Player Matchup

Thanatos
Thanatos
CH13FT41N36
Thanatos
Level 136
God Stats
9W - 2L
1,827 SR
Queue Stats
82W - 64L
1,569 Elo+
Party 2
Xing Tian
Xing Tian
Deathwithafro
Xing Tian
Level 118
God Stats
7W - 5L
1,425 SR
Queue Stats
66W - 56L
1,553 Elo+
Party 2
Pele
Pele
Noobie224
Pele
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,394 Elo+
Party 2
Anubis
Anubis
PipilasHardy
Anubis
Level 174
God Stats
5W - 5L
1,745 SR
Queue Stats
358W - 338L
1,514 Elo+
Solo
Hachiman
Hachiman
hustlin
Hachiman
Level 105
God Stats
2W - 2L
1,436 SR
Queue Stats
77W - 64L
1,587 Elo+
Party 2
Team Averages
Level 131
1,587 SR
1,523 Elo+

VS

Team Averages
Level 130
1,522 SR
1,522 Elo+
Artemis
Artemis
 
Artemis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
BurnedThomas
Aphrodite
Level 121
God Stats
35W - 27L
1,540 SR
Queue Stats
497W - 492L
1,444 Elo+
Party 3
King Arthur
King Arthur
PLAYBOYKILLA
King Arthur
Level 127
God Stats
2W - 0L
1,830 SR
Queue Stats
30W - 20L
1,591 Elo+
Party 1
Nu Wa
Nu Wa
PPPA VirusGb
Nu Wa
Level 154
God Stats
31W - 24L
1,287 SR
Queue Stats
394W - 373L
1,459 Elo+
Solo
Thanatos
Thanatos
Wiijack
Thanatos
Level 109
God Stats
1W - 1L
1,453 SR
Queue Stats
84W - 64L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CH13FT41N36
Thanatos
13
4 / 5 / 2
7,847
523
7,252
15,892
5,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xing Tian
Deathwithafro
Xing Tian
10
0 / 2 / 5
7,116
474
4,486
13,791
14,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Pele
14
0 / 5 / 0
8,186
546
6,030
16,612
6,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
13
3 / 4 / 1
8,439
563
10,199
14,646
6,656
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
hustlin
Hachiman
11
2 / 5 / 1
7,251
483
11,502
12,777
3,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
3 / 3 / 5
8,128
542
9,558
13,169
5,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
BurnedThomas
Aphrodite
12
1 / 2 / 5
7,708
514
3,360
10,258
8,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

King Arthur
PLAYBOYKILLA
King Arthur
16
5 / 0 / 4
10,142
676
12,808
13,969
15,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 1 / 8
8,556
570
16,848
7,867
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Wiijack
Thanatos
14
9 / 3 / 5
9,223
615
9,925
18,080
6,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
9
Kills
21
21
Deaths
9
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
3
5
1.83
W
Aphrodite
BurnedThomas
Aphrodite
1
2
5
1.75
L
Thanatos
CH13FT41N36
Thanatos
4
5
2
1
L
Xing Tian
Deathwithafro
Xing Tian
0
2
5
1.25
L
Pele
0
5
0
0
W
King Arthur
PLAYBOYKILLA
King Arthur
5
0
4
7
W
3
1
8
7
L
Anubis
3
4
1
0.88
W
Thanatos
Wiijack
Thanatos
9
3
5
3.83
L
Hachiman
hustlin
Hachiman
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,469
Damage
52,499
73,718
Taken
63,343
36,813
Mitigated
37,679
25,041
Healing
24,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,558
6,109
0
4,327
13,169
5,245
1,831
2,723
10,446
0
60,536
W
Aphrodite
BurnedThomas
Aphrodite
3,360
601
2,899
4,190
10,258
8,169
27
3,821
6,437
22,915
0
L
Thanatos
CH13FT41N36
Thanatos
7,252
1,967
0
7,712
15,892
5,696
0
4,814
11,078
0
68,359
L
Xing Tian
Deathwithafro
Xing Tian
4,486
177
0
1,169
13,791
14,022
0
3,104
10,687
22,342
0
L
Pele
6,030
1,390
0
6,472
16,612
6,764
811
1,109
15,503
0
68,457
W
King Arthur
PLAYBOYKILLA
King Arthur
12,808
1,437
0
1,000
13,969
15,589
342
34
13,935
271
77,342
W
16,848
3,776
0
619
7,867
2,658
152
3,590
4,277
62,341
0
L
Anubis
10,199
851
0
7,613
14,646
6,656
0
8,702
5,944
78,383
0
W
Thanatos
Wiijack
Thanatos
9,925
3,513
0
10,996
18,080
6,018
129
5,428
12,652
0
53,447
L
Hachiman
hustlin
Hachiman
11,502
5,692
0
2,075
12,777
3,675
1,037
2,732
10,045
0
54,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,839
Gold Earned
43,757
433
Minions Killed
379
0
Camps Cleared
0
1,442,418
Distance Traveled
1,441,064
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,128
542
81
5
0
273,691
3
W
Aphrodite
7,708
514
31
2
0
282,101
0
L
Thanatos
7,847
523
91
6
0
309,284
0
L
Xing Tian
7,116
474
19
1
0
294,821
1
L
Pele
8,186
546
115
8
0
289,630
0
W
King Arthur
10,142
676
129
9
0
281,835
5
W
Nu Wa
8,556
570
82
5
0
296,014
0
L
Anubis
8,439
563
122
8
0
277,351
0
W
Thanatos
9,223
615
56
4
0
307,423
0
L
Hachiman
7,251
483
86
6
0
271,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role