Player Matchup

Neith
Neith
 
Neith
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Dark Taquero
Pele
Level 92
God Stats
3W - 1L
1,794 SR
Queue Stats
56W - 95L
1,410 Elo+
Party 2
Charon
Charon
L0v3ly Smith
Charon
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 296L
1,438 Elo+
Party 2
Ishtar
Ishtar
Zenitsu LR
Ishtar
Level 120
God Stats
4W - 13L
1,265 SR
Queue Stats
30W - 76L
1,289 Elo+
Party 2
Tiamat
Tiamat
zapata337
Tiamat
Level 127
God Stats
4W - 5L
1,544 SR
Queue Stats
52W - 106L
1,380 Elo+
Party 2
Team Averages
Level 128
1,521 SR
1,403 Elo+

VS

Team Averages
Level 103
1,676 SR
1,487 Elo+
Freya
Freya
 
Freya
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
BladDragon2402
Surtr
Level 117
God Stats
3W - 2L
1,703 SR
Queue Stats
230W - 230L
1,493 Elo+
Party 3
Discordia
Discordia
Foxtrot701
Discordia
Level 29
God Stats
8W - 8L
1,791 SR
Queue Stats
137W - 144L
1,466 Elo+
Party 1
Mercury
Mercury
Këida
Mercury
Level 115
God Stats
5W - 3L
1,689 SR
Queue Stats
184W - 160L
1,483 Elo+
Party 1
Ymir
Ymir
xxESSTICHMANxx
Ymir
Level 117
God Stats
6W - 2L
1,698 SR
Queue Stats
244W - 242L
1,495 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
0 / 2 / 3
6,358
636
7,036
8,772
2,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

11
4 / 0 / 1
6,345
635
4,570
7,712
2,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charon
9
1 / 0 / 3
5,909
591
3,033
6,086
4,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
Zenitsu LR
Ishtar
10
0 / 2 / 2
5,775
578
3,530
6,556
2,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
zapata337
Tiamat
8
1 / 2 / 0
5,044
504
2,592
4,808
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
5
0 / 0 / 0
4,007
401
432
621
133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 2 / 1
6,102
610
5,847
11,331
7,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Foxtrot701
Discordia
9
0 / 1 / 2
5,105
511
3,750
5,059
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Këida
Mercury
12
5 / 2 / 0
6,363
636
6,565
9,370
3,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 1 / 3
5,037
504
1,164
7,056
4,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
6
Kills
6
6
Deaths
6
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
2
3
0.75
L
Freya
 
Freya
0
0
0
0
L
1
2
1
0.75
W
4
0
1
4.5
L
Discordia
Foxtrot701
Discordia
0
1
2
1
L
Mercury
Këida
Mercury
5
2
0
2.5
W
Charon
1
0
3
2.5
W
Ishtar
Zenitsu LR
Ishtar
0
2
2
0.5
L
0
1
3
1.5
W
Tiamat
zapata337
Tiamat
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,761
Damage
17,758
33,934
Taken
33,437
15,403
Mitigated
17,768
11,646
Healing
6,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,036
2,104
0
4,316
8,772
2,913
540
142
8,630
0
49,947
L
Freya
 
Freya
432
192
0
146
621
133
0
0
621
7,456
0
L
5,847
2,405
0
2,932
11,331
7,519
0
157
11,174
607
43,674
W
4,570
1,530
0
1,773
7,712
2,712
0
495
7,217
0
45,184
L
Discordia
Foxtrot701
Discordia
3,750
359
0
500
5,059
1,855
0
2,749
2,310
32,832
0
L
Mercury
Këida
Mercury
6,565
3,855
0
1,675
9,370
3,468
0
952
8,418
0
52,635
W
Charon
3,033
744
0
2,310
6,086
4,273
25
1,527
4,559
19,075
0
W
Ishtar
Zenitsu LR
Ishtar
3,530
1,567
0
2,465
6,556
2,423
576
1,083
5,473
0
45,116
L
1,164
325
0
1,574
7,056
4,793
0
1,767
5,289
16,604
0
W
Tiamat
zapata337
Tiamat
2,592
45
0
782
4,808
3,082
0
2,269
2,539
24,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,431
Gold Earned
26,614
313
Minions Killed
247
0
Camps Cleared
0
931,635
Distance Traveled
911,587
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,358
636
100
10
0
169,144
4
L
Freya
4,007
401
11
1
0
73,721
0
L
Surtr
6,102
610
69
7
0
208,562
2
W
Pele
6,345
635
70
7
0
238,373
0
L
Discordia
5,105
511
57
6
0
191,939
0
L
Mercury
6,363
636
87
9
0
248,628
0
W
Charon
5,909
591
20
2
0
179,866
1
W
Ishtar
5,775
578
74
7
0
166,575
0
L
Ymir
5,037
504
23
2
0
188,737
0
W
Tiamat
5,044
504
49
5
0
177,677
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role