Player Matchup

Cerberus
Cerberus
Chapologist
Cerberus
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 4L
1,500 Elo+
Party 2
Medusa
Medusa
TrevorDumb
Medusa
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 5L
1,206 Elo+
Party 2
Nox
Nox
XxTrevanentxX
Nox
Level 29
God Stats
3W - 0L
1,220 SR
Queue Stats
13W - 6L
1,132 Elo+
Party 2
Team Averages
Level 32
1,407 SR
1,279 Elo+

VS

Team Averages
Level 46
1,458 SR
1,330 Elo+
Nemesis
Nemesis
LostWisdom5456
Nemesis
Level 38
God Stats
4W - 3L
1,424 SR
Queue Stats
38W - 54L
1,279 Elo+
Solo
Olorun
Olorun
TheLavaDragon
Olorun
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,301 Elo+
Party 1
Cthulhu
Cthulhu
sunb0rn
Cthulhu
Level 14
God Stats
1W - 1L
1,449 SR
Queue Stats
1W - 2L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chapologist
Cerberus
13
1 / 0 / 17
10,314
737
8,544
11,828
14,358
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
TrevorDumb
Medusa
15
13 / 3 / 5
12,475
891
24,067
13,590
6,353
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 2 / 14
11,184
799
9,956
8,581
4,190
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 2
10,085
720
7,101
15,961
8,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 4 / 2
9,983
713
11,630
14,627
7,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
sunb0rn
Cthulhu
12
1 / 7 / 3
9,658
690
7,895
18,821
20,398
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
12
18
Kills
5
5
Deaths
18
36
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Chapologist
Cerberus
1
0
17
9.5
L
2
7
2
0.43
L
2
4
2
0.75
W
Medusa
TrevorDumb
Medusa
13
3
5
5.17
W
4
2
14
5.5
L
Cthulhu
sunb0rn
Cthulhu
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,567
Damage
26,626
33,999
Taken
49,409
24,901
Mitigated
35,832
4,944
Healing
7,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Chapologist
Cerberus
8,544
753
0
2,336
11,828
14,358
451
6,592
5,236
16,160
0
L
7,101
3,022
0
1,415
15,961
8,071
156
4,364
11,597
0
18,196
L
11,630
7,199
889
4,789
14,627
7,363
0
6,176
8,451
59,916
0
W
Medusa
TrevorDumb
Medusa
24,067
12,174
0
1,419
13,590
6,353
2,112
6,929
6,661
0
53,333
W
9,956
1,951
0
1,189
8,581
4,190
426
5,421
3,160
53,525
0
L
Cthulhu
sunb0rn
Cthulhu
7,895
785
22
0
18,821
20,398
100
8,213
10,608
16,377
813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,973
Gold Earned
29,726
157
Minions Killed
133
0
Camps Cleared
0
698,817
Distance Traveled
623,905
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,314
737
32
2
0
245,593
0
L
Nemesis
10,085
720
25
2
0
205,056
0
L
Olorun
9,983
713
87
6
0
201,408
0
W
Medusa
12,475
891
46
3
0
207,289
0
W
Nox
11,184
799
79
6
0
245,935
0
L
Cthulhu
9,658
690
21
2
0
217,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role