Player Matchup

Hou Yi
Hou Yi
JaredsFo0ttlong
Hou Yi
Level 56
God Stats
16W - 20L
1,462 SR
Queue Stats
233W - 232L
1,417 Elo+
Solo
Anubis
Anubis
Jrxzv
Anubis
Level 82
God Stats
1W - 1L
1,809 SR
Queue Stats
160W - 166L
1,527 Elo+
Party 2
King Arthur
King Arthur
Mgdoe
King Arthur
Level 87
God Stats
3W - 2L
1,328 SR
Queue Stats
227W - 215L
1,495 Elo+
Party 2
Charon
Charon
NIGHTHUNTERXP
Charon
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 48L
1,528 Elo+
Party 2
Hades
Hades
NamesPlease
Hades
Level 108
God Stats
6W - 3L
1,658 SR
Queue Stats
220W - 183L
1,524 Elo+
Party 2
Team Averages
Level 79
1,551 SR
1,498 Elo+

VS

Team Averages
Level 81
1,552 SR
1,496 Elo+
He Bo
He Bo
JUN1OR--08
He Bo
Level 121
God Stats
1W - 1L
1,708 SR
Queue Stats
88W - 87L
1,505 Elo+
Party 1
Medusa
Medusa
JayBucketz_07
Medusa
Level 61
God Stats
44W - 37L
1,581 SR
Queue Stats
79W - 75L
1,501 Elo+
Party 1
Bacchus
Bacchus
MrKingfish2U
Bacchus
Level 56
God Stats
3W - 1L
1,529 SR
Queue Stats
73W - 65L
1,511 Elo+
Solo
Ravana
Ravana
azfIvme-
Ravana
Level 61
God Stats
4W - 6L
1,498 SR
Queue Stats
134W - 160L
1,473 Elo+
Solo
Zhong Kui
Zhong Kui
xAssasin_JoKeRx-
Zhong Kui
Level 108
God Stats
17W - 19L
1,445 SR
Queue Stats
121W - 110L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,230
482
4,246
12,436
4,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
Jrxzv
Anubis
12
0 / 5 / 1
7,298
487
3,850
11,578
5,165
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Mgdoe
King Arthur
12
1 / 1 / 0
7,221
481
3,895
11,604
10,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
1 / 5 / 2
6,667
444
5,364
14,632
11,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 0 / 1
7,976
532
9,680
14,380
6,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
15
4 / 0 / 4
8,637
576
13,082
8,546
3,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
4 / 0 / 1
8,346
556
9,760
10,156
4,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
MrKingfish2U
Bacchus
12
1 / 2 / 9
8,050
537
6,939
12,601
16,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ravana
azfIvme-
Ravana
14
4 / 1 / 3
8,390
559
6,079
8,704
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
15
0 / 1 / 2
9,033
602
8,464
9,221
7,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
13
14
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
He Bo
4
0
4
6
L
0
3
0
0
W
4
0
1
4.5
L
Anubis
Jrxzv
Anubis
0
5
1
0.1
L
King Arthur
Mgdoe
King Arthur
1
1
0
1
W
Bacchus
MrKingfish2U
Bacchus
1
2
9
2.75
L
1
5
2
0.4
L
2
0
1
2.5
W
Ravana
azfIvme-
Ravana
4
1
3
5.5
W
Zhong Kui
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,035
Damage
44,324
64,630
Taken
49,228
38,538
Mitigated
35,203
18,236
Healing
13,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
13,082
315
0
1,401
8,546
3,357
179
4,565
3,981
75,947
0
L
4,246
1,323
0
4,586
12,436
4,950
0
988
11,448
0
56,387
W
9,760
4,356
0
3,345
10,156
4,209
932
1,870
8,286
0
63,976
L
Anubis
Jrxzv
Anubis
3,850
0
0
3,179
11,578
5,165
0
6,976
4,602
56,656
0
L
King Arthur
Mgdoe
King Arthur
3,895
321
0
1,094
11,604
10,447
0
6,753
4,851
0
35,846
W
Bacchus
MrKingfish2U
Bacchus
6,939
861
0
2,634
12,601
16,348
0
4,839
7,762
22,322
0
L
5,364
1,277
0
1,909
14,632
11,090
0
6,294
8,338
21,019
0
L
9,680
1,252
968
6,500
14,380
6,886
0
7,100
7,280
82,929
0
W
Ravana
azfIvme-
Ravana
6,079
2,008
0
1,431
8,704
3,503
0
4,278
4,426
0
75,020
W
Zhong Kui
8,464
1,659
0
4,412
9,221
7,786
750
3,342
5,879
64,967
10,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,392
Gold Earned
42,456
396
Minions Killed
450
0
Camps Cleared
0
1,415,901
Distance Traveled
1,550,324
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,637
576
127
8
0
320,564
0
L
Hou Yi
7,230
482
104
7
0
291,950
0
W
Medusa
8,346
556
72
5
0
324,897
0
L
Anubis
7,298
487
101
7
0
264,999
1
L
King Arthur
7,221
481
50
3
0
270,144
1
W
Bacchus
8,050
537
30
2
0
296,263
0
L
Charon
6,667
444
25
2
0
286,275
0
L
Hades
7,976
532
116
8
0
302,533
1
W
Ravana
8,390
559
97
6
0
341,359
0
W
Zhong Kui
9,033
602
124
8
0
267,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role