Player Matchup

Ares
Ares
Aroundfoward
Ares
Level 118
God Stats
2W - 0L
1,406 SR
Queue Stats
84W - 66L
1,588 Elo+
Party 3
Arachne
Arachne
MeruemD_Uchiha
Arachne
Level 128
God Stats
3W - 4L
1,434 SR
Queue Stats
325W - 298L
1,470 Elo+
Party 1
Chernobog
Chernobog
Nyuuckii
Chernobog
Level 82
God Stats
7W - 5L
1,466 SR
Queue Stats
320W - 375L
1,498 Elo+
Party 3
Chang'e
Chang'e
Shrimpxwarrior
Chang'e
Level 122
God Stats
4W - 2L
1,524 SR
Queue Stats
125W - 139L
1,478 Elo+
Party 3
Anubis
Anubis
TheAlienStoner
Anubis
Level 133
God Stats
5W - 11L
1,441 SR
Queue Stats
175W - 180L
1,545 Elo+
Party 1
Team Averages
Level 117
1,454 SR
1,516 Elo+

VS

Team Averages
Level 133
1,535 SR
1,620 Elo+
Medusa
Medusa
HastaLaByBye
Medusa
Level 122
God Stats
4W - 11L
1,388 SR
Queue Stats
358W - 308L
1,533 Elo+
Solo
Sylvanus
Sylvanus
Hijiabo
Sylvanus
Level 112
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 3L
1,765 Elo+
Party 2
Shiva
Shiva
Malefic2
Shiva
Level 158
God Stats
0W - 1L
1,523 SR
Queue Stats
17W - 10L
1,655 Elo+
Party 2
Serqet
Serqet
RubenVidal
Serqet
Level 144
God Stats
5W - 4L
1,687 SR
Queue Stats
397W - 337L
1,605 Elo+
Solo
Merlin
Merlin
X3ntalier
Merlin
Level 127
God Stats
8W - 10L
1,580 SR
Queue Stats
293W - 245L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 4
6,604
660
3,307
7,045
5,552
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 0 / 5
5,990
599
4,122
6,324
2,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chernobog
Nyuuckii
Chernobog
11
1 / 0 / 1
6,434
643
3,076
3,405
1,429
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 0 / 0
7,044
704
6,049
7,151
2,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
4 / 2 / 1
6,754
675
4,359
6,841
3,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
0 / 2 / 0
4,714
471
2,859
5,092
1,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Sylvanus
Hijiabo
Sylvanus
7
0 / 1 / 0
4,539
454
1,603
5,372
3,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
Malefic2
Shiva
9
0 / 1 / 0
5,244
524
3,402
7,907
3,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
RubenVidal
Serqet
8
1 / 2 / 1
5,210
521
2,532
9,361
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
X3ntalier
Merlin
10
1 / 3 / 1
5,932
593
3,579
5,112
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
9
Kills
2
2
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
L
Medusa
0
2
0
0
L
Sylvanus
Hijiabo
Sylvanus
0
1
0
0
L
Shiva
Malefic2
Shiva
0
1
0
0
W
1
0
5
3.5
W
Chernobog
Nyuuckii
Chernobog
1
0
1
1.5
L
Serqet
RubenVidal
Serqet
1
2
1
0.75
W
1
0
0
1
W
4
2
1
2.25
L
Merlin
X3ntalier
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,913
Damage
13,975
30,766
Taken
32,844
14,595
Mitigated
12,539
14,797
Healing
9,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,307
350
0
1,511
7,045
5,552
0
2,016
4,802
25,754
0
L
Medusa
2,859
756
0
175
5,092
1,565
0
1,003
4,089
0
30,624
L
Sylvanus
Hijiabo
Sylvanus
1,603
496
288
2,238
5,372
3,416
0
2,051
3,321
9,191
0
L
Shiva
Malefic2
Shiva
3,402
425
220
2,606
7,907
3,332
33
4,953
2,954
0
34,903
W
4,122
3,533
0
2,154
6,324
2,297
0
853
5,331
0
37,806
W
Chernobog
Nyuuckii
Chernobog
3,076
2,240
0
2,630
3,405
1,429
585
198
3,207
0
54,361
L
Serqet
RubenVidal
Serqet
2,532
517
0
3,303
9,361
2,631
0
3,370
5,991
0
23,946
W
6,049
945
0
5,855
7,151
2,260
0
0
7,151
54,091
0
W
4,359
97
0
2,647
6,841
3,057
0
2,094
4,427
52,898
0
L
Merlin
X3ntalier
Merlin
3,579
417
0
435
5,112
1,595
0
2,338
2,774
44,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,826
Gold Earned
25,639
381
Minions Killed
267
0
Camps Cleared
0
1,037,141
Distance Traveled
937,374
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,604
660
27
3
0
215,336
2
L
Medusa
4,714
471
66
7
0
172,772
0
L
Sylvanus
4,539
454
4
0
0
168,236
1
L
Shiva
5,244
524
59
6
0
166,040
2
W
Arachne
5,990
599
53
5
0
249,596
2
W
Chernobog
6,434
643
106
11
0
195,922
2
L
Serqet
5,210
521
51
5
0
243,828
0
W
Chang'e
7,044
704
90
9
0
187,905
1
W
Anubis
6,754
675
105
11
0
188,382
0
L
Merlin
5,932
593
87
9
0
186,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role