Player Matchup

Pele
Pele
 
Pele
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DarthCookie77
Sun Wukong
Level 163
God Stats
1W - 1L
1,767 SR
Queue Stats
143W - 160L
1,470 Elo+
Party 1
Janus
Janus
DeepEnyaa
Janus
Level 166
God Stats
6W - 4L
1,649 SR
Queue Stats
85W - 94L
1,500 Elo+
Party 1
Fafnir
Fafnir
PureZeal
Fafnir
Level 67
God Stats
4W - 5L
1,477 SR
Queue Stats
100W - 117L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
TheLightMexican1
Danzaburou
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 9L
1,395 Elo+
Party 1
Team Averages
Level 147
1,579 SR
1,476 Elo+

VS

Team Averages
Level 127
1,439 SR
1,547 Elo+
Ares
Ares
BlindManWhosees
Ares
Level 124
God Stats
6W - 6L
1,421 SR
Queue Stats
270W - 244L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
ContingencyGG
Ao Kuang
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 15L
1,584 Elo+
Solo
Chernobog
Chernobog
CrackedaF
Chernobog
Level 119
God Stats
27W - 15L
1,250 SR
Queue Stats
314W - 269L
1,505 Elo+
Party 2
King Arthur
King Arthur
battlebeast812
King Arthur
Level 128
God Stats
2W - 0L
1,520 SR
Queue Stats
18W - 12L
1,601 Elo+
Solo
Merlin
Merlin
xHMGxWheaten
Merlin
Level 137
God Stats
22W - 23L
1,502 SR
Queue Stats
200W - 167L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
6 / 1 / 1
7,964
468
9,139
11,709
4,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
DarthCookie77
Sun Wukong
14
1 / 1 / 1
8,053
474
4,523
12,072
9,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
DeepEnyaa
Janus
14
2 / 2 / 1
8,010
471
6,302
8,169
3,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
PureZeal
Fafnir
11
0 / 6 / 5
7,653
450
5,721
17,198
17,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
TheLightMexican1
Danzaburou
13
2 / 4 / 0
8,450
497
8,843
12,393
5,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 10
9,557
562
7,511
15,566
16,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
ContingencyGG
Ao Kuang
16
5 / 4 / 4
9,652
568
11,389
17,354
7,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chernobog
CrackedaF
Chernobog
17
5 / 0 / 3
10,811
636
10,547
7,539
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
battlebeast812
King Arthur
15
0 / 3 / 2
9,951
585
7,224
14,010
12,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Merlin
17
2 / 1 / 7
10,551
621
6,669
7,681
3,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
11
Kills
14
14
Deaths
11
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
6
1
1
6.5
W
2
3
10
2.33
W
Ao Kuang
ContingencyGG
Ao Kuang
5
4
4
1.75
W
Chernobog
CrackedaF
Chernobog
5
0
3
6.5
L
Sun Wukong
DarthCookie77
Sun Wukong
1
1
1
1.5
L
Janus
DeepEnyaa
Janus
2
2
1
1.25
L
Fafnir
PureZeal
Fafnir
0
6
5
0.42
L
Danzaburou
TheLightMexican1
Danzaburou
2
4
0
0.5
W
King Arthur
battlebeast812
King Arthur
0
3
2
0.33
W
Merlin
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,528
Damage
43,340
61,541
Taken
62,150
40,012
Mitigated
42,671
13,678
Healing
14,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
9,139
2,724
0
1,933
11,709
4,349
0
4,777
6,808
0
51,926
W
7,511
439
0
3,414
15,566
16,088
183
4,293
11,167
25,900
0
W
Ao Kuang
ContingencyGG
Ao Kuang
11,389
2,895
0
3,553
17,354
7,064
350
3,577
13,567
83,611
2,421
W
Chernobog
CrackedaF
Chernobog
10,547
6,903
0
4,699
7,539
3,250
1,407
1,386
6,143
0
103,721
L
Sun Wukong
DarthCookie77
Sun Wukong
4,523
781
0
3,499
12,072
9,157
0
1,429
10,623
0
58,270
L
Janus
DeepEnyaa
Janus
6,302
404
0
1,000
8,169
3,538
0
5,920
2,131
68,998
0
L
Fafnir
PureZeal
Fafnir
5,721
2,167
0
3,650
17,198
17,523
0
7,195
9,486
16,261
0
L
Danzaburou
TheLightMexican1
Danzaburou
8,843
5,497
0
3,596
12,393
5,445
279
5,265
6,943
0
73,577
W
King Arthur
battlebeast812
King Arthur
7,224
1,096
0
2,158
14,010
12,793
11
0
14,010
0
76,834
W
Merlin
6,669
795
0
1,016
7,681
3,476
674
2,746
4,891
91,611
167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,130
Gold Earned
50,522
427
Minions Killed
591
0
Camps Cleared
0
1,479,932
Distance Traveled
1,777,248
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,964
468
74
4
0
252,286
1
W
Ares
9,557
562
32
2
0
382,957
0
W
Ao Kuang
9,652
568
97
6
0
375,131
5
W
Chernobog
10,811
636
170
10
0
328,924
0
L
Sun Wukong
8,053
474
86
5
0
282,983
1
L
Janus
8,010
471
132
8
0
353,337
1
L
Fafnir
7,653
450
16
1
0
311,907
2
L
Danzaburou
8,450
497
119
7
0
279,419
0
W
King Arthur
9,951
585
121
7
0
363,743
0
W
Merlin
10,551
621
171
10
0
326,493
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role