Player Matchup

Surtr
Surtr
FRN_FUSE
Surtr
Level 142
God Stats
2W - 2L
1,109 SR
Queue Stats
48W - 41L
1,544 Elo+
Party 3
Arachne
Arachne
Grimthunder007
Arachne
Level 137
God Stats
3W - 4L
1,560 SR
Queue Stats
105W - 119L
1,462 Elo+
Party 1
Zhong Kui
Zhong Kui
Kaizer22
Zhong Kui
Level 136
God Stats
3W - 4L
1,664 SR
Queue Stats
36W - 25L
1,603 Elo+
Party 3
Bakasura
Bakasura
jdgrjdrggd
Bakasura
Level 118
God Stats
13W - 6L
1,729 SR
Queue Stats
185W - 165L
1,523 Elo+
Party 1
Sun Wukong
Sun Wukong
woofless20
Sun Wukong
Level 115
God Stats
22W - 14L
1,685 SR
Queue Stats
215W - 196L
1,556 Elo+
Party 1
Team Averages
Level 130
1,549 SR
1,537 Elo+

VS

Team Averages
Level 143
1,553 SR
1,544 Elo+
Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cupid
Cupid
 
Cupid
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Odin
Odin
Tollito
Odin
Level 86
God Stats
12W - 16L
1,503 SR
Queue Stats
60W - 55L
1,550 Elo+
Party 4
Danzaburou
Danzaburou
genokiller1122
Danzaburou
Level 172
God Stats
4W - 1L
1,929 SR
Queue Stats
167W - 128L
1,614 Elo+
Party 2
Loki
Loki
lokertl
Loki
Level 196
God Stats
5W - 3L
1,332 SR
Queue Stats
101W - 106L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
FRN_FUSE
Surtr
10
1 / 4 / 2
6,555
504
5,768
13,439
12,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
6 / 3 / 2
7,992
615
6,449
13,185
4,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Kaizer22
Zhong Kui
13
3 / 7 / 2
7,563
582
9,893
13,064
8,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bakasura
jdgrjdrggd
Bakasura
12
1 / 6 / 4
7,090
545
9,689
12,194
6,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
woofless20
Sun Wukong
10
5 / 3 / 4
6,749
519
9,872
12,193
7,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
6 / 3 / 2
8,178
629
3,252
7,262
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
 
Cupid
11
2 / 4 / 4
6,636
510
7,690
11,595
3,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Mace

Mace

+10
Physical Power

Odin
Tollito
Odin
11
4 / 3 / 3
6,582
506
5,518
10,829
6,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
genokiller1122
Danzaburou
14
4 / 2 / 5
9,195
707
14,239
12,943
5,437
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Loki
lokertl
Loki
13
7 / 4 / 7
8,397
646
11,292
11,566
4,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
44
16
Kills
23
23
Deaths
16
14
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
3
2
2.33
W
Cupid
 
Cupid
2
4
4
1
L
Surtr
FRN_FUSE
Surtr
1
4
2
0.5
L
6
3
2
2.33
L
Zhong Kui
Kaizer22
Zhong Kui
3
7
2
0.57
W
Odin
Tollito
Odin
4
3
3
1.83
W
Danzaburou
genokiller1122
Danzaburou
4
2
5
3.25
L
Bakasura
jdgrjdrggd
Bakasura
1
6
4
0.5
W
Loki
lokertl
Loki
7
4
7
2.63
L
Sun Wukong
woofless20
Sun Wukong
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,671
Damage
41,991
64,075
Taken
54,195
39,756
Mitigated
22,356
14,897
Healing
15,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,252
296
0
1,260
7,262
2,629
844
3,070
4,192
44,764
0
W
Cupid
 
Cupid
7,690
4,252
72
2,721
11,595
3,014
0
0
10,031
0
43,736
L
Surtr
FRN_FUSE
Surtr
5,768
2,282
0
2,730
13,439
12,711
0
0
13,439
440
37,473
L
6,449
3,497
0
4,620
13,185
4,636
28
440
12,687
0
52,641
L
Zhong Kui
Kaizer22
Zhong Kui
9,893
3,459
0
2,458
13,064
8,525
0
2,199
10,666
48,850
14,744
W
Odin
Tollito
Odin
5,518
2,128
126
651
10,829
6,897
0
962
9,122
0
23,093
W
Danzaburou
genokiller1122
Danzaburou
14,239
7,149
0
5,585
12,943
5,437
846
1,942
11,001
0
66,816
L
Bakasura
jdgrjdrggd
Bakasura
9,689
5,283
0
2,773
12,194
6,190
160
0
12,194
0
38,118
W
Loki
lokertl
Loki
11,292
3,033
0
4,628
11,566
4,379
0
3,122
8,434
0
58,121
L
Sun Wukong
woofless20
Sun Wukong
9,872
2,415
0
2,316
12,193
7,694
0
356
11,837
0
31,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,949
Gold Earned
38,988
350
Minions Killed
395
0
Camps Cleared
0
1,305,011
Distance Traveled
1,315,982
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,178
629
87
7
0
260,574
0
W
Cupid
6,636
510
76
6
0
239,669
0
L
Surtr
6,555
504
71
5
0
245,200
1
L
Arachne
7,992
615
85
7
0
288,758
0
L
Zhong Kui
7,563
582
82
6
0
209,717
0
W
Odin
6,582
506
31
2
0
272,776
0
W
Danzaburou
9,195
707
107
8
0
245,942
5
L
Bakasura
7,090
545
81
6
0
274,828
2
W
Loki
8,397
646
94
7
0
297,021
1
L
Sun Wukong
6,749
519
31
2
0
286,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role