Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
CPM_Trueno
Lancelot
Level 88
God Stats
1W - 1L
1,272 SR
Queue Stats
16W - 16L
1,453 Elo+
Solo
Chaac
Chaac
WoolierMass2050
Chaac
Level 62
God Stats
7W - 6L
1,362 SR
Queue Stats
50W - 47L
1,309 Elo+
Solo
Ah Puch
Ah Puch
yaoust
Ah Puch
Level 108
God Stats
2W - 1L
1,738 SR
Queue Stats
68W - 81L
1,508 Elo+
Solo
Charon
Charon
zL Tyr
Charon
Level 70
God Stats
50W - 23L
1,670 SR
Queue Stats
326W - 318L
1,527 Elo+
Solo
Team Averages
Level 87
1,508 SR
1,459 Elo+

VS

Team Averages
Level 115
1,444 SR
1,459 Elo+
Chang'e
Chang'e
 
Chang'e
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
BullSenpai
Cerberus
Level 83
God Stats
2W - 6L
1,314 SR
Queue Stats
167W - 169L
1,444 Elo+
Party 1
Izanami
Izanami
QuitHarpy27726
Izanami
Level 122
God Stats
150W - 151L
1,508 SR
Queue Stats
433W - 437L
1,402 Elo+
Party 2
Heimdallr
Heimdallr
TYRANOID579
Heimdallr
Level 125
God Stats
1W - 2L
1,555 SR
Queue Stats
76W - 72L
1,513 Elo+
Solo
Discordia
Discordia
soullzero
Discordia
Level 123
God Stats
6W - 17L
1,342 SR
Queue Stats
251W - 255L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 0 / 4
5,934
1,187
3,562
648
251
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
CPM_Trueno
Lancelot
10
2 / 0 / 1
5,898
1,180
2,722
1,856
921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 4
5,788
1,158
4,494
5,121
3,033
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
yaoust
Ah Puch
11
1 / 0 / 5
5,991
1,198
6,019
3,698
1,447
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
zL Tyr
Charon
11
2 / 0 / 5
6,782
1,356
4,828
5,702
4,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

386

VS

Team 2 Tickets

366

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 2 / 1
5,303
1,061
3,664
6,597
2,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
BullSenpai
Cerberus
10
0 / 4 / 1
5,666
1,133
2,254
7,787
6,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
2 / 0 / 0
6,271
1,254
2,952
5,531
2,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
TYRANOID579
Heimdallr
10
0 / 1 / 1
5,202
1,040
1,427
1,587
600
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Discordia
soullzero
Discordia
10
0 / 0 / 1
5,723
1,145
3,566
1,450
483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
7
Kills
2
2
Deaths
7
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
0
4
3
L
Chang'e
 
Chang'e
0
2
1
0.25
L
Cerberus
BullSenpai
Cerberus
0
4
1
0.13
W
Lancelot
CPM_Trueno
Lancelot
2
0
1
2.5
L
2
0
0
2
L
Heimdallr
TYRANOID579
Heimdallr
0
1
1
0.5
W
1
2
4
1.5
L
Discordia
soullzero
Discordia
0
0
1
0.5
W
Ah Puch
yaoust
Ah Puch
1
0
5
3.5
W
Charon
zL Tyr
Charon
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,625
Damage
13,863
17,025
Taken
22,952
9,751
Mitigated
12,050
4,232
Healing
2,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,562
1,425
0
396
648
251
0
249
361
0
10,915
L
Chang'e
 
Chang'e
3,664
247
208
518
6,597
2,376
0
3,565
2,882
8,933
0
L
Cerberus
BullSenpai
Cerberus
2,254
177
0
1,333
7,787
6,577
0
2,477
5,160
5,182
0
W
Lancelot
CPM_Trueno
Lancelot
2,722
438
0
132
1,856
921
0
941
833
0
8,672
L
2,952
2,107
0
574
5,531
2,014
0
2,662
2,719
0
19,671
L
Heimdallr
TYRANOID579
Heimdallr
1,427
1,198
0
46
1,587
600
0
1,108
479
0
2,958
W
4,494
935
0
1,077
5,121
3,033
0
3,155
1,744
0
9,176
L
Discordia
soullzero
Discordia
3,566
0
0
0
1,450
483
0
885
565
7,789
0
W
Ah Puch
yaoust
Ah Puch
6,019
331
0
603
3,698
1,447
0
1,548
1,958
19,148
0
W
Charon
zL Tyr
Charon
4,828
1,324
0
2,024
5,702
4,099
0
2,968
2,495
10,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,393
Gold Earned
28,165
95
Minions Killed
114
5
Camps Cleared
3
462,391
Distance Traveled
384,351
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,934
1,187
24
5
2
94,874
0
L
Chang'e
5,303
1,061
8
2
1
73,951
0
L
Cerberus
5,666
1,133
12
2
0
82,014
0
W
Lancelot
5,898
1,180
21
4
2
90,801
0
L
Izanami
6,271
1,254
49
10
1
88,390
0
L
Heimdallr
5,202
1,040
5
1
1
39,934
0
W
Chaac
5,788
1,158
12
2
0
85,748
0
L
Discordia
5,723
1,145
40
8
0
100,062
0
W
Ah Puch
5,991
1,198
30
6
1
95,632
0
W
Charon
6,782
1,356
8
2
0
95,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role