Player Matchup

Sun Wukong
Sun Wukong
BoeBryron
Sun Wukong
Level 27
God Stats
5W - 4L
1,704 SR
Queue Stats
20W - 14L
1,505 Elo+
Party 2
Artemis
Artemis
Forbez2
Artemis
Level 47
God Stats
4W - 3L
1,274 SR
Queue Stats
212W - 220L
1,425 Elo+
Party 2
Bacchus
Bacchus
Joeyyr6976
Bacchus
Level 64
God Stats
20W - 10L
1,543 SR
Queue Stats
249W - 277L
1,407 Elo+
Party 2
Raijin
Raijin
Moreno-Ross
Raijin
Level 66
God Stats
22W - 25L
1,476 SR
Queue Stats
266W - 271L
1,451 Elo+
Solo
Freya
Freya
T Wrecks US
Freya
Level 65
God Stats
25W - 23L
1,517 SR
Queue Stats
111W - 139L
1,407 Elo+
Party 2
Team Averages
Level 54
1,503 SR
1,439 Elo+

VS

Team Averages
Level 82
1,356 SR
1,382 Elo+
Ishtar
Ishtar
Barbxr
Ishtar
Level 69
God Stats
2W - 7L
1,328 SR
Queue Stats
47W - 48L
1,375 Elo+
Solo
Hel
Hel
Catlife420
Hel
Level 81
God Stats
19W - 29L
1,403 SR
Queue Stats
28W - 36L
1,283 Elo+
Party 1
Kuzenbo
Kuzenbo
Catzdew
Kuzenbo
Level 127
God Stats
0W - 1L
1,134 SR
Queue Stats
50W - 63L
1,363 Elo+
Party 1
Bellona
Bellona
ImBadBTW
Bellona
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,517 Elo+
Solo
Mercury
Mercury
PotatoHead6888
Mercury
Level 65
God Stats
5W - 4L
1,414 SR
Queue Stats
68W - 74L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BoeBryron
Sun Wukong
11
0 / 0 / 3
7,039
587
5,697
6,209
3,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
Forbez2
Artemis
11
4 / 1 / 2
6,962
580
12,508
6,427
2,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bacchus
Joeyyr6976
Bacchus
10
2 / 0 / 6
6,372
531
4,815
8,621
8,327
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Raijin
11
2 / 2 / 1
6,754
563
5,423
6,415
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 3
7,149
596
5,201
9,320
4,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Barbxr
Ishtar
9
1 / 3 / 0
5,407
451
5,350
10,537
3,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 0
6,004
500
3,895
7,013
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Catzdew
Kuzenbo
9
0 / 3 / 0
5,458
455
3,194
11,995
11,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
ImBadBTW
Bellona
10
0 / 1 / 1
5,634
470
2,835
9,241
7,816
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 3 / 1
6,130
511
2,722
9,607
3,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
11
Kills
3
3
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Barbxr
Ishtar
1
3
0
0.33
W
Sun Wukong
BoeBryron
Sun Wukong
0
0
3
1.5
L
1
1
0
1
L
Kuzenbo
Catzdew
Kuzenbo
0
3
0
0
W
Artemis
Forbez2
Artemis
4
1
2
5
L
Bellona
ImBadBTW
Bellona
0
1
1
0.5
W
Bacchus
Joeyyr6976
Bacchus
2
0
6
5
W
Raijin
2
2
1
1.25
L
1
3
1
0.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,644
Damage
17,996
36,992
Taken
48,393
21,444
Mitigated
28,949
8,142
Healing
10,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Barbxr
Ishtar
5,350
3,490
0
2,337
10,537
3,660
0
3,461
7,076
0
29,470
W
Sun Wukong
BoeBryron
Sun Wukong
5,697
1,494
0
1,740
6,209
3,752
201
720
5,453
0
45,206
L
3,895
176
398
3,721
7,013
2,874
320
4,151
2,862
34,987
0
L
Kuzenbo
Catzdew
Kuzenbo
3,194
1,715
0
1,737
11,995
11,275
40
2,289
9,706
12,598
0
W
Artemis
Forbez2
Artemis
12,508
7,623
0
1,889
6,427
2,912
838
1,668
4,759
0
47,320
L
Bellona
ImBadBTW
Bellona
2,835
921
0
1,625
9,241
7,816
129
2,567
6,674
0
26,710
W
Bacchus
Joeyyr6976
Bacchus
4,815
786
0
507
8,621
8,327
0
1,736
6,865
18,561
0
W
Raijin
5,423
317
0
1,488
6,415
2,166
321
1,769
4,406
39,685
0
L
2,722
1,162
0
845
9,607
3,324
332
2,971
6,636
0
38,403
W
5,201
1,716
0
2,518
9,320
4,287
180
798
8,420
57,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,276
Gold Earned
28,633
320
Minions Killed
247
0
Camps Cleared
0
1,204,980
Distance Traveled
1,235,561
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,407
451
43
4
0
211,040
0
W
Sun Wukong
7,039
587
79
7
0
249,052
0
L
Hel
6,004
500
60
5
0
255,536
0
L
Kuzenbo
5,458
455
25
2
0
249,203
2
W
Artemis
6,962
580
63
5
0
225,085
0
L
Bellona
5,634
470
46
4
0
236,624
4
W
Bacchus
6,372
531
18
2
0
247,248
0
W
Raijin
6,754
563
80
7
0
222,884
0
L
Mercury
6,130
511
73
6
0
283,158
0
W
Freya
7,149
596
80
7
0
260,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role