Player Matchup

Atlas
Atlas
 
Atlas
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
FusionRipper
Nemesis
Level 124
God Stats
2W - 7L
1,173 SR
Queue Stats
161W - 139L
1,531 Elo+
Party 1
Anubis
Anubis
Mainfn1008
Anubis
Level 85
God Stats
3W - 0L
1,892 SR
Queue Stats
83W - 60L
1,584 Elo+
Solo
Medusa
Medusa
SSaucy1LE
Medusa
Level 24
God Stats
5W - 3L
1,559 SR
Queue Stats
167W - 153L
1,453 Elo+
Party 1
Loki
Loki
l NO EXCUSES I
Loki
Level 124
God Stats
76W - 73L
1,629 SR
Queue Stats
282W - 316L
1,498 Elo+
Party 2
Team Averages
Level 96
1,551 SR
1,513 Elo+

VS

Team Averages
Level 117
1,497 SR
1,509 Elo+
Set
Set
 
Set
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
 
Aphrodite
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
CR34MQU33NNUWA
Ishtar
Level 76
God Stats
16W - 12L
1,657 SR
Queue Stats
448W - 404L
1,503 Elo+
Solo
Osiris
Osiris
EZ404
Osiris
Level 145
God Stats
7W - 10L
1,535 SR
Queue Stats
285W - 243L
1,530 Elo+
Party 3
Nu Wa
Nu Wa
ImNottNew
Nu Wa
Level 128
God Stats
1W - 6L
1,295 SR
Queue Stats
102W - 96L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
5 / 1 / 5
5,886
535
7,027
9,665
5,732
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
FusionRipper
Nemesis
10
6 / 1 / 4
6,427
584
7,170
8,673
3,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Mainfn1008
Anubis
12
0 / 0 / 2
6,775
616
1,955
5,707
2,636
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
SSaucy1LE
Medusa
10
2 / 1 / 5
5,767
524
4,416
6,966
2,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 0 / 1
5,488
499
2,870
7,058
4,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
1 / 4 / 0
6,164
560
2,745
10,396
4,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
 
Aphrodite
9
0 / 3 / 1
5,566
506
1,521
8,304
4,578
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 5 / 0
5,774
525
5,065
8,606
2,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
EZ404
Osiris
10
1 / 1 / 0
6,567
597
4,507
8,260
7,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
ImNottNew
Nu Wa
11
0 / 0 / 0
6,079
553
5,859
3,471
940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
13
Kills
3
3
Deaths
13
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
5
1
5
7.5
L
Set
 
Set
1
4
0
0.25
L
Aphrodite
 
Aphrodite
0
3
1
0.17
L
1
5
0
0.2
L
Osiris
EZ404
Osiris
1
1
0
1
W
Nemesis
FusionRipper
Nemesis
6
1
4
8
L
Nu Wa
ImNottNew
Nu Wa
0
0
0
0
W
Anubis
Mainfn1008
Anubis
0
0
2
1
W
Medusa
SSaucy1LE
Medusa
2
1
5
4.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,438
Damage
19,697
38,069
Taken
39,037
19,345
Mitigated
20,805
12,766
Healing
7,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,027
2,501
0
2,626
9,665
5,732
0
1,168
8,419
22,877
0
L
Set
 
Set
2,745
1,392
0
1,318
10,396
4,529
0
944
9,452
0
52,210
L
Aphrodite
 
Aphrodite
1,521
170
524
2,561
8,304
4,578
66
2,564
5,740
17,597
0
L
5,065
3,675
0
840
8,606
2,923
904
3,649
4,957
0
38,868
L
Osiris
EZ404
Osiris
4,507
569
0
1,622
8,260
7,835
0
599
7,661
0
39,564
W
Nemesis
FusionRipper
Nemesis
7,170
3,537
0
2,210
8,673
3,817
0
688
7,917
0
36,799
L
Nu Wa
ImNottNew
Nu Wa
5,859
1,068
0
851
3,471
940
0
1,226
2,245
46,618
0
W
Anubis
Mainfn1008
Anubis
1,955
51
0
4,559
5,707
2,636
0
3,629
1,836
64,387
0
W
Medusa
SSaucy1LE
Medusa
4,416
1,910
0
2,380
6,966
2,391
168
911
6,001
0
30,939
W
2,870
383
0
991
7,058
4,769
0
474
6,516
0
35,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,343
Gold Earned
30,150
310
Minions Killed
331
0
Camps Cleared
0
1,122,102
Distance Traveled
1,092,731
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,886
535
29
3
0
218,080
3
L
Set
6,164
560
78
7
0
253,659
0
L
Aphrodite
5,566
506
23
2
0
199,547
0
L
Ishtar
5,774
525
68
6
0
209,884
4
L
Osiris
6,567
597
68
6
0
219,399
2
W
Nemesis
6,427
584
46
4
0
276,137
0
L
Nu Wa
6,079
553
94
9
0
210,242
0
W
Anubis
6,775
616
119
11
0
193,139
0
W
Medusa
5,767
524
42
4
0
207,949
0
W
Loki
5,488
499
74
7
0
226,797
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role