Player Matchup

Arachne
Arachne
Hulqz
Arachne
Level 124
God Stats
14W - 14L
1,692 SR
Queue Stats
146W - 134L
1,476 Elo+
Party 3
Charon
Charon
MsPhoenix420
Charon
Level 177
God Stats
3W - 6L
1,327 SR
Queue Stats
504W - 499L
1,444 Elo+
Party 2
Artemis
Artemis
PrincessHandj0b
Artemis
Level 74
God Stats
3W - 6L
1,252 SR
Queue Stats
378W - 385L
1,436 Elo+
Party 2
Merlin
Merlin
RipThisTaint
Merlin
Level 124
God Stats
11W - 8L
1,600 SR
Queue Stats
107W - 89L
1,697 Elo+
Party 3
King Arthur
King Arthur
phoenixninja13
King Arthur
Level 168
God Stats
8W - 14L
1,406 SR
Queue Stats
513W - 510L
1,445 Elo+
Party 2
Team Averages
Level 133
1,455 SR
1,500 Elo+

VS

Team Averages
Level 145
1,489 SR
1,504 Elo+
Susano
Susano
 
Susano
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Alucard1928
Terra
Level 156
God Stats
2W - 5L
1,429 SR
Queue Stats
438W - 427L
1,576 Elo+
Solo
Tiamat
Tiamat
Kubei-Romero-020
Tiamat
Level 148
God Stats
1W - 2L
1,410 SR
Queue Stats
247W - 245L
1,452 Elo+
Solo
Artemis
Artemis
primumcaput
Artemis
Level 129
God Stats
6W - 6L
1,605 SR
Queue Stats
178W - 158L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Hulqz
Arachne
9
2 / 1 / 1
5,265
585
3,219
8,099
2,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Charon
8
2 / 2 / 3
5,700
633
3,402
6,946
4,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
3 / 1 / 1
5,374
597
3,927
7,087
2,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
10
0 / 0 / 2
5,471
608
2,309
3,505
1,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
phoenixninja13
King Arthur
10
3 / 1 / 0
5,890
654
6,324
7,869
5,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
9
1 / 2 / 0
4,905
545
3,251
8,259
3,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Set
 
Set
9
1 / 2 / 1
4,877
542
3,208
8,669
3,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
1 / 1 / 1
4,519
502
1,863
5,754
3,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 1 / 1
5,095
566
3,168
4,533
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
primumcaput
Artemis
7
1 / 4 / 1
4,272
475
5,285
6,131
1,978
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
8
10
Kills
4
5
Deaths
10
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
1
2
0
0.5
L
Set
 
Set
1
2
1
0.75
L
1
1
1
1.5
W
Arachne
Hulqz
Arachne
2
1
1
2.5
L
0
1
1
0.5
W
Charon
2
2
3
1.75
W
3
1
1
3.5
W
Merlin
0
0
2
1
W
King Arthur
phoenixninja13
King Arthur
3
1
0
3
L
Artemis
primumcaput
Artemis
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,181
Damage
16,775
33,506
Taken
33,346
15,385
Mitigated
15,000
10,074
Healing
8,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
3,251
798
0
2,267
8,259
3,649
0
86
8,173
0
29,968
L
Set
 
Set
3,208
1,374
0
1,190
8,669
3,914
0
611
8,037
0
34,682
L
1,863
588
829
2,015
5,754
3,324
0
1,319
4,435
9,334
0
W
Arachne
Hulqz
Arachne
3,219
2,128
0
2,494
8,099
2,570
31
1,008
7,091
0
30,513
L
3,168
288
0
1,668
4,533
2,135
0
1,680
2,792
37,806
0
W
Charon
3,402
872
0
1,933
6,946
4,422
228
648
6,298
18,245
0
W
3,927
2,035
0
3,042
7,087
2,140
522
1,666
5,421
0
35,574
W
Merlin
2,309
0
0
0
3,505
1,081
53
1,709
1,796
40,792
0
W
King Arthur
phoenixninja13
King Arthur
6,324
482
0
2,605
7,869
5,172
0
0
7,869
184
38,096
L
Artemis
primumcaput
Artemis
5,285
2,962
0
807
6,131
1,978
0
2,007
4,112
0
21,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,700
Gold Earned
23,668
270
Minions Killed
231
0
Camps Cleared
0
892,874
Distance Traveled
801,045
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
4,905
545
50
6
0
155,246
0
L
Set
4,877
542
56
6
0
189,387
1
L
Terra
4,519
502
13
1
0
139,909
0
W
Arachne
5,265
585
48
5
0
242,849
0
L
Tiamat
5,095
566
72
8
0
158,748
0
W
Charon
5,700
633
17
2
0
160,420
3
W
Artemis
5,374
597
62
7
0
159,373
0
W
Merlin
5,471
608
93
10
0
170,863
0
W
King Arthur
5,890
654
50
6
0
159,369
2
L
Artemis
4,272
475
40
4
0
157,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role