Player Matchup

Charybdis
Charybdis
DemonioYokai
Charybdis
Level 49
God Stats
16W - 15L
1,400 SR
Queue Stats
41W - 56L
1,395 Elo+
Solo
Sol
Sol
FlightToBoston
Sol
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 43L
1,480 Elo+
Solo
Cthulhu
Cthulhu
HARLEY18
Cthulhu
Level 127
God Stats
8W - 10L
1,556 SR
Queue Stats
295W - 299L
1,532 Elo+
Party 2
Chernobog
Chernobog
Pimpetigo
Chernobog
Level 60
God Stats
3W - 2L
1,379 SR
Queue Stats
36W - 44L
1,399 Elo+
Solo
Ishtar
Ishtar
elcarloscg
Ishtar
Level 38
God Stats
25W - 41L
1,430 SR
Queue Stats
110W - 146L
1,416 Elo+
Party 2
Team Averages
Level 86
1,453 SR
1,444 Elo+

VS

Team Averages
Level 33
1,272 SR
1,356 Elo+
Hel
Hel
FightinActionGuy
Hel
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,589 Elo+
Solo
Ne Zha
Ne Zha
Lms_Z3R04
Ne Zha
Level 9
God Stats
0W - 5L
1,075 SR
Queue Stats
2W - 6L
1,337 Elo+
Party 1
Ymir
Ymir
SxlarRAIN
Ymir
Level 3
God Stats
1W - 6L
1,258 SR
Queue Stats
2W - 6L
1,265 Elo+
Party 1
Cthulhu
Cthulhu
SxnlessRAIN
Cthulhu
Level 4
God Stats
0W - 2L
1,258 SR
Queue Stats
1W - 6L
1,337 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Vsauce_burns
Cu Chulainn
Level 103
God Stats
0W - 1L
1,266 SR
Queue Stats
1W - 8L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DemonioYokai
Charybdis
20
16 / 4 / 21
15,430
1,286
41,866
16,841
8,734
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 2 / 24
13,731
1,144
18,975
12,355
6,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
HARLEY18
Cthulhu
20
7 / 0 / 31
14,185
1,182
31,922
17,976
24,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
Pimpetigo
Chernobog
20
17 / 3 / 18
15,356
1,280
40,588
15,474
8,922
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
elcarloscg
Ishtar
20
6 / 2 / 25
13,081
1,090
14,208
14,482
7,515
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

248

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 5
13,457
1,121
10,451
22,843
12,665
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
Lms_Z3R04
Ne Zha
20
0 / 10 / 7
11,886
991
10,741
26,758
13,860
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
20
1 / 14 / 3
12,200
1,017
9,777
38,707
38,988
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
SxnlessRAIN
Cthulhu
20
0 / 12 / 5
11,922
994
16,669
35,457
44,481
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Axe of Animosity

Axe of Animosity

+30
Physical Protection
+30
Magical Protection
+300
Health
+30%
Crowd Control Reduction

PASSIVE - Your Basic Attacks deal bonus damage equal to 2.5% of your Maximum Health as Magical Damage to enemies and structures.

Cu Chulainn
Vsauce_burns
Cu Chulainn
20
6 / 10 / 1
13,025
1,085
24,084
36,123
25,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

170
Kill Participation
32
51
Kills
11
11
Deaths
51
119
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Charybdis
DemonioYokai
Charybdis
16
4
21
6.63
L
4
5
5
1.3
W
5
2
24
8.5
W
Cthulhu
HARLEY18
Cthulhu
7
0
31
22.5
L
Ne Zha
Lms_Z3R04
Ne Zha
0
10
7
0.35
W
Chernobog
Pimpetigo
Chernobog
17
3
18
8.67
L
Ymir
1
14
3
0.18
L
Cthulhu
SxnlessRAIN
Cthulhu
0
12
5
0.21
L
Cu Chulainn
Vsauce_burns
Cu Chulainn
6
10
1
0.65
W
Ishtar
elcarloscg
Ishtar
6
2
25
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

147,559
Damage
71,722
77,128
Taken
159,888
56,119
Mitigated
135,262
8,328
Healing
19,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
DemonioYokai
Charybdis
41,866
28,285
118
3,013
16,841
8,734
0
7,425
9,313
0
64,198
L
10,451
129
5,498
6,494
22,843
12,665
0
8,061
13,950
39,299
0
W
18,975
5,281
0
2,570
12,355
6,080
0
5,621
6,322
43,644
3,220
W
Cthulhu
HARLEY18
Cthulhu
31,922
2,024
1,033
1,200
17,976
24,868
0
9,059
8,434
48,336
542
L
Ne Zha
Lms_Z3R04
Ne Zha
10,741
3,491
0
888
26,758
13,860
0
8,107
17,856
0
26,701
W
Chernobog
Pimpetigo
Chernobog
40,588
29,085
0
0
15,474
8,922
0
7,638
7,632
0
51,461
L
Ymir
9,777
2,670
0
740
38,707
38,988
0
13,042
24,128
23,332
247
L
Cthulhu
SxnlessRAIN
Cthulhu
16,669
1,105
1,312
1,475
35,457
44,481
0
7,548
26,874
26,715
0
L
Cu Chulainn
Vsauce_burns
Cu Chulainn
24,084
10,016
600
2,357
36,123
25,268
0
11,401
23,558
951
37,126
W
Ishtar
elcarloscg
Ishtar
14,208
12,074
0
394
14,482
7,515
0
7,297
7,134
0
22,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,783
Gold Earned
62,490
244
Minions Killed
195
11
Camps Cleared
4
1,074,875
Distance Traveled
1,101,675
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
15,430
1,286
76
6
5
207,231
0
L
Hel
13,457
1,121
81
7
0
215,605
0
W
Sol
13,731
1,144
57
5
6
210,721
0
W
Cthulhu
14,185
1,182
46
4
0
266,529
0
L
Ne Zha
11,886
991
28
2
2
216,002
0
W
Chernobog
15,356
1,280
40
3
0
215,938
0
L
Ymir
12,200
1,017
26
2
0
183,605
0
L
Cthulhu
11,922
994
27
2
1
233,936
0
L
Cu Chulainn
13,025
1,085
33
3
1
252,527
0
W
Ishtar
13,081
1,090
25
2
0
174,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role