Player Matchup

Medusa
Medusa
GLG Fendi
Medusa
Level 18
God Stats
9W - 5L
1,504 SR
Queue Stats
15W - 21L
1,323 Elo+
Party 2
Nike
Nike
Jaypez21
Nike
Level 129
God Stats
1W - 0L
1,613 SR
Queue Stats
64W - 69L
1,368 Elo+
Party 2
Olorun
Olorun
Timmeh5
Olorun
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 72L
1,382 Elo+
Party 2
Team Averages
Level 68
1,539 SR
1,358 Elo+

VS

Team Averages
Level 81
1,548 SR
1,369 Elo+
Ix Chel
Ix Chel
ImHiWhatUrExcuse
Ix Chel
Level 67
God Stats
1W - 6L
1,216 SR
Queue Stats
205W - 215L
1,291 Elo+
Party 1
Arachne
Arachne
Junior-PR21
Arachne
Level 108
God Stats
27W - 18L
1,882 SR
Queue Stats
72W - 62L
1,475 Elo+
Solo
Surtr
Surtr
Time-Wizards
Surtr
Level 69
God Stats
28W - 22L
1,546 SR
Queue Stats
184W - 188L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
GLG Fendi
Medusa
11
2 / 5 / 11
8,857
805
6,547
8,958
3,546
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nike
14
9 / 2 / 7
11,063
1,006
12,886
13,818
11,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Timmeh5
Olorun
13
6 / 4 / 11
10,350
941
12,698
12,746
6,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 8
8,884
808
11,016
10,020
4,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Junior-PR21
Arachne
11
6 / 6 / 1
9,176
834
10,128
15,456
8,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
5 / 6 / 3
9,403
855
9,206
14,354
6,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
23
17
Kills
11
11
Deaths
17
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
GLG Fendi
Medusa
2
5
11
1.5
L
0
5
8
0.8
W
Nike
9
2
7
6.25
L
Arachne
Junior-PR21
Arachne
6
6
1
1.08
L
5
6
3
1.08
W
Olorun
Timmeh5
Olorun
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,131
Damage
30,350
35,522
Taken
39,830
21,783
Mitigated
19,622
10,689
Healing
5,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
GLG Fendi
Medusa
6,547
2,635
0
832
8,958
3,546
765
2,970
5,988
0
24,800
L
11,016
742
818
732
10,020
4,264
264
2,179
7,841
36,883
0
W
Nike
12,886
1,435
0
3,431
13,818
11,971
634
3,901
9,917
0
40,797
L
Arachne
Junior-PR21
Arachne
10,128
7,431
0
2,681
15,456
8,444
220
5,487
9,969
0
26,693
L
9,206
3,708
220
940
14,354
6,914
953
4,463
9,891
428
32,652
W
Olorun
Timmeh5
Olorun
12,698
6,274
460
5,966
12,746
6,266
1,795
4,608
8,138
36,789
3,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,270
Gold Earned
27,463
150
Minions Killed
118
0
Camps Cleared
0
581,785
Distance Traveled
602,387
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,857
805
37
3
0
186,724
0
L
Ix Chel
8,884
808
48
4
0
196,877
0
W
Nike
11,063
1,006
47
4
0
213,924
0
L
Arachne
9,176
834
37
3
0
199,845
0
L
Surtr
9,403
855
33
3
0
205,665
0
W
Olorun
10,350
941
66
6
0
181,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role