6,097
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 4 / 0
5,094
463
2,197
8,084
2,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AllDying4U
Hercules
10
0 / 1 / 2
6,037
549
4,250
7,253
8,199
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
3 / 1 / 0
7,004
637
2,485
4,101
1,838
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
6 / 0 / 1
5,581
507
5,703
5,031
1,757
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Da Ji
10
4 / 3 / 4
6,537
594
4,635
8,769
3,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charon
gregdaleg
Charon
9
0 / 2 / 6
4,944
449
3,291
5,688
4,212
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
6
Kills
13
14
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
AllDying4U
Hercules
0
1
2
1
W
3
1
0
3
L
Sun Wukong
BoeBryron
Sun Wukong
1
2
2
1
L
Artemis
Forbez2
Artemis
0
3
2
0.33
W
6
0
1
6.5
L
Bacchus
Joeyyr6976
Bacchus
1
3
1
0.5
L
3
2
0
1.5
W
Da Ji
4
3
4
2
W
Charon
gregdaleg
Charon
0
2
6
1.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,212
Damage
20,364
40,010
Taken
30,842
20,860
Mitigated
19,276
8,737
Healing
6,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AllDying4U
Hercules
4,250
1,505
0
1,803
7,253
8,199
0
0
7,253
0
40,274
W
2,485
52
0
2,366
4,101
1,838
191
1,417
2,494
56,082
0
L
Sun Wukong
BoeBryron
Sun Wukong
4,852
1,722
0
1,181
8,871
5,395
0
0
8,871
0
35,507
L
Artemis
Forbez2
Artemis
3,709
1,273
0
898
6,969
2,406
110
957
6,012
0
35,150
W
5,703
2,774
93
1,235
5,031
1,757
0
1,764
3,267
0
19,733
L
Bacchus
Joeyyr6976
Bacchus
4,270
208
0
887
9,989
8,220
0
2,023
7,966
13,873
0
L
3,184
337
48
2,713
6,097
2,106
0
2,434
3,663
57,774
0
W
Da Ji
4,635
1,525
0
590
8,769
3,270
0
1,687
6,984
0
39,798
W
Charon
gregdaleg
Charon
3,291
708
0
0
5,688
4,212
0
2,298
3,390
18,707
0
L
2,197
638
0
3,010
8,084
2,733
27
362
7,722
0
24,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,006
Gold Earned
30,103
286
Minions Killed
294
0
Camps Cleared
0
1,056,574
Distance Traveled
1,062,114
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,037
549
75
7
0
200,561
0
W
Anubis
7,004
637
105
10
0
180,931
6
L
Sun Wukong
5,785
526
56
5
0
237,649
0
L
Artemis
5,331
485
59
5
0
178,762
0
W
Skadi
5,581
507
29
3
0
217,873
0
L
Bacchus
5,012
456
12
1
0
216,337
0
L
Ra
6,784
617
108
10
0
220,560
2
W
Da Ji
6,537
594
69
6
0
244,416
0
W
Charon
4,944
449
16
1
0
218,333
0
L
Ne Zha
5,094
463
51
5
0
203,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role