Player Matchup

Skadi
Skadi
Gold II
 
Skadi
Gold II
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold II
Combat Lamb
Zeus
Gold II
Level 180
God Stats
8W - 8L
1,690 SR
Queue Stats
407W - 525L
1,648 MMR
Solo
Cthulhu
Cthulhu
Gold III
sleptonkid
Cthulhu
Gold III
Level 118
God Stats
5W - 5L
1,756 SR
Queue Stats
136W - 188L
1,515 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,649 SR
1,554 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 105
1,693 SR
1,666 MMR
Kali
Kali
Silver III
Im Crshasu
Kali
Silver III
Level 109
God Stats
3W - 1L
1,761 SR
Queue Stats
18W - 28L
1,450 MMR
Solo
Chaac
Chaac
Gold I
Medicina
Chaac
Gold I
Level 156
God Stats
19W - 11L
1,712 SR
Queue Stats
111W - 138L
1,744 MMR
Party 1
Discordia
Discordia
Platinum IV
SuperAntibiotico
Discordia
Platinum IV
Level 49
God Stats
88W - 87L
1,605 SR
Queue Stats
236W - 270L
1,806 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
7
1 / 1 / 1
6,585
659
1,654
2,250
836
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

10
2 / 3 / 0
7,622
762
5,333
8,274
2,834
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
sleptonkid
Cthulhu
11
0 / 0 / 3
7,408
741
7,120
8,491
8,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
MartichorasKuzenboMorgan Le FayCharonThoth

VS

Bans
Baba YagaAnhurAchillesMedusaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
7,502
750
3,352
7,709
4,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Medicina
Chaac
11
1 / 1 / 2
7,487
749
6,491
7,443
7,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
11
1 / 0 / 3
7,914
791
6,473
4,787
2,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
3
Kills
4
4
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
1
1
1.5
L
2
3
0
0.67
W
2
2
1
1.25
W
Chaac
Medicina
Chaac
1
1
2
2
W
Discordia
1
0
3
2.5
L
Cthulhu
sleptonkid
Cthulhu
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,107
Damage
16,316
19,015
Taken
19,939
11,784
Mitigated
14,220
3,136
Healing
6,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
1,654
144
0
247
2,250
836
0
806
1,406
0
10,918
L
5,333
363
0
883
8,274
2,834
0
2,360
5,499
26,384
0
W
3,352
1,540
0
2,460
7,709
4,527
0
4,525
2,904
0
23,441
W
Chaac
Medicina
Chaac
6,491
368
0
1,842
7,443
7,233
674
4,544
2,444
0
23,186
W
Discordia
6,473
476
0
1,906
4,787
2,460
53
2,684
1,824
39,722
0
L
Cthulhu
sleptonkid
Cthulhu
7,120
1,233
158
1,848
8,491
8,114
0
3,662
4,493
21,490
245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,615
Gold Earned
22,903
87
Minions Killed
125
0
Camps Cleared
0
432,688
Distance Traveled
565,112
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,585
659
15
2
0
81,815
1
L
Zeus
7,622
762
47
5
0
166,554
4
W
Kali
7,502
750
37
4
0
199,243
3
W
Chaac
7,487
749
27
3
0
198,371
2
W
Discordia
7,914
791
61
6
0
167,498
3
L
Cthulhu
7,408
741
25
3
0
184,319
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role